Richard Davey
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31b25043b9
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New 3.7 runtimes
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2019-08-02 01:50:26 +01:00 |
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Richard Davey
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ecee32b0b2
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New plugin build
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2019-08-01 17:45:31 +01:00 |
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Richard Davey
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c8d61d9549
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Lots of new updates include alpha and tint support, bone angles, render overrides and more
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2019-08-01 17:45:25 +01:00 |
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Richard Davey
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76eb71345d
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If it won't render but the batch is open, flush it
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2019-08-01 17:45:10 +01:00 |
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Richard Davey
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27e9e66299
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Delete SpineGameObjectFactory.js
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2019-08-01 17:44:55 +01:00 |
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Richard Davey
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4ed1cf04fc
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Added 'make' support and refactored 'add' support
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2019-08-01 17:44:41 +01:00 |
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Richard Davey
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91c58c5ef6
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New plugin build
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2019-07-31 17:33:49 +01:00 |
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Richard Davey
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7b96356cfc
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Fixed setSkin method and added other helper methods
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2019-07-31 17:33:43 +01:00 |
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Richard Davey
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00661c4d5d
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window library target so works via es6 import
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2019-07-31 15:51:14 +01:00 |
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Richard Davey
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b96df660e4
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Copy to backers folder
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2019-07-31 15:50:59 +01:00 |
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Richard Davey
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4bdbaec33a
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New plugin build
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2019-07-30 23:49:42 +01:00 |
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Richard Davey
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47eca23e26
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Added refresh method and updated bones properly
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2019-07-30 23:49:34 +01:00 |
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Richard Davey
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ec0773ab93
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Removed Input class
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2019-07-30 23:49:21 +01:00 |
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Richard Davey
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e23383040d
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Added worldToLocal method for webgl context
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2019-07-29 23:16:40 +01:00 |
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Richard Davey
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f2a19c933c
|
New plugin build
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2019-07-29 17:45:52 +01:00 |
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Richard Davey
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dedab594fd
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Added getBoneList
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2019-07-29 17:45:46 +01:00 |
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Richard Davey
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4293a444e3
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Added getVector methods
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2019-07-29 17:45:37 +01:00 |
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Richard Davey
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5e6dc5e2a6
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New plugin build
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2019-07-29 13:46:40 +01:00 |
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Richard Davey
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bc915403b2
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Removed Spine events and added new methods
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2019-07-29 13:46:35 +01:00 |
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Richard Davey
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7126a52d45
|
Docs update and move viewport changes to plugin
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2019-07-29 13:46:22 +01:00 |
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Richard Davey
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d030e358f0
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Listen for resize event
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2019-07-29 13:46:07 +01:00 |
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Richard Davey
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9adde867d4
|
New plugin build
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2019-07-26 19:04:15 +01:00 |
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Richard Davey
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19e602ba8e
|
Testing skeleton w/h instead of bounds for size
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2019-07-26 19:04:03 +01:00 |
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Richard Davey
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9ac86227ae
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New plugin build
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2019-07-26 14:26:32 +01:00 |
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Richard Davey
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d8f44dc116
|
Fixed rotation conversion
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2019-07-26 14:26:21 +01:00 |
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Richard Davey
|
64b3e834d3
|
Testing rotation fix
|
2019-07-25 17:57:20 +01:00 |
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Richard Davey
|
ff809f8e6b
|
New plugin build
|
2019-07-25 15:27:27 +01:00 |
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Richard Davey
|
feeefc9a57
|
Exposed the debug methods
|
2019-07-25 15:27:20 +01:00 |
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Richard Davey
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868c045f62
|
Getting debugging working again
|
2019-07-25 15:27:08 +01:00 |
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Richard Davey
|
45947e771b
|
New plugin build
|
2019-07-25 13:27:05 +01:00 |
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Richard Davey
|
3b46296c07
|
Added Spine runtime setBlendMode monkey patch to avoid batch flushing
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2019-07-25 13:26:58 +01:00 |
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Richard Davey
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f36a0e5cac
|
Removed Loader spiner
|
2019-07-25 13:26:41 +01:00 |
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Richard Davey
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e5d2d17972
|
Removed un-used code and added pma support
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2019-07-25 13:17:17 +01:00 |
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Richard Davey
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0cff60c242
|
Now handles passing in pma to file loader
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2019-07-25 13:17:08 +01:00 |
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Richard Davey
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b44eb25a63
|
Added pma flag
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2019-07-25 13:16:48 +01:00 |
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Richard Davey
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c6750a9dc5
|
Using Scene renderer
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2019-07-25 13:16:37 +01:00 |
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Richard Davey
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6bc8e7c7c6
|
Trying to get batching working with Scene Renderer
|
2019-07-23 17:33:29 +01:00 |
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Richard Davey
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eda554bd1d
|
Oh pixelStorei you tricky little beast!
