Richard Davey
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3ede28230b
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Update WebGLPipeline.js
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2020-07-15 16:54:18 +01:00 |
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Richard Davey
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a21641e19b
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The Dynamic Bitmap Text Game Object WebGL Renderer function has been updated to support multi-texture units.
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2020-07-15 16:54:04 +01:00 |
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Richard Davey
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50f10b3d4b
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The Bitmap Text Game Object WebGL Renderer function has been updated to support multi-texture units.
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2020-07-15 16:53:48 +01:00 |
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Richard Davey
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446389bb4d
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The Blitter Game Object WebGL Renderer function has been updated to support multi-texture units.
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2020-07-15 16:53:25 +01:00 |
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Richard Davey
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ec0914cd0f
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The Mesh Game Object WebGL Renderer function has been updated to support multi-texture units.
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2020-07-15 16:53:09 +01:00 |
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Richard Davey
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c0504e4fc1
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WebGL.Utils.checkShaderMax is a new function, used internally by the renderer, to determine the maximum number of texture units the GPU + browser supports.
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2020-07-15 16:52:26 +01:00 |
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Richard Davey
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fd305591ec
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Added glIndex and glIndexCounter properties
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2020-07-15 16:52:01 +01:00 |
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Richard Davey
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477b847f13
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Config.render.maxTextures is a new game config setting that allows you to control how many texture units will be used in WebGL.
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2020-07-15 16:51:40 +01:00 |
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Richard Davey
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95ded9c8b3
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Update package-lock.json
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2020-07-14 22:00:25 +01:00 |
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Richard Davey
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7c742f95d2
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Generate multi-texture shader source
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2020-07-14 17:44:26 +01:00 |
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Richard Davey
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9a45517efd
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Pass max textures to pipeline (disable other pipelines for now)
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2020-07-14 17:44:17 +01:00 |
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Richard Davey
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587c23ec3c
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Added maxGPUTextures property
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2020-07-14 17:43:56 +01:00 |
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Richard Davey
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76689942c0
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Add texture ID to shaders
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2020-07-14 17:43:29 +01:00 |
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Richard Davey
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43beca7bab
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Create CheckShaderMax.js
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2020-07-14 17:43:05 +01:00 |
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Richard Davey
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493553c75b
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Update CHANGELOG.md
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2020-07-14 16:49:33 +01:00 |
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Richard Davey
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0003d278fd
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Updated to use new external MVP functions
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2020-07-14 16:49:30 +01:00 |
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Richard Davey
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06c1336f41
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Removed all functions from MVP except init and update and made them all external
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2020-07-14 16:49:16 +01:00 |
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Richard Davey
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a8faef6692
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Created new Model View Projection functions
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2020-07-14 16:48:01 +01:00 |
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Richard Davey
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5cc387b7df
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Preparing for 3.25.0 dev
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2020-07-14 16:47:43 +01:00 |
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Richard Davey
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374d3fcad1
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v3.24.1 release
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2020-07-14 09:47:03 +01:00 |
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Richard Davey
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268a97b084
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v3.24.1 types
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2020-07-14 09:45:57 +01:00 |
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Richard Davey
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4320b6f0ae
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Update CHANGELOG.md
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2020-07-14 09:45:46 +01:00 |
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Richard Davey
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dc13060042
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Fixed namespace
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2020-07-14 09:45:37 +01:00 |
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Richard Davey
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bbdf9b9853
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Fixed data type
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2020-07-14 09:45:30 +01:00 |
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Richard Davey
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d03fe0ca6b
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Updated tsgen test
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2020-07-14 09:45:19 +01:00 |
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Richard Davey
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3c3008cc04
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Update package.json
