Richard Davey
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3d1e2f952f
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Typo fixes
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2022-12-09 18:17:26 +00:00 |
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Richard Davey
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380100c4c1
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Fix height math and update docs
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2022-12-08 22:48:46 +00:00 |
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Richard Davey
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a6135be4eb
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Clamp min width/height
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2022-12-08 22:44:40 +00:00 |
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Richard Davey
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8de87cfeca
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Height now locked for a 3-slice object
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2022-12-08 18:55:09 +00:00 |
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Richard Davey
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5d4dd9d918
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Added full documentation, 3-slice support, support for frames in texture atlases and changing frames
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2022-12-08 18:41:09 +00:00 |
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Richard Davey
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2d409cbe54
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Now supports origin component
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2022-12-08 16:19:29 +00:00 |
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Richard Davey
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c7475151ae
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Added FX, GetBounds, Origin components and Tint methods
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2022-12-07 18:29:40 +00:00 |
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Richard Davey
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00564508d4
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Tidying up
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2022-12-06 22:48:26 +00:00 |
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Richard Davey
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4dcef816b9
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Vertex updating working
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2022-12-06 22:45:13 +00:00 |
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Richard Davey
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50efdf0ab7
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Complete 9-slice vertices done
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2022-12-06 19:37:24 +00:00 |
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Richard Davey
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715002df86
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Add alpha value
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2022-12-06 18:30:33 +00:00 |
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Richard Davey
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f8ae7c8bab
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Now created via addQuad method
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2022-12-06 18:02:32 +00:00 |
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Richard Davey
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b3c7cc83d7
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Preparing for 12 area calculations
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2022-12-06 13:39:07 +00:00 |
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Richard Davey
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b84aecb1d4
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Added docs (from Pixi) and finished 3-slice scaling
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2022-12-05 22:58:49 +00:00 |
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Richard Davey
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657a33da8c
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Moved data to arrays and added config object
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2022-12-05 21:43:35 +00:00 |
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Richard Davey
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83cf8d12fc
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Update NineSlice.js
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2022-12-05 18:46:53 +00:00 |
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Richard Davey
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1f51d418db
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Working through manual vertex creation
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2022-12-05 18:21:57 +00:00 |
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Richard Davey
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6867136672
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Testing Mesh based NineSlice Game Objectg
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2022-12-02 18:07:20 +00:00 |
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Richard Davey
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951006bf8f
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Create NineSlice.js
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2022-09-27 18:42:50 +01:00 |
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