Richard Davey
d83b14274d
Merge pull request #5166 from samme/feature/group-setActive-setName
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Add Group#setActive(), Group#setName()
2020-07-13 12:34:03 +01:00
Richard Davey
0ecaed42ec
Merge pull request #5163 from samme/fix/headless-renderTexture
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Fix error adding a Render Texture with Headless renderer
2020-07-13 12:32:53 +01:00
Richard Davey
f0cbfba8e5
Merge pull request #5161 from samme/fix/stopAndReleaseAudioTag
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Fix error stopping HTML5AudioSound after page blur
2020-07-13 12:31:28 +01:00
Richard Davey
54841002eb
Merge pull request #5162 from samme/docs/arcade-physics-types
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Add Arcade Physics types
2020-07-13 12:27:54 +01:00
Richard Davey
818343f452
Fixed lint errors with PR #5159
2020-07-13 12:20:10 +01:00
Richard Davey
8951211c74
Merge pull request #5159 from tgroborsch/feature/multi-anims-chain
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Allow chaining of multible animations
2020-07-13 12:19:03 +01:00
Richard Davey
17e9a762a0
Merge pull request #5154 from samme/feature/camera-cull-opt
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Tiny optimization for BaseCamera#cull
2020-07-13 12:18:04 +01:00
Richard Davey
bafae8424d
Merge pull request #5153 from samme/fix/create-group-from-children
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Fix problems passing `children` to created group
2020-07-13 12:15:26 +01:00
Richard Davey
7fa6d17e17
Merge pull request #5150 from samme/fix/static-body-from-scaled-sprite
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Fix static body position from scaled sprite
2020-07-13 12:13:13 +01:00
Richard Davey
b6fd158986
Container.getBounds
will no longer set the temp rect bounds to the first child of the Container by default (which would error if the child had no bounds, like a Graphics object) and instead sets it as it iterates the children
2020-07-13 12:12:28 +01:00
Richard Davey
a7ded1ee21
KeyboardPlugin.checkDown
didn't set the duration
to zero if the parameter was omitted, causing it to always return false. Fix #5146
2020-07-13 12:12:28 +01:00
Richard Davey
fe1f5f8eaf
Merge pull request #5139 from samme/feature/spritesheet-no-frames-warning
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Print texture key in warning for zero frames
2020-07-13 12:07:12 +01:00
Richard Davey
6fddce1ef8
Merge pull request #5137 from samme/fix/decode-audio-error-msg
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Fix 'Error decoding audio' message
2020-07-13 12:06:17 +01:00
Richard Davey
5b4423d6f3
Merge pull request #5135 from samme/feature/collide-use-static-tree
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Always use static tree for collision checks
2020-07-13 12:03:18 +01:00
Richard Davey
2f48e5ee00
Merge pull request #5134 from samme/feature/arcade-physics-collisions-perf
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Arcade Physics collisions optimizations
2020-07-13 12:02:38 +01:00
Richard Davey
feaaf04c40
Merge pull request #5131 from samme/fix/loader-file-state
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Set file states FILE_LOADING and FILE_LOADED
2020-07-13 12:00:55 +01:00
Richard Davey
8c977bc391
Merge pull request #5127 from samme/fix/TimeStep-wake
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Fix TimeStep#wake() when running
2020-07-13 11:52:10 +01:00
Richard Davey
4dfe40fa9a
Merge pull request #5126 from samme/fix/file-url
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Fix TypeError when loading JSON objects in `url` argument
2020-07-13 11:49:37 +01:00
Richard Davey
b1ae96eb76
Merge pull request #5130 from samme/docs/gameobject-body-type
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Correct types for GameObject#body
2020-07-13 11:48:35 +01:00
Richard Davey
b2a67754df
Merge pull request #5115 from samme/docs/body-drag-type
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Correct docs corrections
2020-07-13 11:47:18 +01:00
Richard Davey
fc3a89a816
Merge pull request #5158 from mooreInteractive/patch-1
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Update Docs for render config pixelArt to be more specific
2020-07-13 11:44:44 +01:00
Richard Davey
9a34fa9197
Merge pull request #5171 from samme/fix/input-noop
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Fix NOOP import
2020-07-13 11:42:32 +01:00
Richard Davey
9bb3a4ba19
Merge pull request #5178 from samme/docs/misc-7
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Docs
2020-07-13 11:41:28 +01:00
Richard Davey
3f13071368
Merge pull request #5214 from SirJosh3917/SirJosh3917-sys-add-container-jsdoc
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Update ContainerFactory.js
2020-07-13 11:40:25 +01:00
Richard Davey
d00632232d
Merge pull request #5216 from SanderVanhove/master
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Fix Path moveTo optional y param
2020-07-13 11:37:28 +01:00
Richard Davey
bc0c289550
Merge pull request #5218 from braindx/drag-transform-fix
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Fix drag coordinates with camera zoom (issue #4755 )
2020-07-13 11:36:29 +01:00
Richard Davey
d4ff957f02
Preparing for v3.24.0
2020-07-13 11:25:27 +01:00
Jay Mattis
c5cfae0118
Fix drag coordinates with camera zoom (issue 4755)
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The dragX and dragY passed to 'dragStart' and 'drag' events are supported to be in world coordinates (as specified by the docs) but the coordinates used (pointer.x and pointer.y) were not transformed by the camera into world space. The drags now use pointer.worldX and pointer.worldY which are the post-transform coordinates.
