Commit graph

1906 commits

Author SHA1 Message Date
Pavle Goloskokovic
40b4dc2e6e Adding validation and error handling if no marker is passed 2017-11-23 12:31:34 +01:00
Pavle Goloskokovic
084d309efb Adding market to markers array in addMarker method 2017-11-23 12:30:24 +01:00
Richard Davey
9516e6b188 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-11-23 01:46:02 +00:00
Richard Davey
08047bbdbb Added the PointerConstraint and Factory methods (aka mouseSpring) 2017-11-23 01:45:58 +00:00
Richard Davey
dbad873236 Added support for beforeUpdate and afterUpdate world events 2017-11-23 01:45:38 +00:00
Richard Davey
b0f2b833c8 Removed two more un-needed files 2017-11-23 01:45:19 +00:00
Richard Davey
4f7a02ef2e Pointer.position is now a Vec2 and x/y references to it 2017-11-23 01:44:58 +00:00
Pavle Goloskokovic
f48c808698 Merge remote-tracking branch 'origin/master' 2017-11-22 18:13:54 +01:00
Richard Davey
8afa631a38 Added Ignore Gravity component 2017-11-22 17:11:09 +00:00
Pavle Goloskokovic
c1b0bc4ee7 Added a TODO for scheduled playback 2017-11-22 18:07:08 +01:00
Pavle Goloskokovic
068fc6d1c9 Renamed 'marker' param of play method to 'markerName' to avoid any confusion for WebAudioSound 2017-11-22 18:06:21 +01:00
Pavle Goloskokovic
d367dc1a85 Renamed 'marker' param of play method to 'markerName' to avoid any confusion for BaseSound 2017-11-22 18:05:18 +01:00
Pavle Goloskokovic
8e912ab877 Updated currentMarker property to hold reference to marker object instead it's name 2017-11-22 18:03:44 +01:00
Pavle Goloskokovic
55e5041ef8 Setting correct duration value when calling play on BaseSound class 2017-11-22 18:00:53 +01:00
Pavle Goloskokovic
de0aefba7e Added default value for config in WebAudioSound constructor 2017-11-22 17:58:05 +01:00
Pavle Goloskokovic
9a143694d1 Using duration property instead of config duration setting in WebAudioSound 2017-11-22 17:56:55 +01:00
Pavle Goloskokovic
92abe3f678 Remove completed TODO 2017-11-22 17:54:38 +01:00
Pavle Goloskokovic
ffe4e49512 Setting duration and totalDuration properties in WebAudioSound constructor 2017-11-22 17:54:00 +01:00
Pavle Goloskokovic
90d2e8cf03 Removed setting duration setting in config for WebAudioSound 2017-11-22 17:51:10 +01:00
Pavle Goloskokovic
1296dd737d Added totalDuration property to BaseSound class 2017-11-22 17:48:10 +01:00
Pavle Goloskokovic
f932e315d6 Added duration property to BaseSound class 2017-11-22 17:47:18 +01:00
Pavle Goloskokovic
7442ab5bc8 Removed duration setting from sound config 2017-11-22 17:45:57 +01:00
Pavle Goloskokovic
f4a1a30565 Merge remote-tracking branch 'origin/master' 2017-11-22 17:45:21 +01:00
Richard Davey
a69765d962 Removed un-needed file 2017-11-22 16:24:16 +00:00
Richard Davey
1067432174 Modified Matter source to add ignoreGravity option as it can't be monkey-patched in 2017-11-22 16:24:09 +00:00
Richard Davey
8add2510ac Added Factory constraint functions 2017-11-22 16:23:47 +00:00
Richard Davey
f62409d83b Matter objects now have a reference to the world in which they were added 2017-11-22 14:13:25 +00:00
Richard Davey
f88732cbb7 Added Sleep Start and Sleep End events 2017-11-22 14:13:10 +00:00
Richard Davey
d5a7579f26 Added new Sleep component 2017-11-22 14:12:57 +00:00
Richard Davey
b969dee104 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-11-22 02:25:44 +00:00
Richard Davey
1e399310b3 Added Stack to the Factory 2017-11-22 02:25:42 +00:00
Richard Davey
0543486d16 Added Matter collision events 2017-11-22 02:25:30 +00:00
Richard Davey
7609eb3131 Added new Matter Collision component 2017-11-22 02:25:06 +00:00
Michael Hadley
0fd6779107 Adding a couple notes about methods that manipulate multiple tiles 2017-11-21 19:19:13 -06:00
Michael Hadley
e19de28932 Tilemap & layers now recalc faces (with a parameter for disabling recalc) 2017-11-21 19:18:34 -06:00
Michael Hadley
bdea565586 Better optimized calc/recalc faces methods for tiles
