Commit graph

361 commits

Author SHA1 Message Date
Pavle Goloskokovic
4160d738bc Passing loader reference to load method 2018-01-21 15:10:08 +01:00
Richard Davey
864fa638af Added LoadArray back in and sorted out callback passing. 2018-01-19 19:13:27 +00:00
Richard Davey
1d22f5a59a File has a reference to its Loader, will also now emit progress events on itself. 2018-01-19 19:13:02 +00:00
Richard Davey
7577f470ae You can now pass in a JS object to the JSON Loader instead of a URL. It will use the object to populate the data with. This impacts any loader type that uses json, so atlas, tilemap, audio sprite, etc. Closes #3147. 2018-01-19 17:53:07 +00:00
Richard Davey
76c7639b20 If a file load 404s then handle this case, as it'll return the 404 page as the response type which will then try to be parsed. 2018-01-19 17:29:14 +00:00
Richard Davey
f3d9f145a6 Fixed flow error when the Loader would never complete if every single file failed. 2018-01-19 17:28:48 +00:00
Richard Davey
8c3422f2b4 BaseURL adds trailing slash if missing. 2018-01-19 17:10:23 +00:00
Richard Davey
7c7336dd30 Loader.reset gets path and baseURL again. 2018-01-19 17:07:38 +00:00
Richard Davey
7e0b04df70 You can now specify Loader settings (baseURL, path, xhr settings, etc) in either the Game Config, the Scene Config or a File Config. Game config is used as the defaults. Scene config overrides those, and a File config overrides the Scene config. This fixes #3168. 2018-01-19 16:56:41 +00:00
Richard Davey
57444596e5 Loader now emits a progress event which can be used for progress bar loaders, etc. Also added setBasePath and removed console logs. 2018-01-19 16:30:04 +00:00
Pavle Goloskokovic
d50c04e9f8 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	src/loader/filetypes/AudioFile.js
2018-01-19 16:30:43 +01:00
Richard Davey
e2d71e2c6d BaseLoader renamed LoaderPlugin, const updated, index updated. 2018-01-19 14:54:50 +00:00
Richard Davey
4aa6e931f1 Merging Loader into BaseLoader 2018-01-19 14:47:25 +00:00
Richard Davey
e18858010c Tidying up before merging with BaseLoader. 2018-01-19 13:52:03 +00:00
Richard Davey
f5462146e2 Added MultiAtlas loader. 2018-01-19 13:51:53 +00:00
Richard Davey
8983c93fc6 Added AudioSprite loader. 2018-01-19 13:51:12 +00:00
Richard Davey
db515d8724 All FileTypes now register themselves with the FileTypesManager, allowing devs to specify which loaders are included in their builds. 2018-01-19 13:29:26 +00:00
Richard Davey
676c5be1da Added global FileTypes manager. 2018-01-19 13:29:25 +00:00
Pavle Goloskokovic
f019b8ad75 Merge remote-tracking branch 'origin/master' 2018-01-19 12:08:40 +01:00
Pavle Goloskokovic
4bb8557081 Updated reference to the game object 2018-01-19 12:06:11 +01:00
Richard Davey
fb7cdbf29b Added ability to load plugins from external files and have them register with the PluginManager. 2018-01-18 16:48:25 +00:00
Pavle Goloskokovic
e889de2c20 Merge remote-tracking branch 'origin/master' 2018-01-18 16:09:29 +01:00
Richard Davey
2deb9edc9e Plugins now check to see if the Scene is already booted and adapt accordingly. 2018-01-18 14:00:31 +00:00
Pavle Goloskokovic
345f112ff8 Renamed touchLocked to locked 2018-01-18 14:05:20 +01:00
Pavle Goloskokovic
b61a4dec66 Passing sound manager locked property value instead of touchLocked to HTML5AudioFile constructor 2018-01-18 14:04:41 +01:00
Richard Davey
5a333bc2fd Updated to new Plugin format, removed injection and mapping 2018-01-18 05:18:09 +00:00
Michael Hadley
2e68f2507d Added Weltmeister support to Loader & Tilemap API 2018-01-17 18:34:00 -06:00
Michael Hadley
72a14df466 Shortened Tilemap format names 2018-01-17 18:34:00 -06:00
Pavle Goloskokovic
c4f4fbc79d Passing sound manager touchLocked value to HTML5AudioFile constructor 2018-01-17 17:04:55 +01:00
Pavle Goloskokovic
541cd83688 Using object property instead of local var 2018-01-17 17:04:06 +01:00
Pavle Goloskokovic
81f3b56b0a Added touchLocked argument to HTML5AudioFile class constructor 2018-01-17 17:01:50 +01:00
Pavle Goloskokovic
5c118a3a94 audio tag does not support name attribute so setting that value to dataset 2018-01-17 14:10:03 +01:00
Pavle Goloskokovic
196018d04a Updating load progress properties when sound is locked 2018-01-17 14:09:20 +01:00
Pavle Goloskokovic
5720dff5dc onLoad needs to be called from timeout callback in order to not cause issues 2018-01-17 14:08:38 +01:00
Pavle Goloskokovic
e75731df87 Calling onLoad directly if device sound is locked since we are skipping actual loading 2018-01-17 14:07:50 +01:00
Pavle Goloskokovic
ae36cf5729 Skipping calling load method on an audio tag on mobile devices 2018-01-17 14:06:46 +01:00
Pavle Goloskokovic
402aa27ff3 Skipping setting preload attribute and events on an audio tag on mobile devices 2018-01-17 14:05:35 +01:00
Richard Davey
f9a7939812 Lots of work migrating to the new plugin system, fixing references and exposing on the namespace 2018-01-16 22:28:29 +00:00
Richard Davey
8e07320596 Migrating to plugins 2018-01-16 19:49:13 +00:00
Richard Davey
674c1b5ba8 Moving plugins to their own locations 2018-01-16 18:34:37 +00:00
Pavle Goloskokovic
4be42c3edc Merge remote-tracking branch 'origin/master'
# Conflicts:
#	src/sound/BaseSound.js
#	src/sound/webaudio/WebAudioSound.js
2018-01-14 15:50:55 +01:00
Richard Davey
f9a1e27334 Removed un-used event files and references. 2018-01-12 17:20:16 +00:00
Richard Davey
c625b8735b Updated to using Event Emitter for all key managers and game objects. Events are now dispatched directly using arguments instead of Event objects, all managers updated to emit directly. 2018-01-12 17:09:21 +00:00
Pavle Goloskokovic
aa820b08ea Setting audio tag name to contain index number, useful for debugging 2018-01-12 17:49:25 +01:00
Pavle Goloskokovic
ef60c16551 Marking audio tags as unused when creating them 2018-01-11 17:25:27 +01:00
Pavle Goloskokovic
0a10240c61 Moved HTML5AudioFile 2018-01-10 16:49:56 +01:00
Pavle Goloskokovic
d0d3a6473d Merge remote-tracking branch 'origin/master' 2018-01-10 16:20:13 +01:00
Richard Davey
d8f1ba03e9 Moved repository location 2018-01-09 21:43:56 +00:00
Richard Davey
0d90f75b5f Splitting the dev branch up into versions. 2016-11-22 01:36:56 +00:00
Richard Davey
d568d2bede Moved _sys to a StateSystems class to keep things much cleaner, and avoid setter inheritance mess. 2016-11-06 12:18:08 +00:00