2020-07-12 21:13:33 -07:00
SanderVanhove
b4dcc9b17a
Fix Path moveTo optional y param
2020-07-10 19:49:45 +00:00
danilo neves cruz
7302ad1041
StaticTilemapLayerWebGLRenderer: apply rotation and parent transform
2020-07-11 02:35:20 +07:00
SirJosh3917
f2e8a83691
Update ContainerFactory.js
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Given that Container's constructor allows x and y to be optional, the JSDoc should match that.
2020-07-09 23:32:54 -04:00
samme
01ca4293e4
Fix missing _crop property
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Fixes #5211
2020-07-08 12:04:23 -07:00
samme
807aeed20c
Correct prev and prevFrame
2020-07-03 14:02:10 -07:00
samme
3c239abf78
Add Display.Bounds.GetBounds()
2020-07-03 11:17:21 -07:00
samme
a626ba2777
Add Math#RotateTo
2020-07-03 11:08:04 -07:00
samme
16e94d79eb
separateCircle fixes
2020-06-27 09:24:23 -07:00
samme
af141f6bf0
Add KeyboardPlugin#removeAllKeys
2020-06-23 11:58:26 -07:00
Michael Hadley
8285bcf44f
Fix spacing
2020-06-17 08:21:06 -05:00
Michael Hadley
a161aa58cc
Update TextStyle to have jsdocs for: wordWrapWidth, wordWrapUseAdvanced, wordWrapCallbackScope, wordWrapCallback
2020-06-17 07:53:23 -05:00
scott.liu
ea3279bd32
format
2020-06-17 11:03:25 +08:00
scott.liu
2f98f463d2
format
2020-06-17 11:01:50 +08:00
scott.liu
7f4bbf9192
format
2020-06-17 10:59:25 +08:00
scott.liu
104a3b9e35
format
2020-06-17 10:56:17 +08:00
scott.liu
f607f1f521
#3673 fix nested mask behaviour for Phaser.CANVAS mode
2020-06-17 10:53:38 +08:00
samme
e210de92be
Docs: correct TimerEventConfig.startAt default
2020-06-16 10:57:35 -07:00
MerganThePirate
d60c9a33d8
Fixed bug from issue #5191
2020-06-15 08:25:26 -07:00
samme
3368d1e54a
Docs: punctuation
2020-06-06 12:15:38 -07:00
samme
3c62cb3eb5
Configure timeline without tweens
2020-06-06 11:44:40 -07:00
samme
51779a80aa
Docs: tween onStop, etc.
2020-06-06 11:21:23 -07:00
samme
de4943a407
Add tween 'stop' event and 'onStop' callback
2020-06-06 11:21:23 -07:00
samme
fd3c682646
Add Arcade.Body#updateFromGameObject
2020-06-05 10:32:05 -07:00
samme
c963768c1e
Docs: SetCollisionByExclusion() and friends
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Fixes #5179
Thanks @BoltKey
2020-06-05 10:01:30 -07:00
Rex
84fd7eaa98
Fix bug about setting xRadius/yRadius by width/height
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xRadius/yRadius is half of width/height
2020-06-02 14:00:52 +08:00
samme
dd7976699d
Docs: grammar
2020-06-01 09:57:36 -07:00
samme
e091aecead
Docs: Phaser.Tweens.Tween#callbacks
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Tween#stop() does not invoke onComplete
2020-06-01 09:38:34 -07:00
samme
84d11e4772
Docs: add missing Phaser.GameObjects.Shape#geom
2020-05-31 15:07:12 -07:00
Michael Hadley
4e0176691a
Fix return type in Text#getTextMetrics: object -> Phaser.Types.GameObjects.Text.TextMetric
2020-05-30 07:53:48 -05:00
Laurence
1238727256
Add info to the scene manager method headers where data is passed to (Scene.init and Scene.create)
2020-05-29 08:18:43 +01:00
samme
4722750f62
Fix NOOP import
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Fixes #5170
2020-05-27 18:20:05 -07:00
samme
f1eb31c81a
Add Phaser.GameObjects.Group#setActive
2020-05-25 10:58:26 -07:00
samme
6aeb609d55
Docs: whitespace
2020-05-25 10:58:10 -07:00
samme
5b9c34a32a
Docs: Depth#depth and Depth#setDepth()
2020-05-25 09:20:42 -07:00
samme
9ffa3bd262
Remove spurious assignment
2020-05-24 22:25:21 -07:00
samme
634dfe4f29
Add Phaser.GameObjects.Group#setName
2020-05-24 22:17:55 -07:00
samme
50e93d2cee
Fix error for headless renderer
2020-05-23 11:45:01 -07:00
samme
c0b6027160
Add Arcade Physics types
2020-05-23 10:09:41 -07:00
timo
a39199849e
Allow chaining of multible animations
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With this commit it is possible to chain more than one animation together for example:
this.mole.anims.play('digging',true).anims.chain('lifting').anims.chain('looking').anims.chain('lowering');
This commit introduces a property nextAnimsQueue. It holds all additional nextAnim-Keys in the order the chain()-method was called. It is handed over to the nextAnim-Property in the stop()-method.