These eliminate the need for the preventRecalc method from v2. If an individual tile is changed with putTileAt, only the min number of faces will be recalculated (vs all faces being recalculated in v2)
2017-11-21 19:16:46 -06:00
Michael Hadley
dd8bbfa625 Update SetCollision methods to track which indices have been set to collide 2017-11-21 19:13:43 -06:00
Michael Hadley
e3dbf7c2d0 Fixing internal method name typos 2017-11-21 19:07:22 -06:00
Felipe Alfonso
500da5d07f Canvas GeometryMask rendering 2017-11-21 20:21:43 -03:00
Pavle Goloskokovic
cd43f0095c fixed deprecation issues with AudioParam for WebAudioSoundManager 2017-11-21 19:47:43 +01:00
Pavle Goloskokovic
1f32f04036 fixed deprecation issues with AudioParam for WebAudioSound 2017-11-21 19:47:27 +01:00
Pavle Goloskokovic
658e8c0ee6 implemented onBlur and onFocus methods for WebAudioSoundManager 2017-11-21 18:09:30 +01:00
Pavle Goloskokovic
ab9a9c951f bound onBlur and onFocus methods to corresponding game events 2017-11-21 18:06:18 +01:00
Pavle Goloskokovic
dd824c4a79 added onBlur and onFocus methods to BaseSoundManager 2017-11-21 18:04:54 +01:00
Pavle Goloskokovic
0e04036d1f Merge remote-tracking branch 'origin/master' 2017-11-21 18:02:35 +01:00
Pavle Goloskokovic
f00421f112 changed muteOnPause flag to be pauseOnBlur for BaseSoundManager 2017-11-21 18:02:24 +01:00
Richard Davey
97e55b6aa2 Removed un-needed file. 2017-11-21 16:55:10 +00:00
Richard Davey
3a96caf2f6 Updated the entry point. 2017-11-21 16:55:02 +00:00
Richard Davey
46dc75f06b New Matter World system, with new setBounds, setGravity, add, create and other helpers. 2017-11-21 16:54:54 +00:00
Richard Davey
4f00477f59 MatterImage and MatterSprite allow you to easily create Game Objects with embedded Matter physics bodies. 2017-11-21 16:54:20 +00:00
Richard Davey
32766ca509 New Matter system handler. 2017-11-21 16:53:55 +00:00
Richard Davey
4702ed7400 New components index. 2017-11-21 16:53:44 +00:00
Richard Davey
b9750bec9d Updated the Factory so it now generates the new MatterImage and MatterSprite objects as well as basic geometry based bodies. 2017-11-21 16:53:36 +00:00
Richard Davey
1442a2605f A custom module entry point that removes un-needed components. 2017-11-21 16:53:13 +00:00
Richard Davey
dff633cc62 Added the Bounce Matter component for an easier way to set restitution. 2017-11-21 16:52:54 +00:00
Richard Davey
2e11c18470 Added the Force Matter component including applyForce, forceFrom for a world position and thrust, thrustLeft, thrustRight and thrustBack. 2017-11-21 16:52:39 +00:00
Richard Davey
d8d9eb19c8 Added the Friction Matter component to set the static, air and normal friction a body receives. 2017-11-21 16:52:14 +00:00
Richard Davey
93d246e948 Added the Mass Matter component to set the mass and density of a body. 2017-11-21 16:51:54 +00:00
Richard Davey
a5e8d1e2d7 Added the Sensor Matter component. 2017-11-21 16:51:41 +00:00
Richard Davey
4a89ffa881 Added the Static Matter component to set a body as static if you don't specify it in the options config. 2017-11-21 16:51:33 +00:00
Richard Davey
d79e4a6e0c Added the Transform Matter component allowing for body scaling and rotation feedback direct from and to the Body. 2017-11-21 16:51:14 +00:00
Richard Davey
12e43c315e Added the Velocity Matter component 2017-11-21 16:50:56 +00:00
Pavle Goloskokovic
526df860d9 added method for unlocking audio context on mobile devices 2017-11-21 15:43:10 +01:00
Pavle Goloskokovic
6f79ba11e1 Merge remote-tracking branch 'origin/master' 2017-11-21 15:23:32 +01:00
Michael Hadley
105dc755ce Tilemap & layers: optimized SetCollision methods
v2 was structured in a way where a full pass through ALL tiles would occur if SetCollisionBetween or SetCollisionByExclusion was used. That's a huge penalty for large tilemaps, so this version duplicates some loop code for the sake of speed.
