Commit graph

60 commits

Author SHA1 Message Date
photonstorm
3d6b1a3b7e Stopped the Camera Shake effect from changing the World position, as it screws up Arcade Physics, Sprite deltas and some input handling. Instead moved the effect to be render applied only. On Canvas it updates the context.setTransform call, and on WebGL the renderSession offset property. 2016-04-19 04:12:58 +01:00
photonstorm
b9f62e77e6 You can now pass a TilemapLayer as a Texture to a TileSprite. A limitation of this is that if you pass it to a TileSprite it will make a fill pattern from the TilemapLayer at that instant it's passed, and it won't keep track of the layer in future should it update (thanks @jdnichollsc #1989) 2016-04-07 03:45:21 +01:00
photonstorm
ba5981a03f Removed a console.log from the TilingSprite generator. 2016-02-19 14:46:55 +00:00
Richard Davey
33604901c4 TilingSprite would ignore the renderable property, and render it regardless. Now it skips render if renderable is false (thanks @Green92 #2214) 2016-02-04 00:09:30 +00:00
photonstorm
efc69ff463 Buttons (or any Sprites) that don't have a texture, but have children, would incorrectly render the children under WebGL due to the baseTexture.skipRender property (thanks @puzzud #2141) 2015-10-16 16:44:51 +01:00
photonstorm
e01a754732 Removed the FrameDebugger and moved to its own branch. 2015-10-12 11:10:37 +01:00
Richard Davey
11de8b1944 Merge pull request #2097 from pnstickne/wip-2092
Fixes edge case when TilingSprite removed before render
2015-09-19 13:09:53 +03:00
Paul
48566e74c5 Fixes edge case when TilingSprite removed before render
- Issues caused when TilingSprite is destroyed before it has
  ever been rendered because `canvasBuffer` not created yet.

