photonstorm
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9f9e6a2a57
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Lots of doc updates!
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2013-10-25 16:54:40 +01:00 |
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photonstorm
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4a51ac4671
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Updated README and sorting out folder case issue.
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2013-10-23 13:30:23 +01:00 |
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photonstorm
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9c1fdb371c
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Nearly finished Tilemap integration into the core.
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2013-10-16 06:33:39 +01:00 |
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photonstorm
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31018b9295
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Star Struck game back and working again, plus finished the level design.
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2013-10-16 03:37:15 +01:00 |
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photonstorm
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fd5eeb9088
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Fixed Rectangle intersection issue and tilemap collision is working again. Win!
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2013-10-15 15:24:07 +01:00 |
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photonstorm
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f3ea68aad3
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Extracting the correct area from a layer, debug displaying it and preparing for collision.
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2013-10-15 05:41:42 +01:00 |
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photonstorm
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a7230aa769
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Sprite.loadTexture added.
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2013-10-10 09:03:38 +01:00 |
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photonstorm
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29acf7fb4b
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Enemy tanks, now firing.
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2013-10-09 07:11:36 +01:00 |
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photonstorm
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ca9321ef42
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Updated physics body to use localTransform. Updated tanks demo.
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2013-10-09 05:13:38 +01:00 |
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photonstorm
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83a00862be
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Lots of new examples and updates.
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2013-10-09 04:31:08 +01:00 |
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photonstorm
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f5584bdfe5
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Lots of fixes and updates to ArcadePhysics and Group, plus more examples.
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2013-10-08 21:09:46 +01:00 |
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photonstorm
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c307f79102
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Added Sprite.fixedToCamera, fixed Angular Velocity and Acceleration, fixed jittery Camera, added skipQuadTree flag and created lots more examples.
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2013-10-08 00:58:20 +01:00 |
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Richard Davey
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e8bed83ac3
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Making some major changes to Camera and World.
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2013-10-04 14:41:15 +01:00 |
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Richard Davey
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8d17e1f963
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Sound duration fixes.
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2013-09-30 12:17:21 +01:00 |
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Richard Davey
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9d84429960
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Group length checks
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2013-09-24 15:49:21 +01:00 |
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Richard Davey
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891369b197
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Preparing for 1.0.6 release, but moving physics changes to dev.
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2013-09-24 15:28:29 +01:00 |
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Richard Davey
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257cbe3be8
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Much more stable collision, just need to refactor the Tilemap handling - see if I can optimise it a bit too.
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2013-09-23 03:26:08 +01:00 |
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Richard Davey
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bc02a1a05e
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Fixing collision issues
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2013-09-23 01:06:09 +01:00 |
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Richard Davey
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f069107e55
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1.0.1 release - fixes issues in tile map collision, additional Animation stop checks and updated package license.
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2013-09-15 03:58:38 +01:00 |
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Richard Davey
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62d77e7038
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Small new demo and refactored collision list - now far less comparisons to perform!
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2013-09-13 04:22:12 +01:00 |
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Richard Davey
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ecc91fb4e0
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More collision test cases and fixing a few issues as I go :)
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2013-09-13 03:07:39 +01:00 |
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Richard Davey
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f812b92b8a
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Creating test cases.
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2013-09-13 02:07:58 +01:00 |
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Richard Davey
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a1450680a4
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Part way through re-factoring the collision handler
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2013-09-13 00:53:03 +01:00 |
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Richard Davey
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9f687b4f8a
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Adding Type support for collision checks.
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2013-09-12 21:54:41 +01:00 |
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Richard Davey
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92e86494e3
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Tilemap Collision in and working :) Needs testing against Groups now.
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2013-09-12 15:39:52 +01:00 |
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Richard Davey
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822a2df289
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Lots of work on Group and also resolved the issue of the core game loop structure not being quite right.
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2013-09-06 15:00:05 +01:00 |
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Richard Davey
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10bc22b717
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Motion helper functions added to the ArcadePhysics class.
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2013-09-04 16:12:58 +01:00 |
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Richard Davey
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128bdccd79
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Sorted out the QuadTree issues and resolved a small but vital bug in separateX, also re-organised the collision flags in Body.
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2013-09-04 13:54:55 +01:00 |
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Richard Davey
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3f3b6bfd35
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Brand new highly optimised QuadTree added, populated by the game loop and world ready to be queried as often as you want in your game loop, without creating hundreds of new QuadTrees each frame.
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2013-09-04 03:48:15 +01:00 |
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Richard Davey
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2a353a0327
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Flixel physics optimised about as much as it can be. Also added world and local gravity support and flag to toggle it on / off.
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2013-09-04 01:10:01 +01:00 |
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Richard Davey
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0f438d5221
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separateX up and working sweet with gc spike removal too
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2013-09-03 19:34:38 +01:00 |
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Richard Davey
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a27f6d6562
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Forces working, collision half way there.
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2013-09-03 17:28:12 +01:00 |
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Richard Davey
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2fe8a3a0a7
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Physics integration and a fix to Tween that stopped the repeat/yoyo from working.
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2013-09-03 17:07:05 +01:00 |
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Richard Davey
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bdc1c2ceb9
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Sorted out the bounds for when sprites are in trimmed texture atlases to stop the physics checks going insane. Also bundled in Advanced Physics lib, although not hooked up yet.
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2013-09-03 15:35:40 +01:00 |
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