Richard Davey
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9f687b4f8a
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Adding Type support for collision checks.
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2013-09-12 21:54:41 +01:00 |
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Richard Davey
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79dc3566f4
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Fixed some issues in Tilemap collision, updated the Emitter so x/y controls the point of emission (to stop collision getting out of whack) and fixed the postUpdate in body.
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2013-09-12 20:59:56 +01:00 |
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Richard Davey
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336de314a1
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Fixed an issue where the Tile.physicsElapsed would go insane if the game has been paused for a long time.
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2013-09-12 16:18:44 +01:00 |
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Richard Davey
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92e86494e3
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Tilemap Collision in and working :) Needs testing against Groups now.
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2013-09-12 15:39:52 +01:00 |
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Richard Davey
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dbaf7269e9
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Promoted the Tilemap to a DisplayObject and vastly simplified the load process.
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2013-09-12 04:24:01 +01:00 |
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Richard Davey
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3d22d0e169
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Fixed a bug in the tilemap rendering so the tile offsets were wrong. Now renders perfectly :) Also fixed issue that would cause the World to resize smaller than the game size (not allowed for rendering reasons).
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2013-09-12 02:18:23 +01:00 |
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Richard Davey
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89b00db103
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Tilemap Rendering is working :)
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2013-09-12 00:55:27 +01:00 |
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Richard Davey
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48ed27dfcc
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Finished off RenderTexture. Sprites can now accept a RenderTexture or a key when you create them. RenderTextures are also now stored in the cache under their own key, making re-using them across other Sprites much easier. Also ported over all of the Tilemap classes, but need to get them rendering.
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2013-09-11 02:57:36 +01:00 |
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