photonstorm
257a22b170
When loading Video with the asBlob
argument set it now uses a 'blob' type for the XHR loader, and doesn't cast the resulting file as a Blob upon load. This fixes loading videos as blobs on Chrome for Android (thanks @JuCarr #2433 )
2016-04-18 16:17:27 +01:00
photonstorm
f40cfbe2ae
2015 - 2016.
2016-04-04 22:16:16 +01:00
photonstorm
866994743b
URI + ? fix.
2016-02-18 14:34:20 +00:00
Rafael Barbosa Lopes
a267e81b26
Doc: Loader.enableParallel
is Boolean.
2016-02-04 10:06:12 -02:00
Richard Davey
4e7fad353e
Loader.audiosprite is renamed to Loader.audioSprite (the old one still works for legacy reasons) (thanks @epaezrubio #2145 )
2016-02-03 23:53:50 +00:00
Richard Davey
92dae1951b
Merge pull request #2204 from tfelix/master
...
Asset packs are now correctly spliced between waiting files.
2016-02-02 16:58:33 +02:00
Richard Davey
1d2d707b32
Merge pull request #2168 from nlotz/dev
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fix typos in API docs
2016-02-01 19:01:58 +02:00
Richard Davey
fc5530657d
Merge pull request #2236 from milkey-mouse/fix-datauri-error
...
Fix issue #2234 : Errors in getAudioURL() and getVideoURL() when using blob: or data: URIs
2016-02-01 18:51:56 +02:00
Richard Davey
806f93bc84
Merge pull request #2251 from milkey-mouse/fix-404-success
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Fix issue #2250 : Loader.binary returns success on 404
2016-02-01 18:45:54 +02:00
nexiuhm
1c65c48341
onLoadUpdate now recives the last ( 100 ) update.
2016-01-14 17:09:41 +01:00
Milkey Mouse
d1c4297802
Fix #2250
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changes by @mhstar89
2015-12-09 19:54:48 -08:00
Milkey Mouse
0c2e8d8ce9
Implement jackfreak's changes (Issue #2234 )
2015-11-30 14:07:22 -08:00
tfelix
734eba7f84
Asset packs are now correctly spliced between waiting files.
2015-11-15 02:48:05 +01:00
nlotz
da45d04a70
fix typos in API docs
2015-10-27 09:10:14 +01:00
photonstorm
5c30a228bb
Fixed assignment of TEXTURE_ATLAS_JSON_PYXEL constant ( #2050 )
2015-09-14 11:23:31 +01:00
Richard Davey
1c7b33107f
Merge pull request #2050 from joshpmcghee/dev
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Feature: Add support for loading single-layer Pyxel Edit TileMap as an Atlas
2015-09-14 13:21:21 +03:00
Richard Davey
1e7f8dddd9
jsdoc fix.
2015-09-03 00:46:48 +01:00
Josh McGhee
4a19aca212
some cleaning up and documentation polish
2015-09-01 01:03:51 +01:00
Josh McGhee
cbd7265bee
cherry pick commits from master. Read: I'm not clever.
2015-09-01 00:57:54 +01:00
Rafael Barbosa Lopes
1485fd110a
Updated to use a matching expression instead.
...
Replaced the booleans with a matching expression. Now, URLs
beginning with the following patterns will be ignored:
- blob:
- data:
- http://
- https://
- //
As suggested by @pnstickne.
2015-08-28 17:19:24 -03:00
Rafael Barbosa Lopes
14632cdfb5
Prevent 'data:' URLs from being prefixed
...
Fixes an issue where 'data:' URLs may get prefixed by
`#baseURL` and `#path` properties making these URLs invalid.
2015-08-28 15:14:30 -03:00
Richard Davey
8b6d696316
jsdoc fix.
2015-08-26 03:59:18 +01:00
photonstorm
1e88bdda70
Loader.bitmapFont wouldn't automatically set the atlasURL
value if just the key was given.
2015-08-25 13:46:28 +01:00
photonstorm
b365ebf570
jshint fix.
2015-08-03 16:45:03 +01:00
photonstorm
d23e5d6eba
BitmapText.smoothed is a new boolean property that allows you to set texture smoothing on a bitmap font or not. By default smoothing is always on, but you can turn it off which helps for bitmap fonts created from pixel art style character sets.
2015-07-31 15:58:00 +01:00
photonstorm
c032d57183
Loader.images is a new method that allows you to pass an array of image keys, and optionally the urls, to the Loader and have them all added to the load queue in one go.
2015-07-30 15:01:52 +01:00
photonstorm
f28bc82fe3
Fixed packfiles undefined path error.