2017-11-20 20:08:50 -06:00
Richard Davey
213b7b4a86 Refactoring matter.js include 2017-11-21 02:04:05 +00:00
Richard Davey
fb83d6dab5 Starting merge of Matter JS. 2017-11-20 16:54:26 +00:00
Pavle Goloskokovic
cafa91005f updated description for detune setting and added a check to see if it's available, webkit implementation does not support it 2017-11-20 14:54:33 +01:00
Richard Davey
d20b7abba6 Beta 11 tag. 2017-11-20 11:16:52 +00:00
Michael Hadley
21584f922c Fix for last commit 2017-11-18 16:11:51 -06:00
Michael Hadley
3f14382951 Make naming consistent for accessing individual tiles (e.g. getTile vs getTileAt) 2017-11-18 15:41:26 -06:00
Michael Hadley
759252a078 Better handling of resizing a tilemap
Force the tilesets and tiles to inherit their tile size from the tilemap
2017-11-18 15:40:27 -06:00
Michael Hadley
e2960486a9 Filling out Tile with some methods & props from v2 2017-11-18 15:38:46 -06:00
Michael Hadley
b48d82daee Format name typo 2017-11-18 08:41:57 -06:00
Michael Hadley
d2f72fbe58 Create CullTiles component to allow static and dynamic layers to cull when needed
Fixes performance issue with canvas static tile renderer on large maps
2017-11-18 08:31:59 -06:00
Michael Hadley
b5fb0b8879 Refactor in order to update TilemapCreator & TilemapFactory 2017-11-17 15:55:12 -06:00
Michael Hadley
f82217e868 Move Parse to tilemap/Parse 2017-11-17 15:54:18 -06:00
Michael Hadley
49854bfd1b Format Typo 2017-11-17 15:49:32 -06:00
Michael Hadley
6da642bd99 Set alpha in dynamic layer canvas renderer
Set it directly because of the explicit save/restore commands throw the renderer's internal alpha out-of-sync
2017-11-17 15:31:41 -06:00
Felipe Alfonso
320c0902f6 Small fixes with texture binding to MaskRenderer and WebGLRenderer. 2017-11-17 18:01:06 -03:00
Michael Hadley
5535af2a17 Bug fix: tilemap layer renderer didn't account for layer xy position 2017-11-17 13:53:11 -06:00
Michael Hadley
09ed883f4d Remove old todos in static layer 2017-11-17 13:52:32 -06:00
Michael Hadley
b8e8d9d3aa Made data structure for maps and layers more explicit via classes & default props 2017-11-17 13:16:39 -06:00
Richard Davey
7a2b970bb1 Added SetTint (and Shuffle into the index) 2017-11-17 18:29:51 +00:00
Richard Davey
5f1c022866 lint fix 2017-11-17 18:29:50 +00:00
Richard Davey
1d68b5feb7 Set the default values in case there is a delay (stops getValue returning wrong value) 2017-11-17 18:29:49 +00:00
Richard Davey
52bb930cdf Abort if distance is zero. 2017-11-17 18:29:49 +00:00
Pavle Goloskokovic
82083897aa updated source stopping logic for WebAudioSound class 2017-11-17 18:38:23 +01:00
Pavle Goloskokovic
6897d6567b updated checks in playback control methods for BaseSound class 2017-11-17 18:37:49 +01:00
Pavle Goloskokovic
8aafefa6c2 Merge remote-tracking branch 'origin/master' 2017-11-17 17:34:21 +01:00
Pavle Goloskokovic
6577a232a1 adding flag to WebAudioSoundManager indicating if Web Audio implementation is webkit or standards based 2017-11-17 17:30:29 +01:00
Pavle Goloskokovic
9098b806b2 added checks to playback control methods for WebAudioSound 2017-11-17 17:17:06 +01:00
Pavle Goloskokovic
40c4b9f6e5 added checks to playback control methods for BaseSound class 2017-11-17 17:16:06 +01:00
Pavle Goloskokovic
720d2a9665 moved source buffer stopping and removing to separate method for reuse 2017-11-17 17:07:04 +01:00
