Richard Davey
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89b00db103
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Tilemap Rendering is working :)
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2013-09-12 00:55:27 +01:00 |
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Richard Davey
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48ed27dfcc
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Finished off RenderTexture. Sprites can now accept a RenderTexture or a key when you create them. RenderTextures are also now stored in the cache under their own key, making re-using them across other Sprites much easier. Also ported over all of the Tilemap classes, but need to get them rendering.
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2013-09-11 02:57:36 +01:00 |
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Richard Davey
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e2eddc8b24
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Added Full Screen support and tested it. Also added in the BitmapText game object and custom XML loader. Game now sends a pause and resume signal, which the TweenManager listens to and handles correctly.
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2013-09-10 23:51:35 +01:00 |
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Richard Davey
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5da0e42be4
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Added in the Color Utils and removed the less important functions into ColorHarmony plugin. Updated Stage so backgroundColor can be a string or integer now.
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2013-09-10 14:00:46 +01:00 |
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Richard Davey
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5d3fe891cd
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Particle Emitter in and working. Nice and fast, and a lot more flexible than before.
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2013-09-10 01:26:50 +01:00 |
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Richard Davey
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60f0e8967f
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Added Phaser.Graphics and fixed the Out of World Bounds call.
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2013-09-09 17:01:59 +01:00 |
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Richard Davey
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c904475ae6
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Added in the game scaling handler and updated Stage
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2013-09-09 12:35:09 +01:00 |
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Richard Davey
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9b6c819e0e
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Input Component done and new Button object done and included. Also finished the build script.
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2013-09-09 00:30:44 +01:00 |
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Richard Davey
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ebda1f99e3
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Input Handler 90% there.
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2013-09-08 22:38:19 +01:00 |
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Richard Davey
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78598ae54a
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Implemented my own LinkedList class to make the new Input Handler easier to work with. And also just generally useful to have too.
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2013-09-08 11:24:41 +01:00 |
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Richard Davey
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822a2df289
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Lots of work on Group and also resolved the issue of the core game loop structure not being quite right.
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2013-09-06 15:00:05 +01:00 |
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Richard Davey
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3f3b6bfd35
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Brand new highly optimised QuadTree added, populated by the game loop and world ready to be queried as often as you want in your game loop, without creating hundreds of new QuadTrees each frame.
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2013-09-04 03:48:15 +01:00 |
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Richard Davey
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bdc1c2ceb9
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Sorted out the bounds for when sprites are in trimmed texture atlases to stop the physics checks going insane. Also bundled in Advanced Physics lib, although not hooked up yet.
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2013-09-03 15:35:40 +01:00 |
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Richard Davey
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8a90a87492
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Text converted and a couple of examples created. Using new extend system, so much smaller classes now.
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2013-09-03 06:02:47 +01:00 |
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Richard Davey
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e28cdbeb6a
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Moving to using a small extend / mixin method to avoid code repeating now we're extending Pixi display objects.
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2013-09-03 04:43:26 +01:00 |
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Richard Davey
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66e86e7d82
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Tiling Sprite added
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2013-09-03 03:19:42 +01:00 |
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Richard Davey
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c18de53bab
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SoundManager converted and playing audio :)
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2013-09-03 01:24:16 +01:00 |
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Richard Davey
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22847f6ade
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DebugUtils converted, re-name spaced the Input classes and started on Camera culling.
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2013-08-31 21:50:34 +01:00 |
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Richard Davey
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70ee753859
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The complete Phaser Input Manager suite is now ported across. Not tested in earnest yet, but all the grunt work is at least done.
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2013-08-31 13:54:59 +01:00 |
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Richard Davey
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936118bd91
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AnimationManager done and in, need to fix texture update bug, otherwise finished.
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2013-08-30 04:20:14 +01:00 |
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Richard Davey
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5b036557c0
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The start of World, also moved Game/Stage into core.
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2013-08-29 21:57:36 +01:00 |
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Richard Davey
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6bf7bab917
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Fixed some errors in Rectangle and more Pixi hooks added, now creating the Stage properly and rendering sprites.
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2013-08-29 19:20:04 +01:00 |
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Richard Davey
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19483bafed
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Canvas and Stage added and starting to merge in Pixi deeply.
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2013-08-29 17:20:59 +01:00 |
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Richard Davey
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3d4783980e
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StateManager improving in leaps and bounds.
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2013-08-29 14:38:51 +01:00 |
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Richard Davey
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4bbcc380c5
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State handling done. Refactored the Game constructor a LOT. Now works from within closures, outside of them, with Phaser.State objects or normal Objects with the right functions inside. Also fixed some small bugs in PluginManager and various scope issues with RAF.
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2013-08-29 07:06:16 +01:00 |
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