|
2019-07-23 17:33:08 +01:00 |
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Richard Davey
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0c87eef039
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Fixed non-keyed skeleton names
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2019-07-22 17:28:11 +01:00 |
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Richard Davey
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143986fddb
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New plugin build
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2019-07-22 13:18:21 +01:00 |
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Richard Davey
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0c9f5f26a3
|
Always base w/h on scale of 1
|
2019-07-22 13:18:13 +01:00 |
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Richard Davey
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d1bad8a1c1
|
Set PMA to true
|
2019-07-22 13:12:43 +01:00 |
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Richard Davey
|
8cc91ce9b5
|
Always set PMA
|
2019-07-22 13:12:32 +01:00 |
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Richard Davey
|
7658f0e0cb
|
Fixed initial bounds + origin creation
|
2019-07-22 13:12:18 +01:00 |
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Richard Davey
|
fbb815ce60
|
Set proper display sizes
|
2019-07-22 10:36:51 +01:00 |
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Richard Davey
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de195fe820
|
Now supports multiple atlases per Spine set
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2019-07-19 18:24:59 +01:00 |
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Richard Davey
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3e93f20529
|
New Spine plugin build
|
2019-07-17 16:59:58 +01:00 |
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Richard Davey
|
9af50236e6
|
Update SpineGameObject.js
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2019-07-17 16:59:47 +01:00 |
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Richard Davey
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7d1f8181a3
|
createSkeleton now supports multiple objects in a single json export
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2019-07-17 16:14:11 +01:00 |
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Richard Davey
|
96511901c4
|
Rendering a Spine object when a Camer has renderToTexture enabled on it would cause the object to be vertically flipped. It now renders correctly in both cases. Fix #4647
|
2019-07-17 15:10:18 +01:00 |
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Richard Davey
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d5d9d990d8
|
New dist build
|
2019-07-17 14:40:58 +01:00 |
|
Richard Davey
|
6609774217
|
Now cleans up after itself properly. Fix #4562
|
2019-07-17 14:39:50 +01:00 |
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Richard Davey
|
c0d677ee8c
|
Added display origin and size component
|
2019-07-17 14:39:11 +01:00 |
|
Richard Davey
|
240b849917
|
New WebGL renderer that uses proper batching, renderer look-ahead and a single mvp and skeleton placement
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2019-07-16 17:36:26 +01:00 |
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Richard Davey
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9fc7d741f1
|
Added rootBone support and removed runtime property, no longer needed
|
2019-07-16 17:35:47 +01:00 |
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Richard Davey
|
4db503a4be
|
Latest Spine runtimes plus new webpack config
|
2019-07-16 17:35:15 +01:00 |
|
Richard Davey
|
9cf24df41f
|
Refactored into a single plugin that can handle both renderers - keeps it much cleaner
|
2019-07-16 17:34:48 +01:00 |
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Richard Davey
|
1205a930e4
|
New dist build
|
2019-07-16 17:34:13 +01:00 |
|
ldd
|
4cd8787212
|
Fix some JSDoc descriptions
|
2019-06-17 16:03:22 -04:00 |
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Richard Davey
|
046498d294
|
Fixed Leaderboard namespace
|
2019-05-09 11:21:52 +01:00 |
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Krzysztof Grzybek
|
8d50195896
|
add missing apostrophe
|
2019-03-25 19:25:44 +01:00 |
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Richard Davey
|
0a87a0bdef
|
Added new getProduct method and fixed naming of consumePurchases .
|
2019-03-13 12:37:01 +00:00 |
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Richard Davey
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4f6f6ee72f
|
Lots of jsdoc and type fixes
|
2019-01-31 12:19:01 +00:00 |
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Richard Davey
|
439c644702
|
Fixed an API validation error in the chooseContext method. Fix #4248
|
2019-01-04 14:05:53 +00:00 |
|
Amaury Butaux
|
8b3876e9d4
|
Fixed Issue #4271
|
2019-01-02 04:13:52 +01:00 |
|
Richard Davey
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06c6b280e7
|
New global adshowerror handler and better event flow.
|
2018-12-07 04:29:18 +00:00 |
|
Richard Davey
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2ed6c649a3
|
Swapped ad events placement.
|
2018-12-07 01:49:01 +00:00 |
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Richard Davey
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e672592aef
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Modified how ad placement loading works.