Pavle Goloskokovic
a6fcb4cf53 added a couple of TODOs 2017-11-17 17:02:11 +01:00
Pavle Goloskokovic
478656df98 moved source buffer creation and starting to separate method for reuse 2017-11-17 17:01:12 +01:00
Richard Davey
fd4f08e4a7 Updated to latest release of matter-js. 2017-11-17 15:29:37 +00:00
Richard Davey
56249c8272
Merge pull request #3091 from Twilrom/bugfixes
Bugfixes
2017-11-17 15:23:27 +00:00
Pavle Goloskokovic
e6f17744b6 handling source buffer on method calls for WebAudioSound 2017-11-17 16:16:01 +01:00
Pavle Goloskokovic
7b90fc7f90 updating pausedTime value on method calls for WebAudioSound 2017-11-17 15:42:22 +01:00
Pavle Goloskokovic
f7f5bebd72 added pausedTime field to WebAudioSound class 2017-11-17 15:33:42 +01:00
Pavle Goloskokovic
f1a15571ff setting startTime to context current time on play for WebAudioSound 2017-11-17 15:29:49 +01:00
Pavle Goloskokovic
7f0930eec0 stopping source buffer if sound is already playing on play for WebAudioSound 2017-11-17 15:28:27 +01:00
Pavle Goloskokovic
ead02ec186 added super calls to pause and resume methods for WebAudioSound 2017-11-17 15:23:52 +01:00
Pavle Goloskokovic
d1fcc39fd3 setting playback flags to correct values on resume call for BaseSound 2017-11-17 15:18:51 +01:00
Pavle Goloskokovic
1d7d488e68 setting playback flags to correct values on pause call for BaseSound 2017-11-17 15:16:25 +01:00
Pavle Goloskokovic
c5436c7fcc setting playback flags to correct values on play call for BaseSound 2017-11-17 15:14:57 +01:00
Pavle Goloskokovic
a9692ce2dd stopping source and resetting fields on stop call for WebAudioSound 2017-11-17 15:05:17 +01:00
Pavle Goloskokovic
38a8ce378d resetting flags on stop call for BaseSound 2017-11-17 15:03:59 +01:00
Michael Hadley
3266974ea0 Tilemap & layer WorldXY methods: get, has, put, remove 2017-11-17 07:58:33 -06:00
Pavle Goloskokovic
0d1fb8a15e added startTime field to WebAudioSound class 2017-11-17 14:57:57 +01:00
Pavle Goloskokovic
7a4939d435 added isPaused field to BaseSound class 2017-11-17 14:51:23 +01:00
Richard Davey
ea989edca1 GameObjectCreator is now bootable and maintains its own display and update list references. 2017-11-17 13:30:53 +00:00
Richard Davey
6ccae5ec49 Particle Manager no longer uses BuildGameObject and instead manages its own addition to the system lists. 2017-11-17 13:30:29 +00:00
Richard Davey
d74018f3d0 Rogue null check borked the creation of emitters when a null frame was specified. 2017-11-17 13:30:07 +00:00
Richard Davey
153d1a113a Fixed factory name. 2017-11-17 13:29:33 +00:00
Richard Davey
f29d94356c eslint tidy 2017-11-17 13:29:23 +00:00
Pavle Goloskokovic
0eca17520c updated references in sound folder index.js 2017-11-17 14:18:22 +01:00
Pavle Goloskokovic
3828540ba4 moved web audio implementations into separate folder 2017-11-17 14:17:59 +01:00
Michael Hadley
b34d18e10c World to Tile conversion on maps and layers - both accounting for camera scroll 2017-11-16 20:36:45 -06:00
Michael Hadley
205675c387 Tilemap: prevent methods from acting on a static tilemap layer & warn user 2017-11-16 19:58:35 -06:00
Michael Hadley
b34f8a9dcc Associate tilemap layer data with the static or dynamic tilemap layer that "owns" it
This enforces 1x tilemap layer data <-> 1x static/dynamic tilemap layer and allows the Tilemap instance to look up the static/dynamic tilemap layer when needed.
