Felipe Alfonso
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6566a387b5
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Small optimization to transform matrix update
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2017-01-31 17:24:51 -03:00 |
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Felipe Alfonso
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1c062e3e2d
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Test removing a, b, c, d components from vertex
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2017-01-31 15:50:01 -03:00 |
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Felipe Alfonso
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d1928a1254
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SpriteBatch32 renderer using new transform
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2017-01-31 13:27:07 -03:00 |
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Felipe Alfonso
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060ea99d49
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Added trimming to batches
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2017-01-24 14:33:18 -03:00 |
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Felipe Alfonso
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c03b2f9518
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Fixed multi atlas rendering on batches
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2017-01-24 13:15:42 -03:00 |
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Felipe Alfonso
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b223627935
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Fix type a_color to a_alpha
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2017-01-24 09:51:22 -03:00 |
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Felipe Alfonso
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ad52606964
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added alpha to blitter batch
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2017-01-24 09:41:16 -03:00 |
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Felipe Alfonso
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7decd4afcb
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Blend Mode added to WebGLRenderer
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2017-01-23 18:42:47 -03:00 |
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Felipe Alfonso
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bf9022bbe0
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Anchoring support on SpriteBatch
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2017-01-23 16:35:14 -03:00 |
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Felipe Alfonso
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741415877e
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Per vertex color added to SpriteBatch
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2017-01-23 11:58:58 -03:00 |
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Felipe Alfonso
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4155265165
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Sprite batch with 32 bit indices for bigger batches
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2017-01-20 19:02:12 -03:00 |
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Felipe Alfonso
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c40e94f15b
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Manager is now in charge of swapping texture if needed
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2017-01-20 15:13:24 -03:00 |
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Felipe Alfonso
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ba4b4b9892
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Update SpriteBatch to work properly with Transform
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2017-01-20 14:58:41 -03:00 |
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Felipe Alfonso
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f342fac027
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Sprite Batch implementation
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2017-01-19 19:43:41 -03:00 |
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Felipe Alfonso
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9965ab674d
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Update BlitterBatch
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2017-01-19 14:53:20 -03:00 |
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photonstorm
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ddfeed8784
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Cleaned down, ready for new WebGL Renderer.
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2017-01-16 15:53:34 +00:00 |
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Richard Davey
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14ee4c2d1b
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Added Camera and fixed path issues.
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2016-12-07 02:40:07 +00:00 |
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Richard Davey
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82d1ceeba4
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Adding in WebGL Renderer.
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2016-12-07 02:28:22 +00:00 |
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