2020-05-22 14:03:42 +02:00
timo
b00acb1838
Revert "Allow for chaining multible animations"
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This reverts commit a5eacab048
.
2020-05-22 13:45:21 +02:00
timo
a5eacab048
Allow for chaining multible animations
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This allows for chaining multible animations by calling the chain(key) method multible times like this:
this.mole.anims.play('digging',true).anims.chain('lifting').anims.chain('looking').anims.chain('lowering');
This commit adds a new property nextAnimsQueue. This is an array that holds the chained keys in order of chain() requests.
This list will be worked on in the stop() function.
2020-05-22 13:30:37 +02:00
samme
36f08e75b8
Fix error for missing audio tag (already released)
2020-05-21 16:40:50 -07:00
Adam Moore
341bc9b9d8
update docs for pixelArt to be more specific
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For pixel art, we want the aliasing, so anti-aliasing should be off, or false.
2020-05-20 17:25:50 -07:00
samme
ee284c6a42
Remove fullscreen promise, handle in onFullScreenChange() instead
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Lets Safari start fullscreen (#5143 )
2020-05-14 08:43:32 -07:00
samme
7ab57258fc
Tiny optimization for BaseCamera#cull
2020-05-13 11:20:38 -07:00
samme
1ed0aaf8ba
Fix position from scaled sprite
2020-05-11 10:38:48 -07:00
samme
fa2e76c18c
Add missing config when passing children only
2020-05-11 10:24:01 -07:00
samme
6f3c0d2bb8
Don't discard config
2020-05-11 10:22:13 -07:00
samme
70b8bfe4b0
Add children after configuration
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Ensures the create handler is called
2020-05-11 10:20:52 -07:00
samme
f374a4c045
Docs: Body descriptions
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'boundary' is ambiguous, given the other bounds
2020-05-08 10:50:11 -07:00
samme
35672274bc
Docs: Correct description in ArcadeWorldConfig
2020-05-08 10:46:08 -07:00
samme
00d645e438
Print texture key in warning for zero frames
2020-05-08 10:31:20 -07:00
samme
d89b09f181
Fix undefined key in error message
2020-05-06 18:07:23 -07:00
samme
928ac2c31c
Docs for Phaser.Physics.Arcade.Body#facing
2020-05-06 10:26:27 -07:00
samme
ee957757bf
Docs: correct type for Phaser.Loader.File#url
2020-05-06 08:53:47 -07:00
samme
b2eb6bfc43
Docs: Phaser.Physics.Arcade.World#useTree
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Static bodies are always kept in an RTree
2020-05-05 15:32:49 -07:00
samme
62f0cf732a
Always search the static tree
2020-05-05 10:47:21 -07:00
samme
d80e4f5824
Skip intersects check by argument
2020-05-04 22:06:24 -07:00
samme
992af0b15e
Fast path for overlapOnly
2020-05-03 23:17:27 -07:00
samme
b7bc26d06f
Correct types for GameObject#body?
2020-05-02 16:16:16 -07:00
samme
1f21a7d3be
Fix url type check
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Fixes #5125
2020-05-02 12:36:19 -07:00
samme
9965c81c66
Set states FILE_LOADING and FILE_LOADED
2020-05-02 10:01:38 -07:00
samme
db8db69575
Correct type for Phaser.Physics.Arcade.Body#drag
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Fixes #5100
2020-04-29 11:18:56 -07:00
samme
f8376c83bb
Fix wake() when running
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Should not sleep
2020-04-29 09:39:22 -07:00
Richard Davey
56474423df
Use Events and remove dead code
2020-04-27 16:40:46 +01:00
Richard Davey
afe3d7ff7b
Update InputPlugin.js
2020-04-27 16:40:33 +01:00
Richard Davey
6668a8d763
New Events and lint fixes
2020-04-27 16:36:23 +01:00
Richard Davey
ca8f0be256
Added more docs
2020-04-27 16:21:34 +01:00
Richard Davey
33dfd5c519
Fixed method name
2020-04-27 16:21:27 +01:00
Richard Davey
96b1d4c783
Update LayerDataConfig.js
2020-04-27 16:16:50 +01:00
Richard Davey
ee0a04ec19
Fixed data type
2020-04-27 16:15:05 +01:00
Richard Davey
cef9aa2120
New Type Defs
2020-04-27 16:13:49 +01:00