Richard Davey
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4d872e2e9d
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RenderTexture.erase has never worked when using the Canvas Renderer and a texture frame, only with Game Objects. It now works with both. Fix #5422
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2020-12-03 15:46:26 +00:00 |
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Richard Davey
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6bb6ff8ef4
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Updated JSDocs to clarify issue. Fix #4692
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2020-12-03 15:14:34 +00:00 |
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Richard Davey
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9f631f2d92
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Update CHANGELOG-v3.50.md
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2020-12-03 15:06:57 +00:00 |
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Richard Davey
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077d53309b
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BitmapMask would become corrupted when resizing the Phaser Game, either via the Scale Manager or directly, because the framebuffer and texture it used for rendering was still at the old dimensions. The BitmapMask now listens for the Renderer RESIZE event and re-creates itself accordingly. Fix #5399
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2020-12-03 15:06:54 +00:00 |
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Richard Davey
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38b6d83462
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Fixed Canvas Alpha RenderTexture issue. Fix #5426
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2020-12-03 14:48:21 +00:00 |
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Richard Davey
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8ff62d40af
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Moved event emitter. Fix #5427
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2020-12-03 14:34:32 +00:00 |
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Richard Davey
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0d6d7848cd
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No need for dirty property
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2020-12-03 14:31:54 +00:00 |
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Richard Davey
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82c1ea87da
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Reset the projection matrix to avoid cache by reference errors. Fix #5425
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2020-12-03 14:31:45 +00:00 |
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Richard Davey
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3344fc12bf
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Added resetUniform method
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2020-12-03 14:31:21 +00:00 |
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Richard Davey
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103b91a69d
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Add attenuation parameter and fixed color divisor
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2020-12-03 12:52:36 +00:00 |
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Richard Davey
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d2b8f0b7e4
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Factor in Camera Zoom to radius
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2020-12-03 12:52:12 +00:00 |
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Richard Davey
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8174ec2daf
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Fixed light distance and max test
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2020-12-03 11:11:41 +00:00 |
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Richard Davey
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4d7435f468
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Update LightPipeline.js
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2020-12-03 11:11:30 +00:00 |
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Richard Davey
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97d9cc6fb9
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Create 1 shader per light count. Avoids all pointless iteration within the shaders
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2020-12-03 10:16:00 +00:00 |
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Richard Davey
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8b6d03faaf
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Fixed JSDoc
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2020-12-03 10:15:25 +00:00 |
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Richard Davey
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b00d813b61
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Update CHANGELOG-v3.50.md
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2020-12-02 17:57:36 +00:00 |
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Richard Davey
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39d45258de
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Removed un-used properties and improved render function massively
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2020-12-02 17:57:32 +00:00 |
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Richard Davey
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732b188691
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Removed light pool, used RGB object, much better light culling.
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2020-12-02 17:57:12 +00:00 |
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Richard Davey
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97fd175e73
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Extends Circle, because it is! Removed loads of pointless setters.
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2020-12-02 17:56:53 +00:00 |
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Richard Davey
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913597c511
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Update CHANGELOG-v3.50.md
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2020-12-02 16:08:00 +00:00 |
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Richard Davey
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639b9bfc84
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Added beginDraw , batchDraw , batchDrawFrame and endDraw methods for full batch control over the drawing.
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2020-12-02 16:07:58 +00:00 |
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Richard Davey
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c10fb834e0
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Fixed Tilemap Layer Light2D batch
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2020-12-02 15:03:46 +00:00 |
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Richard Davey
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35146e72ed
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Removed Light Layer and moved Point Light to its own Game Object
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2020-12-02 13:48:38 +00:00 |
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Richard Davey
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20f3f0b973
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Update CHANGELOG-v3.50.md
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2020-12-02 13:15:33 +00:00 |
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Richard Davey
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375d6fa196
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Updated docs
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2020-12-02 13:15:27 +00:00 |
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Richard Davey
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6b1fda19e1
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Use onActive and reset textures, fixing all rendering issues
|
2020-12-02 13:15:16 +00:00 |
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Richard Davey
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2687be611a
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Added on onActive hook
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2020-12-02 13:14:57 +00:00 |
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Richard Davey
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361704f048
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Only reset post pipeline if it has one. Fix #5421
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2020-12-02 12:23:59 +00:00 |
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Richard Davey
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9f8f76c690
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Removed unused property
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2020-12-02 12:23:40 +00:00 |
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Richard Davey
|
e41d5a0296
|
Tidying up the class
|
2020-12-02 11:45:38 +00:00 |
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Richard Davey
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e8a36a2477
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Update WebGLPipelineUniformsConfig.js
|
2020-12-02 11:11:52 +00:00 |
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Richard Davey
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a694590945
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Fixed for 3.50 Beta 12
|
2020-12-02 11:11:48 +00:00 |
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Richard Davey
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1868a749cb
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Enable Lights Plugin again
|
2020-12-02 11:11:34 +00:00 |
|
Richard Davey
|
2d78642944
|
Pipelines now populate their own uniforms
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2020-12-02 11:11:24 +00:00 |
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Richard Davey
|
dd1757a288
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Shaders will now automatically get all active uniforms and populate the uniforms object
|
2020-12-02 11:11:08 +00:00 |
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Richard Davey
|
e29626ab2c
|
Testing Light Layer
|
2020-12-01 17:24:30 +00:00 |
|
Richard Davey
|
24c4dee27d
|
Update CHANGELOG-v3.50.md
|
2020-12-01 17:24:23 +00:00 |
|
Richard Davey
|
cbf15747c7
|
Set default size to 1
|
2020-12-01 17:24:16 +00:00 |
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Richard Davey
|
079dbcc72f
|
Back to Normal Map only pipeline
|
2020-12-01 17:24:04 +00:00 |
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Richard Davey
|
ce6a81c97d
|
Updated JSDocs
|
2020-12-01 17:23:53 +00:00 |
|
Richard Davey
|
c1bf08de70
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New Point Light class
|
2020-12-01 17:23:42 +00:00 |
|
Richard Davey
|
ea6a7d0f05
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Install Point Light Pipeline (build flag?)
|
2020-12-01 17:23:33 +00:00 |
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Richard Davey
|
05e046eb0e
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Added Point Light Pipeline to the const
|
2020-12-01 17:23:18 +00:00 |
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Richard Davey
|
496564e9d0
|
Create PointLightPipeline.js
|
2020-12-01 17:23:03 +00:00 |
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Richard Davey
|
c8a8f59d69
|
New Point Light shader
|
2020-12-01 17:22:57 +00:00 |
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Richard Davey
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239e44b264
|
Improved docs
|
2020-11-30 16:13:03 +00:00 |
|
Richard Davey
|
57e6246c52
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Added limit parameter
|
2020-11-30 16:12:55 +00:00 |
|
Richard Davey
|
652a5e62ae
|
Ignore private functions
|
2020-11-30 14:23:50 +00:00 |
|
Richard Davey
|
23ad56862f
|
Enable use of 'active'
|
2020-11-30 14:21:00 +00:00 |
|
Richard Davey
|
35829bcf0d
|
Added removePostPipeline . Fix #5419
|
2020-11-30 10:07:41 +00:00 |
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