photonstorm
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8318a58f69
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Fixed bug causing Text with empty or no given text to break. Added World.createSpring.
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2014-03-13 09:43:00 +00:00 |
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photonstorm
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0584d3eadf
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P2 collision groups and callbacks working as expected, new example done.
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2014-03-13 09:14:12 +00:00 |
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photonstorm
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94448d2497
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P2 postBroadphase example and handler done. Group.enableBodyDebug added. Sprites no longer remove bodies from the world if exists = false, instead they set safeDestroy to true, which removes the body on the next preUpdate, to avoid mid-step destruction issues.
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2014-03-13 07:29:23 +00:00 |
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photonstorm
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84741f065f
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New P2 examples. And fixed Camera.atLimit value.
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2014-03-12 16:33:53 +00:00 |
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photonstorm
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fc788f909c
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P2 Body Begin and End Contact events done and working nicely.
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2014-03-12 15:26:20 +00:00 |
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photonstorm
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274fd4a7e9
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You can now hitTest against P2 bodies + example created.
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2014-03-12 13:26:27 +00:00 |
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photonstorm
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abf26df741
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New P2 examples and fixed Body debug assignment parameter.
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2014-03-12 06:25:29 +00:00 |
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photonstorm
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a07cf894a0
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Fixed Kenny tiles. Fixed Ninja Circle vs. World bounds. Added Ninja tilemap to Tiles conversion. Created test.
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2014-03-12 02:44:34 +00:00 |
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photonstorm
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4910f27a88
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You can now over-ride the pxm and mpx functions with your own via the physics config object.
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2014-03-12 00:12:26 +00:00 |
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photonstorm
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cb5a8c7515
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Renamed px2p and p2px to: pxm and mpx (px to meters and meters to px). Also removed from Math.
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2014-03-12 00:07:27 +00:00 |
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photonstorm
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58887d9bc6
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Moved all of the Tilemap to P2 body methods into P2 itself (makes more sense this way) and tidied them up.
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2014-03-11 15:02:59 +00:00 |
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photonstorm
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a6467f9b60
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Fixed Arcade, Ninja and P2 enable methods. Modified core Physics enable. Added world enable test.
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2014-03-11 01:11:08 +00:00 |
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photonstorm
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53797171a3
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Fixed Group.sort. Added z-depth property to all core game objects. Fixed P2 const overwrite.
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2014-03-10 23:01:10 +00:00 |
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photonstorm
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1fe331956a
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Added in p2.total
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2014-03-10 14:47:29 +00:00 |
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photonstorm
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22b1ce9b9d
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Added Phasers new Physics Manager and restored the pre-1.1.4 ArcadePhysics system. The new manager can handle multiple physics systems running in parallel, which could be extremely useful for lots of games.
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2014-03-05 02:36:08 +00:00 |
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