2017-11-16 19:55:17 -06:00
Michael Hadley
83b7df2a73 Tilemap: destroy, removeAllLayers, setTileSize 2017-11-16 19:09:28 -06:00
Michael Hadley
63fb2e863f Tilemap & layer: ReplaceByIndex, FindByIndex, SwapByIndex 2017-11-16 19:08:58 -06:00
Michael Hadley
4c306d60a7 Last Tileset API method to match v2 2017-11-16 15:25:45 -06:00
Michael Hadley
e6c6d1ddce TIlemap & layers: GetTileAtWorldXY 2017-11-16 13:27:52 -06:00
Michael Hadley
c2268f3dee PutTile, RemoveTile & Tile#Copy 2017-11-16 13:09:07 -06:00
Michael Hadley
2b08daff32 Tilemap: modularize empty map generators & add createBlankDynamicLayer 2017-11-16 11:44:24 -06:00
Pavle Goloskokovic
a62d8a0174 Merge remote-tracking branch 'origin/master' 2017-11-16 17:48:12 +01:00
Richard Davey
a60562a634 'add' shouldn't control the update state. 2017-11-16 16:47:13 +00:00
Pavle Goloskokovic
52e1cdf823 Merge remote-tracking branch 'origin/master' 2017-11-16 17:27:24 +01:00
Pavle Goloskokovic
f318aa7450 defined detune property on WebAudioSound prototype 2017-11-16 17:25:06 +01:00
Pavle Goloskokovic
e456ee716b defined detune property on WebAudioSoundManager prototype 2017-11-16 17:24:20 +01:00
Pavle Goloskokovic
7d7d8a7c75 added _rate field to actually hold that value to WebAudioSoundManager 2017-11-16 17:23:26 +01:00
Pavle Goloskokovic
52cbffcf2e added detune field to BaseSoundManager 2017-11-16 17:21:49 +01:00
Pavle Goloskokovic
8ede77ddce setting detune value when applying config 2017-11-16 17:21:00 +01:00
Felipe Alfonso
579a1e5a26 Fixed binding null shader error. Particles can be used as mask without the need to render them to the screen 2017-11-16 12:47:23 -03:00
Pavle Goloskokovic
3a8c665fd6 added detune field for BaseSound class 2017-11-16 16:41:48 +01:00
Pavle Goloskokovic
a4b7eb0fe5 added duration description 2017-11-16 16:30:31 +01:00
Pavle Goloskokovic
dd17f6083f moved sounds array declaration above other properties 2017-11-16 16:04:07 +01:00
Pavle Goloskokovic
372983a7e4 defined rate property on WebAudioSoundManager prototype
and _rate field to actually hold that value
2017-11-16 15:44:56 +01:00
Pavle Goloskokovic
716a1d4652 updated field descriptions for BaseSoundManager class 2017-11-16 15:23:35 +01:00
Pavle Goloskokovic
e38adfed79 updated description for rate property for BaseSound class
setting rate value when applying config
2017-11-16 15:23:04 +01:00
Pavle Goloskokovic
15367e813d defined rate property on WebAudioSound prototype 2017-11-16 15:21:57 +01:00
Pavle Goloskokovic
e7177c5731 handling the case when only config object is passed to the play method 2017-11-16 14:54:08 +01:00
Pavle Goloskokovic
5796cd4bc8 moved setting current config reference before setting default values in BaseSound class 2017-11-16 14:29:28 +01:00
Pavle Goloskokovic
77880d1352 added missing methods to WebAudioSound class 2017-11-16 14:23:04 +01:00
Pavle Goloskokovic
872d93b788 moved validation ad marker logic from WebAudioSound class play method to BaseSound class play method 2017-11-16 14:19:04 +01:00
Pavle Goloskokovic
4c85ed62fe Merge remote-tracking branch 'origin/master' 2017-11-16 13:32:49 +01:00
Pavle Goloskokovic
25bd3816c7 added applyConfig method to BaseSound class and calling it inside of WebAudioSound class play method 2017-11-16 13:32:35 +01:00
Twilrom
c304957714 Bugfix in DataStore 2017-11-16 13:17:06 +01:00
Twilrom
2b9c0f4cd3 Bugfix in deleteAll 2017-11-16 13:17:06 +01:00
Twilrom
6a38244bbe This should probably use "removeAttribute", and we need to use typeof to check if a variable exists. 2017-11-16 13:17:06 +01:00
Twilrom
0770172664 Fix weird else statement 2017-11-16 13:17:06 +01:00
Pavle Goloskokovic
928487f7b1 setting current config value in property setters for WebAudioSound class 2017-11-16 13:09:43 +01:00
Michael Hadley
efae7f5796 DynamicTilemapLayer updates that should have been in the last commit 2017-11-15 20:16:43 -06:00