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2020-07-14 09:45:04 +01:00 |
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Richard Davey
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d5296287b1
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Fixed url type
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2020-07-14 09:03:07 +01:00 |
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Richard Davey
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44f96de1fd
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Bump version
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2020-07-14 09:02:46 +01:00 |
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Richard Davey
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2a2a2eafe8
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Reverted PR #5219 because it breaks camera zooming on tilemaps
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2020-07-14 08:47:52 +01:00 |
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Richard Davey
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f45bde13e1
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v.3.24.0
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2020-07-13 16:32:28 +01:00 |
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Richard Davey
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1c7b853ce5
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Updated CleanWebpackPlugin
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2020-07-13 16:32:10 +01:00 |
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Richard Davey
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4e89ac584b
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Update README.md
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2020-07-13 16:15:45 +01:00 |
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Richard Davey
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e428f9cc03
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Update CHANGELOG.md
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2020-07-13 14:46:01 +01:00 |
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Richard Davey
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14c1a3ad99
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The ISO Triangle shape would skip rendering the left side of the first triangle in the batch. It now renders all ISO Triangles correctly. Fix #5164
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2020-07-13 14:45:58 +01:00 |
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Richard Davey
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4da8361543
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Update CHANGELOG.md
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2020-07-13 14:34:27 +01:00 |
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Richard Davey
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af1198dcf5
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Arcade.Components.Size.setBodySize is a new method available on Arcade Physics Game Objects that allows you to set the body size. This replaces setSize which is now deprecated. Fix #4786
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2020-07-13 14:34:23 +01:00 |
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Richard Davey
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7d1ca6815f
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Lint fixes
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2020-07-13 14:16:52 +01:00 |
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Richard Davey
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9b10bdc0be
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Disable no-prototype-builtins errors
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2020-07-13 14:16:43 +01:00 |
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Richard Davey
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d998d83f3d
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Removed postinstall script. Fix #5087
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2020-07-13 14:11:57 +01:00 |
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Richard Davey
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564eb1b764
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Update CHANGELOG.md
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2020-07-13 14:06:10 +01:00 |
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Richard Davey
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40929a57e3
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Calling getTextBounds on a BitmapText object would return the incorrect values if the origin had been changed, but the text itself had not, as it was using out of date dimensions. Changing the origin now automatically triggers BitmapText to be dirty, forcing the bounds to be refreshed. Fix #5121
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2020-07-13 14:06:06 +01:00 |
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Richard Davey
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64c58bc592
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Updated docs. Fix #5128
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2020-07-13 13:36:24 +01:00 |
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Richard Davey
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dea68135fd
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Correct texture type. Fix #5199
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2020-07-13 13:29:01 +01:00 |
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Richard Davey
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1484e205f8
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Update CHANGELOG.md
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2020-07-13 13:21:57 +01:00 |
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Richard Davey
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cbba26e08c
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Merge pull request #5215 from cruzdanilo/layer-webgl-transform
StaticTilemapLayerWebGLRenderer: apply rotation and parent transform
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2020-07-13 13:18:02 +01:00 |
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Richard Davey
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7fae62cbc8
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Merge pull request #5213 from samme/fix/matter-setCrop
Fix setCrop() for Matter.Image and Matter.Sprite
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2020-07-13 13:14:59 +01:00 |
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Richard Davey
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8080196800
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Merge pull request #5207 from samme/feature/display-getBounds
Add Phaser.Display.Bounds.GetBounds()
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2020-07-13 13:14:30 +01:00 |
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Richard Davey
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34edcff3fe
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Merge pull request #5206 from samme/feature/math-RotateTo
Add Phaser.Math#RotateTo
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2020-07-13 13:13:30 +01:00 |
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Richard Davey
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ab8ad19b1e
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Merge pull request #5208 from samme/fix/arcade-physics-body-prev
Fix incorrect Arcade Body delta
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2020-07-13 13:10:51 +01:00 |
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Richard Davey
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6bd24ded25
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Merge pull request #5202 from samme/fix/arcade-physics-circular-collisions
separateCircle fixes
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2020-07-13 13:07:39 +01:00 |
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