Richard Davey
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b4edeaec10
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Updated GameObjectCreator to use same system as GameObjectFactory.
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2017-09-14 02:27:29 +01:00 |
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Richard Davey
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1340e6930f
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Refactored the GameObjectFactory so it's now populated by the GameObjects directly, avoids globbing all GOs into it
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2017-09-14 01:32:10 +01:00 |
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photonstorm
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7cc5a61d50
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Zone now uses x/y as center for drop zone shapes.
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2017-07-28 02:22:41 +01:00 |
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photonstorm
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98f75599a5
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Added Drop Event and handler for it.
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2017-07-27 18:24:04 +01:00 |
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photonstorm
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c152156da2
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Zone now working again and useful for interactive hit areas not bound to Sprites or other GOs.
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2017-07-27 17:40:15 +01:00 |
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photonstorm
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d804e056ed
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Renaming from State to Scene internally.
This is one monster update.
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2017-07-14 14:50:51 +01:00 |
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Richard Davey
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f770712c2a
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Huge refactoring of States, plugins and object factories
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2017-07-04 01:59:31 +01:00 |
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Felipe Alfonso
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25977cfc4d
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Dynamic tilemap webgl rendering
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2017-06-21 22:19:03 -04:00 |
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Richard Davey
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929d6fc8ef
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Enforced GameObjects to specify their type (a string based const)
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2017-04-13 00:05:12 +01:00 |
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Richard Davey
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e96dabf0cd
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Fixed paths
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2017-04-11 03:13:41 +01:00 |
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Richard Davey
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336ea77587
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Fixed GO extends.
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2017-04-05 02:10:48 +01:00 |
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Richard Davey
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db55c4c6a1
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Added new Zone game object.
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2017-03-27 23:10:04 +01:00 |
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