Michael Hadley
355d9accf3 More tilemap & layer fun: Copy, FIll, Randomize, Shuffle, GetTilesWithin
Note: methods that mutate the tiles are not installed on StaticTilemapLayer
2017-11-15 20:06:07 -06:00
Michael Hadley
db5cab8494 Fix: wrong sign for canvas translation 2017-11-15 19:15:12 -06:00
Richard Davey
1ac94f0aba Merge branch 'master' of https://github.com/photonstorm/phaser 2017-11-16 00:42:11 +00:00
Richard Davey
ccb2878102 Physics Group now added to the update list properly 2017-11-16 00:42:03 +00:00
Michael Hadley
b714e2afdf Add methods for looping over & accessing groups of tiles to map & layers 2017-11-15 16:36:41 -06:00
Michael Hadley
74842aae1d Tilemap & Layers: hasTileAt & better naming 2017-11-15 15:28:15 -06:00
Michael Hadley
1be6847a87 Tilemap: better naming, currentLayer -> currentLayerIndex 2017-11-15 15:05:11 -06:00
Michael Hadley
48f1e60743 Tilemap: reorder and add get/set layer 2017-11-15 14:55:26 -06:00
Michael Hadley
84a86ae0f7 Share GetTileAt across tilemap layers and tilemap 2017-11-15 13:50:56 -06:00
Felipe Alfonso
c3b31d7843 Small fix on BitmapMask rendering 2017-11-15 15:04:51 -03:00
Pavle Goloskokovic
165ce9011b updated logic for using correct config when playing sound for WebAudioSound class 2017-11-15 18:12:11 +01:00
Pavle Goloskokovic
05d131236c reversed the order of mute and volume logic to make code more consistent for WebAudioSoundManager class 2017-11-15 17:49:23 +01:00
Pavle Goloskokovic
18aa1653eb reversed the order of mute and volume logic to make code more consistent for WebAudioSound class 2017-11-15 17:37:22 +01:00
Pavle Goloskokovic
0363116383 updated BaseSound fields docs
updated sound config initialization
2017-11-15 17:26:20 +01:00
Felipe Alfonso
62b2cad911 Geometry Mask Rendering 2017-11-15 13:09:07 -03:00
Pavle Goloskokovic
f11dcf3979 added source field for WebAudioSound class 2017-11-15 16:55:13 +01:00
Pavle Goloskokovic
2d91fe2d14 defined mute property on WebAudioSound prototype 2017-11-15 16:14:04 +01:00
Pavle Goloskokovic
049dd4aada properly connect nodes for WebAudioSound class 2017-11-15 16:03:40 +01:00
Pavle Goloskokovic
9381ab0305 added muteNode field for WebAudioSound class 2017-11-15 16:02:11 +01:00
Pavle Goloskokovic
18ca26e50b defined volume property on WebAudioSound prototype
connected properly WebAudioSound nodes
2017-11-15 15:58:38 +01:00
Pavle Goloskokovic
c4f09de225 added volumeNode field for WebAudioSound class 2017-11-15 15:42:37 +01:00
Pavle Goloskokovic
6811ba56a5 defined mute property on WebAudioSoundManager prototype 2017-11-15 15:31:24 +01:00
Pavle Goloskokovic
7a3b288219 added masterMuteNode field for WebAudioSoundManager class 2017-11-15 15:20:01 +01:00
Pavle Goloskokovic
e5a5ee847f defined volume property on WebAudioSoundManager prototype 2017-11-15 15:11:37 +01:00
Pavle Goloskokovic
3820e75a5a added destination property to WebAudioSoundManager class
setting destination to be master volume node and connecting mater volume node to context destination
connecting individual sounds to manager destination node instead of context destination
2017-11-15 14:46:12 +01:00
Pavle Goloskokovic
11c3b0a057 Merge remote-tracking branch 'origin/master' 2017-11-15 14:38:54 +01:00
Pavle Goloskokovic
031f40999e added masterVolumeNode to WebAudioSoundManager class 2017-11-15 14:38:45 +01:00
Michael Hadley
6d1b17258b Add flip capability to dynamic webgl & canvas tilemap renderers 2017-11-14 20:45:05 -06:00
Michael Hadley
6f4f571f98 Canvas tilemap layers: add alpha support 2017-11-14 16:13:07 -06:00
Michael Hadley
ece0bf7811 Tilemap layers WIP - both layers now use new Tile class 2017-11-14 15:35:18 -06:00
Michael Hadley
13ded52c6b New Tile class to be shared across static and dynamic layers 2017-11-14 15:34:33 -06:00
Michael Hadley
3f08689c44 Tilemap parsers: remove width & height parameters since they are inferred 2017-11-14 15:33:13 -06:00