2015-07-22 10:53:15 +01:00
photonstorm
f15fe6706c
All undefined argument checks were changed from if (typeof x === 'undefined')
to if (x === undefined)
removing the typeof check and saving some bytes across the codebase in the process.
2015-07-22 10:37:15 +01:00
Richard Davey
6921b30d94
The Loader can now load external fragment shaders (.frag files)
2015-07-15 23:22:25 +01:00
Richard Davey
502dd548fb
Loader.path is a string and if set it is placed before any _relative_ file path given to the Loader. For example: load.path = "images/sprites/";
followed by load.image("ball", "ball.png");
and load.image("tree", "level1/oaktree.png");
would load the ball
file from images/sprites/ball.png
and the tree from images/sprites/level1/oaktree.png
. The path is added before the filename but *after* the Loader.baseURL
. The path _must_ end with a "/". Set it to nothing to disable the path.
2015-07-12 23:43:35 +01:00
Richard Davey
a7a74550a5
Merge pull request #1837 from Feenposhleen/dev
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JSON support for BitmapFont atlases
2015-06-17 01:49:23 +01:00
Richard Davey
8a750a1f1e
Merge pull request #1777 from boniatillo-com/assetpack_audiosprite
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Load audiosprite from asset pack
2015-06-16 16:43:06 +01:00
photonstorm
8de9e0c076
Fixed loadEvent argument.
2015-06-13 02:30:00 +01:00
photonstorm
7d308a2169
Added loadEvent parameter to Loader.video.
2015-06-12 19:19:43 +01:00
Charlo
70428fd39c
Fixed linting errors
2015-06-06 12:54:14 +02:00
Charlo
17a8116382
Added JSON support for BitmapFont
2015-06-06 12:35:08 +02:00
photonstorm
621e51d949
Docs update about the lovely 48000 Hz music bug.
2015-05-23 03:37:04 +01:00
photonstorm
d2bcb3562b
If transformUrl is given an invalid URL it returns false.
2015-05-19 14:19:24 +01:00
photonstorm
4fa99f52c5
jsdocs fix and video loader fallback for Firefox.
2015-05-14 23:23:22 +01:00
photonstorm
aabeccbdac
Working but needs refining.
2015-05-14 19:10:36 +01:00
photonstorm
71b242386d
Added video loadeddata callback for Firefox (which doesn't throw the canplay event until you actually start to play the video.. awesome, thanks Firefox)
2015-05-14 16:52:09 +01:00
photonstorm
45278a1816
Tidied up the video loader.
2015-05-05 16:25:30 +01:00
photonstorm
d8c109b0a2
Tidying comments.
2015-05-05 14:00:05 +01:00
photonstorm
afb162849a
Docs update.
2015-05-04 03:00:03 +01:00
photonstorm
77468e7876
Loader.video allows you to load a video file into Phaser. It works in the same way as Loader.audio, allowing you to pass an array of video files - and it will load the first one the device is capable of playing back. You can optionally load the video via xhr where the video data is converted to a Blob upon successful load.
2015-05-03 13:53:03 +01:00
Boniatillo.com
9017081ef6
Fix to #1776 : load audiosprite from assetpack
...
The loader process the asset pack but use the method "audio" instead of
"audiosprite". The fix is to call "audiosprite" with the right
arguments.
2015-05-02 10:40:38 +02:00
photonstorm
4c0e34e788
jsdoc fixes.
2015-04-29 13:13:47 +01:00
photonstorm
30450cb9bc
Loader.atlas and Cache.addTextureAtlas
will now automatically determine the format of the JSON data (array or hash) when added to the Cache. You no longer need to specify it explicitly if JSON, only if XML.
2015-04-23 02:35:09 +01:00
photonstorm
6c96568dd1
Files can now be added to the Loader with an absolute URL even if you have a Loader.baseURL set. In previous versions the baseURL would still be prepended to the file URL, but the Loader now checks if the a file URL begins with http
or //
and skips prepending the baseURL to it.
...
All calls to Loader methods that add files to the queue, such as `Loader.image` or `Loader.atlas`, now have the URL as an optional parameter. If not set Loader will assume the URL to be based on the key given. For example the following: `game.load.image("boom", "boom.png")` can now be expressed as just `game.load.image("boom")`, or `game.load.atlas("player", "player.png", "player.json")` can now be shortened to `game.load.atlas("player")`. Please see the freshly updated jsdocs for full details.
2015-04-21 02:14:41 +01:00
photonstorm
79ace60997
Added guard around the xhr onload try / catch block, so it doesn't incorrectly report errors as being from the Loader when they may have been throw by the create method.
2015-03-25 16:13:52 +00:00