Commit graph

24 commits

Author SHA1 Message Date
photonstorm
43d6339f3a New jsdoc files generated. 2015-03-23 23:46:30 +00:00
photonstorm
1b34216f6e Docs update. 2015-01-06 06:57:25 +00:00
photonstorm
ea19aeae5c API Docs update. 2014-12-04 11:33:42 +00:00
photonstorm
95ffa83e34 Phaser 2.2.0 Docs. 2014-12-03 10:39:20 +00:00
photonstorm
abea71fdcb 2.2.0 RC11 Docs Export. 2014-11-25 00:24:31 +00:00
photonstorm
deeb2c4942 2.2 doc files. 2014-11-15 20:01:46 +00:00
photonstorm
d44424fdbc 2.1.3 documentation updates. 2014-10-22 21:49:44 +01:00
photonstorm
9f24c08216 Updated readme and docs. 2014-10-09 16:12:53 +01:00
photonstorm
26fe06e00c Docs updates. 2014-09-09 15:36:56 +01:00
photonstorm
1924a83b99 New docs generated. 2014-07-18 12:45:51 +01:00
photonstorm
4259a9ae14 Republished docs. 2014-07-10 20:39:17 +01:00
photonstorm
dbeda43aa5 Docs rebuilt for 2.0.5 2014-05-20 10:12:48 +01:00
photonstorm
ba3f6355f4 Docs update. 2014-04-29 15:39:02 +01:00
photonstorm
1326e40598 Build files + docs update. 2014-04-15 15:39:23 +01:00
photonstorm
cdff873cf7 Updated change log and readme headers. 2014-04-11 13:28:17 +01:00
photonstorm
4cea8d7bcc Preparing for final 2.0.3 release. Updated docs, readme and build files. 2014-04-11 13:09:28 +01:00
STuFF
3376956657 re-generated documentation 2014-04-11 00:13:43 +02:00
photonstorm
5b73bb21bb Sprite would glitch if it had an ArcadePhysics Body that was re-positioned out of loop.
Sprite would "fly off" if it had an ArcadePhysics Body that was re-positioned during an input handler.
Newly generated docs
2014-03-28 01:42:49 +00:00
photonstorm
7eee1eac1f Updated docs to 2.0.1. 2014-03-24 12:41:45 +00:00
photonstorm
901a7f13d1 Updated docs for 2.0 release and updated README. 2014-03-14 06:36:05 +00:00
photonstorm
9d9fd06392 Tidying up the repo, moving old wip stuff out, clearing up the docs. 2014-02-24 12:14:31 +00:00
photonstorm
e9e5bf9436 Updated docs - they now actually list the new body methods :) 2014-02-21 15:37:26 +00:00
photonstorm
7394403bb6 Fresh build. Updated docs and re-built phaser.js. 2014-02-19 05:28:19 +00:00
photonstorm
5d5c64d22f Tilemap.createCollisionObjects will parse Tiled data for objectgroups and convert polyline instances into physics objects you can collide with in the world.
After defining tiles that collide on a Tilemap, you need to call Tilemap.generateCollisionData(layer) to populate the physics world with the data required.
Debug.renderPhysicsBody updated to take camera location and body rotation into account.
Body movement functions put back to velocity :)
Updated to latest dev version of pixi and latest p2.js
Updated docs
2014-02-18 03:01:51 +00:00