Michael Hadley
bf19553135 Tilemap parsers: add ability to insert null instead of blank tile 2017-11-14 15:02:19 -06:00
Pavle Goloskokovic
70a07ed793 fixed reference issue
added default value for WebAudioSound constructor config
2017-11-14 20:09:44 +01:00
Pavle Goloskokovic
82bcaaf6ca Merge remote-tracking branch 'origin/master' 2017-11-14 19:35:38 +01:00
Pavle Goloskokovic
2ad39a9a47 added play method to WebAudioSound class 2017-11-14 19:35:18 +01:00
Pavle Goloskokovic
57c602de7f added audio buffer property to WebAudioSound class
printing error if audio with provided key is not present in cache
updating config duration property based on audio buffer duration
2017-11-14 19:30:51 +01:00
Felipe Alfonso
0b91a9e95d Fix RenderPass render target binding 2017-11-14 14:30:34 -03:00
Pavle Goloskokovic
cae01aacf1 added add method to WebAudioSoundManager class, put super constructor call at the top 2017-11-14 17:35:44 +01:00
Pavle Goloskokovic
2a5326f7a8 Merge remote-tracking branch 'origin/master' 2017-11-14 17:22:10 +01:00
Pavle Goloskokovic
ca1b81ae12 added sounds array initialisation 2017-11-14 17:21:58 +01:00
Richard Davey
a4eac003f6 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-11-14 16:06:58 +00:00
Richard Davey
97efeff751 Removed the Pool classes and Manager as Group can now take on this role 2017-11-14 16:06:56 +00:00
Pavle Goloskokovic
8bc6979c73 swapped properties initialization and base constructor call 2017-11-14 16:49:01 +01:00
Pavle Goloskokovic
98b51cea3d added WebAudioSound class 2017-11-14 16:27:22 +01:00
Pavle Goloskokovic
ced54044e9 added return value to BaseSound addMarker method 2017-11-14 16:26:52 +01:00
Pavle Goloskokovic
22a4dac09c Merge remote-tracking branch 'origin/master' 2017-11-14 16:00:42 +01:00
Pavle Goloskokovic
b5db604ae6 added BaseSound class 2017-11-14 16:00:24 +01:00
Richard Davey
ac4f05bc6e Large Group refactor (which will break lots of examples)
Removed all of the Action helpers. It just bulks the class out and you can call them directly with Phaser.Actions anyway. Also added Pool support so you can now easily use a Group as an object pool, with fast recycling, creation, seeding and max sizes.
2017-11-13 23:32:14 +00:00
Richard Davey
b869618fb3 UpdateList returns the child added and checks before insertion 2017-11-13 23:31:13 +00:00
Pavle Goloskokovic
d43eb0de50 added basic methods and properties to the BaseSoundManager class 2017-11-13 19:39:32 +01:00
Felipe Alfonso
812638a966 BitmapMask WebGL Rendering Working 2017-11-13 14:21:34 -03:00
Richard Davey
3a9f663296 Beta 10 tag. 2017-11-13 12:27:52 +00:00
Pavle Goloskokovic
7d33534323 passing audio context to AudioFile constructor instead of sound manager 2017-11-13 13:19:07 +01:00
Richard Davey
3a14d6600e Merge branch 'master' of https://github.com/photonstorm/phaser 2017-11-13 01:04:48 +00:00
Richard Davey
a40f566a47 Exposed Arcade Physics in the namespace 2017-11-13 01:04:45 +00:00
Richard Davey
620c9d9771 Condensed collide check 2017-11-13 01:04:35 +00:00
Michael Hadley
a7424fa750 Progress on Tilemap - can now link tileset images and create layers 2017-11-11 10:38:52 -06:00
Richard Davey
beb652a6c8 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-11-11 03:52:26 +00:00
Richard Davey
1637272578 Body.setSize will now center the new body onto the gameobject by default (much easier to use!) 2017-11-11 03:52:23 +00:00
Richard Davey
ee9e6ef690 Particles with an alpha of zero are no longer rendered 2017-11-11 03:51:54 +00:00
Richard Davey
795a2fa2ed Added getCenter to the Bounds component 2017-11-11 03:51:28 +00:00
Michael Hadley
780bd76c6f Tilemap Parsers: refactor csv parser into csv parser + 2D array parser 2017-11-10 21:38:42 -06:00
Michael Hadley
1ba75cd50c ParseTiledJSON eslint auto fix 2017-11-10 17:13:11 -06:00
Michael Hadley
