Commit graph

18 commits

Author SHA1 Message Date
Felipe Alfonso
6566a387b5 Small optimization to transform matrix update 2017-01-31 17:24:51 -03:00
Felipe Alfonso
1c062e3e2d Test removing a, b, c, d components from vertex 2017-01-31 15:50:01 -03:00
Felipe Alfonso
d1928a1254 SpriteBatch32 renderer using new transform 2017-01-31 13:27:07 -03:00
Felipe Alfonso
060ea99d49 Added trimming to batches 2017-01-24 14:33:18 -03:00
Felipe Alfonso
c03b2f9518 Fixed multi atlas rendering on batches 2017-01-24 13:15:42 -03:00
Felipe Alfonso
b223627935 Fix type a_color to a_alpha 2017-01-24 09:51:22 -03:00
Felipe Alfonso
ad52606964 added alpha to blitter batch 2017-01-24 09:41:16 -03:00
Felipe Alfonso
7decd4afcb Blend Mode added to WebGLRenderer 2017-01-23 18:42:47 -03:00
Felipe Alfonso
bf9022bbe0 Anchoring support on SpriteBatch 2017-01-23 16:35:14 -03:00
Felipe Alfonso
741415877e Per vertex color added to SpriteBatch 2017-01-23 11:58:58 -03:00
Felipe Alfonso
4155265165 Sprite batch with 32 bit indices for bigger batches 2017-01-20 19:02:12 -03:00
Felipe Alfonso
c40e94f15b Manager is now in charge of swapping texture if needed 2017-01-20 15:13:24 -03:00
Felipe Alfonso
ba4b4b9892 Update SpriteBatch to work properly with Transform 2017-01-20 14:58:41 -03:00
Felipe Alfonso
f342fac027 Sprite Batch implementation 2017-01-19 19:43:41 -03:00
Felipe Alfonso
9965ab674d Update BlitterBatch 2017-01-19 14:53:20 -03:00
photonstorm
ddfeed8784 Cleaned down, ready for new WebGL Renderer. 2017-01-16 15:53:34 +00:00
Richard Davey
14ee4c2d1b Added Camera and fixed path issues. 2016-12-07 02:40:07 +00:00
Richard Davey
82d1ceeba4 Adding in WebGL Renderer. 2016-12-07 02:28:22 +00:00