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2018-12-07 01:39:30 +00:00 |
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Richard Davey
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23cc8b84e3
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Added getConnectedScores method
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2018-11-12 17:15:00 +00:00 |
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Richard Davey
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0557ee071b
|
Updated setScore handling
|
2018-11-12 12:38:18 +00:00 |
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Richard Davey
|
4b162fb3f6
|
New Spine dist
|
2018-10-29 23:07:37 +00:00 |
|
Richard Davey
|
0cf9811ff2
|
New dist build
|
2018-10-26 19:40:09 +01:00 |
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Richard Davey
|
cc6e7a8cc8
|
Support for Spine objects inside a container and no skeletons
|
2018-10-26 19:40:03 +01:00 |
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Richard Davey
|
618f514392
|
No skeleton, no render!
|
2018-10-26 19:39:48 +01:00 |
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Richard Davey
|
f17d0246af
|
Added ability to create skeleton after creation
|
2018-10-26 19:39:30 +01:00 |
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Richard Davey
|
28895c5162
|
Base Spine plugin now handles a lot more
|
2018-10-26 19:39:11 +01:00 |
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Richard Davey
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caa55e7ab3
|
Added optional child argument
|
2018-10-25 17:14:57 +01:00 |
|
Richard Davey
|
f6124e253b
|
New dist builds
|
2018-10-25 16:27:21 +01:00 |
|
Richard Davey
|
38f1ebef32
|
Added Flip component and extra methods
|
2018-10-25 16:27:13 +01:00 |
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Richard Davey
|
79bd0342ac
|
Added canvas debug
|
2018-10-25 16:27:00 +01:00 |
|
Richard Davey
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6505e6837a
|
Removed un-used calls
|
2018-10-25 16:26:48 +01:00 |
|
Richard Davey
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1cdb4fbf80
|
Added debug renderer and shader
|
2018-10-25 14:14:26 +01:00 |
|
Richard Davey
|
b5573e5427
|
Now suppors camera matrix
|
2018-10-25 14:14:14 +01:00 |
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Richard Davey
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ff03c4389c
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Removed mvp as the plugin can use a single instance
|
2018-10-25 14:14:04 +01:00 |
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Richard Davey
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8d12286b01
|
New buid
|
2018-10-24 23:46:31 +01:00 |
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Richard Davey
|
3c80553834
|
Spine GL now resets pipeline properly
|
2018-10-24 23:46:10 +01:00 |
|
Richard Davey
|
7e783cabbf
|
Spine now rendering in WebGL
|
2018-10-24 17:25:38 +01:00 |
|
Richard Davey
|
864913ceee
|
config update
|
2018-10-24 17:25:21 +01:00 |
|
Richard Davey
|
3f7b406643
|
Only flip for Canvas
|
2018-10-24 17:25:03 +01:00 |
|
Richard Davey
|
74cebf0a0e
|
dist tests
|
2018-10-24 17:24:48 +01:00 |
|
Richard Davey
|
769f40e117
|
Updated configs
|
2018-10-24 17:24:32 +01:00 |
|
Richard Davey
|
6092892beb
|
Splitting Spine plugin up into renderer bundles
|
2018-10-24 14:09:11 +01:00 |
|
Richard Davey
|
f5f1e8ef15
|
Added Spine Game Object and fully working canvas renderer
|
2018-10-24 12:41:56 +01:00 |
|
Richard Davey
|
15bbcda5dd
|
Not needed
|
2018-10-24 12:40:18 +01:00 |
|
Richard Davey
|
7702526c80
|
Moved to runtimes folder and added license
|
2018-10-24 12:40:08 +01:00 |
|
Richard Davey
|
7dfba74940
|
Spine plugin updates
|
2018-10-23 17:47:36 +01:00 |
|
Richard Davey
|
849403adb6
|
Added Spine plugin webpack build
|
2018-10-22 17:15:45 +01:00 |
|
Richard Davey
|
557955e057
|
Merging Scale Manager and Spine Plugin back into master
|
2018-10-18 14:59:27 +01:00 |
|
Richard Davey
|
61f74a2fc6
|
The loadPlayerPhoto function in the Instant Games plugin now listens for the updated Loader event correctly, causing the photocomplete event to fire properly.
|
2018-10-17 15:15:46 +01:00 |
|
Richard Davey
|
5b6f9a3876
|
Adding Spine runtimes for testing potential plugin
|
2018-10-02 16:59:36 +01:00 |
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