Fixes #2092
2015-09-18 20:34:13 -07:00
photonstorm
09e8d465e4 Lots more work on the FrameDebugger. Just need texture preview and then can test it properly. 2015-09-16 13:17:06 +01:00
Richard Davey
66aca82084 Removed duplicate call. 2015-09-16 02:25:32 +01:00
photonstorm
845a14ff55 TilingSprite._renderCanvas wasn't correctly allowing for pixel rounding (thanks @ximop #2022 2015-08-24 11:38:59 +01:00
photonstorm
50516e3d34 Testing CanvasPool. 2015-08-03 14:33:12 +01:00
photonstorm
7144b10ad5 TileSprites fixed for WebGL. 2015-07-21 13:24:12 +01:00
photonstorm
cf83f51315 Added textureDebug boolean - allows you to visually debug the generated texture a TilingSprite creates. 2015-06-16 18:31:39 +01:00
photonstorm
b481402ae4 Due to a Pixi 2 issue TileSprite when running under WebGL didn't respect the world alpha setting and would only work with its own alpha (thanks @hanenbro #1774) 2015-06-16 17:03:19 +01:00
Richard Davey
be65b08e3b Close to getting WebGL Tiling Sprites back again - animations now work too, but the placement isn't quite right. 2015-04-22 01:36:12 +01:00
photonstorm
aa9ea30e79 Working through fixing TilingSprites for WebGL. 2015-04-21 17:01:24 +01:00
photonstorm
04e7be38bf Heavily refactored. Vastly optimised generateTexture method. Canvas renderer now works correctly with animated sprites, texture atlases and trimmed sprites. Warning: Currently breaks WebGL rendering. Will fix soon. 2015-04-21 15:57:17 +01:00
photonstorm
8981e9603e Removed Frame.uuid and updating TileSprite to work with animated sprites. 2015-04-21 05:11:19 +01:00
photonstorm
b13acdb23b TilingSprite.destroy fixed if TilingSprite hasn't ever been rendered (#1663) 2015-03-19 01:39:39 +00:00
photonstorm
41396d5ad2 Merged all of the relevant Pixi 2.2.7 fixes in (#1621) 2015-02-25 17:04:48 +00:00
photonstorm
ee48675a28 Fixed trimmed TileSprites in Canvas (WebGL still broken, as it's broken in Pixi also) 2015-02-25 02:49:38 +00:00
photonstorm
8c786a2df5 Removing Pixi files no longer used in this build of Phaser. 2015-02-17 15:46:52 +00:00
photonstorm
336fdfa672 TileSprites weren't destroying WebGL textures, leading to eventual out of memory errors (thanks @chacal #1563) 2015-02-03 21:32:39 +00:00
photonstorm
4e9291eadc TileSprite.loadTexture crashed when textures were updated in WebGL (thanks @pandavigoureux29 #1495) 2015-01-05 19:00:42 +00:00
photonstorm
4a27130e10 Commented out crashing call. 2015-01-05 13:24:49 +00:00
photonstorm
9d79605447 Pixi 2.2.0 merged. 2014-12-02 11:01:57 +00:00
photonstorm
2380d1827b Updated to latest Pixi dev branch. 2014-12-02 09:03:55 +00:00
photonstorm
0ff7fbbe42 Merged latest Pixi fixes. 2014-11-23 12:47:55 +00:00
photonstorm
9caa13e489 Fixed TileSprite rendering issue. 2014-11-18 09:22:24 +00:00
photonstorm
e7356fc575 Pixi 2.1.1 merge. 2014-11-12 22:38:51 +00:00
photonstorm
b6001c8f21 Latest Pixi v2 fixes. 2014-11-11 13:59:43 +00:00
photonstorm
b9d10f5b7f Pixi v2 updates. 2014-10-20 01:26:12 +01:00
photonstorm
35d29170d0 Lots of small jsdoc fixes and DocGen updates. 2014-10-20 00:54:56 +01:00
photonstorm
0501ca69ae Merged latest Pixi dev build. 2014-10-13 23:54:22 +01:00
photonstorm
88a97b935b Pixi v2 weekend updates. 2014-10-13 12:23:24 +01:00
photonstorm
163a6c46f3 Updated to Pixi 2.0.0-dev. 2014-10-10 20:36:04 +01:00
photonstorm
cca955f1fd Updated to latest version of Pixi. 2014-08-28 23:11:13 +01:00
photonstorm
f9a6d1f376 Updating to Pixi 1.6.1 2014-07-18 11:22:55 +01:00
photonstorm
f0365835c9 Pixi 1.6.1 2014-07-14 12:56:05 +01:00
photonstorm
46eb906253 Pixi 1.6 merge. 2014-07-10 20:39:13 +01:00
photonstorm
4fc26e4a26 Updated to the latest version of Pixi. 2014-07-09 05:40:50 +01:00
photonstorm
86f972a765 Updated to latest Pixi dev branch. 2014-07-03 10:49:58 +01:00
photonstorm
181fd1ae56 Merged Pixi 1.5.4 with Phaser - all of the lovely new Pixi features are in, like complex Graphics objects and masking. 2014-07-01 15:03:46 +01:00
photonstorm
3db5d27c82 ArrayList.callAll check added (ping @jflowers45 #746) 2014-04-25 19:38:10 +01:00
photonstorm
b6c2b4e0bf Updated to [Pixi.js 1.5.3](https://github.com/GoodBoyDigital/pixi.js/releases/tag/v1.5.3) 2014-04-25 16:55:09 +01:00
photonstorm
16853d0e82 Updated to Pixi 1.5.2 release. 2014-03-31 11:04:02 +01:00
Christian Wesselhoeft
61f18b675c Trim trailing whitespace. 2014-03-25 14:56:04 -07:00
photonstorm
8dcfef8db0 Updated to latest Pixi build (can do away with our own local patch now).
Group.sendToBottom(child) is the handy opposite of Group.bringToTop()
Group.moveUp(child) will move a child up the display list, swapping with the child above it.
Group.moveDown(child) will move a child down the display list, swapping with the child below it.
2014-02-28 18:55:07 +00:00
photonstorm
d026f968de You can now set the Stage.backgroundColor using either hex or numeric values. 2014-02-16 14:54:04 +00:00