The previous implementation was ignoring the 3 most significant bytes of each value and would result on improper parsing of any map with tile ids higher than 255
Tiled 0.13.0 added support for layer data compression when exporting as LUA or JSON. This means that any .tmx stored unsing base64 encoding will start exporting layer data as a base64 encoded string rather than a native array.
Phaser would try to load the level anyway without emitting any errors, resulting in a corrupted level while playing.
This PR adds detection and support for base64 encoded levels as long as they don't use compression.
Created class ImageCollection.js to internally handle Image Collection
data.
Added imagecollections member to Tilemap.js to access parsed Image
Collection data.
Added ability to parse Image Collections from Tiled json data to
TilemapParser.js
As implementation is leaning on 0.11.0 feature of Tiled, I made sure the earlier Tiled files that might be used are not going to break from this. Defaulting to empty string if the .type property is not defined by Tiled (for Tiled < 0.11.0), otherwise we use the provided value.
Why isn't the .type already read from the objects details as it's there? Latest release version of Tiled 0.11.0 has this field for Objects and it's quite extensively used by other frameworks.
Well, I need this and I suppose there are other people too who might be interested in having this in here too. Currently I go around this by creating a custom property of "type" and setting my value on it but that's just extremely silly.
Addresses https://github.com/photonstorm/phaser/issues/1371 - where Tiled
used floor calculations and Phaser used round calculations.
There are no breaking changes with the demos; however, if there was code
that relied on behavior that _deviated_ from the defactor Tilemap behavior
then may be prone to "incorrect results" if using tileset images that are
not correctly aligned to tilesize multiples.
This also adds/corrects some warnings:
- A warning when the tileset size is not an even multiple (it was
suppressed due to using `round` prior to the checks.
- A warning if loading an image changes the cols/rows of a Tileset
- A specific warning for Tileset Image Collections which are not yet
supported
Loads of updates across most the Tilemap files. Not finished yet, still CSV loading to do and a multi-tileset issue to resolve, but it's a lot more flexible now.
After defining tiles that collide on a Tilemap, you need to call Tilemap.generateCollisionData(layer) to populate the physics world with the data required.
Debug.renderPhysicsBody updated to take camera location and body rotation into account.
Body movement functions put back to velocity :)
Updated to latest dev version of pixi and latest p2.js
Updated docs