Commit graph

11792 commits

Author SHA1 Message Date
Richard Davey
353b7b5edd RenderTexture destroy working. Fix #3901 2018-08-08 13:56:43 +01:00
Richard Davey
66afe973af Trying mixins 2018-08-08 01:33:55 +01:00
Richard Davey
452a364c0b Updated log 2018-08-08 01:33:39 +01:00
Jonan Scheffler
7c525b00fa Correct Konami code in createCombo documentation. 2018-08-07 14:25:48 -07:00
Richard Davey
cc26b51ff8
Merge pull request #3899 from Dreaded-Gnu/typings-1
Added initial type definitions for plugins property of game object
2018-08-07 21:34:28 +01:00
Christian Freitag
1909d73a0e - Added initial type definitions for plugins property within game object 2018-08-07 21:38:28 +02:00
Richard Davey
963141a5a8 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-08-07 16:27:25 +01:00
Richard Davey
3a4bfa679b Added experimental Camera to Render Texture 2018-08-07 16:27:21 +01:00
Richard Davey
65d81ec426 Formatting 2018-08-07 16:26:22 +01:00
Richard Davey
50baa268e3 addBase64 will return intance for chaining 2018-08-07 16:26:15 +01:00
Richard Davey
8573e60273 No config, no update 2018-08-07 16:25:55 +01:00
Richard Davey
8a9cfdf83b Added properties and methods to Scale Manager ready for integration 2018-08-07 16:25:45 +01:00
Richard Davey
9af64d02ad Updated log 2018-08-07 16:25:20 +01:00
Richard Davey
e6e5d91a08
Merge pull request #3896 from dcbriccetti/typo
Fix typo, us -> use
2018-08-07 14:24:51 +01:00
Richard Davey
f953fe42b9 lint the Scale Manager 2018-08-07 11:20:12 +01:00
Richard Davey
9f98b4c438 Moved to beta 2 2018-08-07 11:20:00 +01:00
Richard Davey
2d91d4a26b You can now access the Game instance directly from a Scene using this.game 2018-08-07 11:19:20 +01:00
Dave Briccetti
95b244a292 Fix typo, us -> use 2018-08-06 21:28:31 -07:00
Richard Davey
80dcb601c7 Added bots methods 2018-08-07 04:32:26 +01:00
Richard Davey
9399f32de0 FB API calls complete 2018-08-07 03:16:48 +01:00
Richard Davey
a499345369 Leaderboard objects added 2018-08-07 01:25:32 +01:00
Richard Davey
d415e2ff7f Updated FB Plugin 2018-08-07 00:54:34 +01:00
Richard Davey
fcf5d20d7b Disable culling if layer has non-1 scroll factor #3893 2018-08-06 22:22:32 +01:00
Richard Davey
d45c1c9d97 Updating FB API 2018-08-06 17:48:58 +01:00
Richard Davey
f9e498353d Fixed lack of TempMatrix for Graphics generateTexture 2018-08-06 16:19:30 +01:00
Richard Davey
1d4440a726 3.12 Beta 1 Release 2018-08-06 15:33:32 +01:00
Richard Davey
faeed47b5e eslint fixes 2018-08-06 15:32:08 +01:00
Richard Davey
e3f5590fc3 Use var to cut down on bytes 2018-08-06 15:29:36 +01:00
Richard Davey
26cc84522d The CanvasRenderer.BlitImage function has been removed, as has the associated blitImage property from the Canvas Renderer as they're no longer used. 2018-08-06 15:29:27 +01:00
Richard Davey
fbb67ac201 The CanvasRenderer.DrawImage function has been removed, as has the associated drawImage property from the Canvas Renderer as they're no longer used. 2018-08-06 15:24:51 +01:00
Richard Davey
702e738ffc When a Static Tilemap Layer is generated in WebGL it will use the Cameras roundPixels value to clamp the tile coordinates. 2018-08-06 14:16:36 +01:00
Richard Davey
50821c29ac Updated jsdocs 2018-08-06 13:45:56 +01:00
Richard Davey
cb6a6d2394 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-08-06 13:31:31 +01:00
Richard Davey
86965c28e4 The Tilemap Culling function now uses the Tilemap tile dimensions for its bounds calculations, instead of the layer tile sizes, as they two don't have to match and it's the underlying grid size that takes precedence when calculating visible tiles. Fix #3893 2018-08-06 13:31:27 +01:00
Richard Davey
e1f554b119
Merge pull request #3894 from mikewesthad/fix-collision-end-triggering-multiple-times
Fix `collisionEnd` triggering many times in Phaser's Matter.js copy
2018-08-06 11:48:31 +01:00
Richard Davey
7eda747230
Merge pull request #3891 from FelixNemis/retrofont-line-spacing
Add lineSpacing option to RetroFont Config
2018-08-06 11:46:05 +01:00
Michael Hadley
7675615b70 Update matter copy with bug fix from liabru/matter-js@4e04043fe0 2018-08-05 21:29:49 -05:00
Richard Davey
41c9f8b1e1 Docs update 2018-08-06 00:41:34 +01:00
Charles Burnham
6a1c677677 Add lineSpacing option to RetroFont Config 2018-08-04 12:52:27 -05:00
Richard Davey
9675c269e6 Split Camera up into BaseCamera, which Camera now extends. 2018-08-04 13:05:41 +01:00
Richard Davey
4deb8e49ad eslint fixes 2018-08-03 19:37:42 +01:00
Richard Davey
c2782d89ca Updated log. 2018-08-03 19:31:02 +01:00
Richard Davey
6027e9ca5a Render Textures can now be cropped. Added missing jsdocs. 2018-08-03 19:30:55 +01:00
Richard Davey
d5c558b8e4 Render Texture now uses unified drawing functions 2018-08-03 19:17:39 +01:00
Richard Davey
c6cb0edf60 Updated log. 2018-08-03 19:17:17 +01:00
Richard Davey
82251cd85b Removed Matrix Stack. No longer needed. 2018-08-03 19:17:12 +01:00
Richard Davey
2ab24c49c4 Tile Sprites updated to use new internal canvas and support crop 2018-08-03 19:14:06 +01:00
Richard Davey
e91d95e107 Text updated to use proper texture frame and now supports crop 2018-08-03 19:07:12 +01:00
Richard Davey
177e47cb84 The Texture Manager has a new method called renameTexture which will let you rename a texture, changing the key to the new one given. All existing Game Objects will still maintain their reference, even after a rename. 2018-08-03 19:03:52 +01:00
Richard Davey
708a857a26 SetTransform is a new Canvas Renderer function that consolidates the process of preparing a Game Object for rendering, without actually rendering it. This is used internally by the Graphics and Bitmap Text classes. 2018-08-03 19:02:43 +01:00