f9f6d95097 Tilemap: json tiled parser from v2 2017-11-10 15:57:38 -06:00
Michael Hadley
249fe58bba Tileset: tile lookup features 2017-11-10 15:56:14 -06:00
Michael Hadley
5d25e1043f Add watch npm script for watching files & recompiling 2017-11-10 14:44:49 -06:00
Pavle Goloskokovic
0fe8757054 moved create method meant for instantiating global sound manager object form BaseSoundManager class to dedicated SoundManagerCreator class
moved setting local game reference from WebAudioSoundManager class to BaseSoundManager class constructor
fixed bug with audio context creation condition in WebAudioSoundManager class
2017-11-10 19:05:26 +01:00
Pavle Goloskokovic
5b6fb580b3 fixed a few bugs with AudioFile class
- _this and device audio references
- added logging for when audio is disabled or no supported urls are found
2017-11-10 18:54:08 +01:00
Pavle Goloskokovic
36ffb13fc7 changed cache key for storing audio data from sound to audio (see https://english.stackexchange.com/a/8425) 2017-11-10 18:51:19 +01:00
Pavle Goloskokovic
77a3eb850b handling audio decoding in onProcess method of AudioFile class 2017-11-10 14:38:04 +01:00
Pavle Goloskokovic
0b348f83ec updated conditional logic for choosing correct sound manager and audio files implementation 2017-11-10 13:36:13 +01:00
Pavle Goloskokovic
24dfdb1e54 renamed SoundManager class to BaseSoundManager 2017-11-10 13:05:29 +01:00
Pavle Goloskokovic
73aa864914 added WebAudioSoundManager class 2017-11-10 12:55:32 +01:00
Michael Hadley
a76a6535e0 CSV tilemap parser & dummy tiled json parser 2017-11-09 20:50:25 -06:00
Michael Hadley
35ecba702b Merge branch 'master' of https://github.com/photonstorm/phaser 2017-11-09 19:48:36 -06:00
Richard Davey
0ba9d5bf35 World is now using a process queue for the colliders 2017-11-09 23:56:28 +00:00
Richard Davey
733ef1cc87 Made velocity line smaller 2017-11-09 23:56:12 +00:00
Richard Davey
484669c4bb Added new ProcessQueue struct for classes that need this pattern a lot 2017-11-09 23:55:59 +00:00
Michael Hadley
1b1bc41f81 Adding CSV & JSON tilemaps to BaseLoader 2017-11-09 12:21:06 -06:00
Michael Hadley
0804bf7595 Rename static & dynamic tilemaps -> tilemap layer 2017-11-09 12:18:23 -06:00
Richard Davey
f165acfe5f Colliders can now be toggled from active to inactive.
Collider.destroy added (but needs doing in World too).
2017-11-09 17:10:33 +00:00
Richard Davey
b062e204dc Added new Collider class. Allows you to create automatic collide and overlap checks and callbacks without needing an 'update' function in your Scene. 2017-11-09 17:03:58 +00:00
Richard Davey
0ee93393e3 CollideObjects now handles the total setting and returning. 2017-11-09 17:03:21 +00:00
Richard Davey
916e59ceb9 Uses new debug colors and reset now re-inserts into the static tree. 2017-11-09 16:32:31 +00:00
Richard Davey
ed72a55b24 Added new defaults for debug body colors. 2017-11-09 16:32:09 +00:00
Richard Davey
a7b93b3375 Tidying up and added physicsType. 2017-11-09 16:31:57 +00:00
Richard Davey
beee4b90cf Now searches either the dynamic or static trees. 2017-11-09 16:31:39 +00:00
Richard Davey
adf7e39697 These objects no longer make their own bodies, it's left up to the Group or Factory classes. 2017-11-09 16:31:26 +00:00
Richard Davey
39a4525d08 Added a Static Physicss Group. A Group that contains only Static Bodies. 2017-11-09 16:31:09 +00:00
Richard Davey
548527928f Refactored to add in the Utils methods and new static and dynamic body splits. 2017-11-09 15:32:46 +00:00
Richard Davey
92926037b5 Support both Dynamic and Static Body types now. 2017-11-09 15:32:45 +00:00
Richard Davey
12e2a80b1d Added a new Static Body type to Arcade Physics. These exist in their own RTree which isn't destroyed every frame, allowing for much quicker searching. 2017-11-09 15:32:44 +00:00
Richard Davey
1e628c14d5 Fixed bias setting. 2017-11-09 15:32:44 +00:00