Ben Richards
3cd756dbe9
Fix new WebGLTextures remaining bound after creation.
...
This caused an error when calling `Shader.setRenderToTexture()`
after the game started running.
The leftover texture caused a temporary cyclic reference with the new
Framebuffer. The actual rendering pipeline was not affected.
2024-02-22 19:01:03 +13:00
Richard Davey
e0f9e7d1d0
Preparing for v3.90 development
2024-02-21 23:15:21 +00:00
Robert Kowalski
64416f986d
Update CHANGELOG-v3.80.md
2024-02-21 17:10:00 -05:00
Richard Davey
52554ea962
Update CHANGELOG-v3.80.md
2024-02-21 17:42:42 +00:00
Richard Davey
5a12f2a193
Preparing for v3.80 release
2024-02-21 13:31:13 +00:00
Richard Davey
c1e61e6421
Update CHANGELOG-v3.80.md
2024-02-21 13:25:30 +00:00
Richard Davey
707c03b1f5
Update CHANGELOG-v3.80.md
2024-02-21 13:00:50 +00:00
Richard Davey
4a85524425
Update CHANGELOG-v3.80.md
2024-02-21 01:21:35 +00:00
Richard Davey
5ff0574385
Update CHANGELOG-v3.80.md
2024-02-21 01:11:46 +00:00
Richard Davey
708733e7a3
Update CHANGELOG-v3.80.md
2024-02-21 00:17:11 +00:00
Richard Davey
862f75089e
Merge branch 'master' of https://github.com/phaserjs/phaser
2024-02-20 23:56:21 +00:00
Richard Davey
43a77245c5
Update CHANGELOG-v3.80.md
2024-02-20 23:56:18 +00:00
Ben Richards
60176e4b39
Merge remote-tracking branch 'origin/master'
2024-02-21 11:49:15 +13:00
Ben Richards
13d6defb33
Fix rare text sizes failing to render.
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If initialized at a power-of-two resolution, then resized to a
non-power-of-two resolution, some extra parameters must be updated.
2024-02-21 11:48:59 +13:00
Richard Davey
d054414ec4
Update CHANGELOG-v3.80.md
2024-02-20 22:46:09 +00:00
Richard Davey
450b0d244f
Update CHANGELOG-v3.80.md
2024-02-20 21:38:45 +00:00
Robert Kowalski
6eba4f25ef
Update CHANGELOG-v3.80.md
2024-02-20 14:54:12 -05:00
Richard Davey
4d50ececdd
Update CHANGELOG-v3.80.md
2024-02-20 18:39:55 +00:00
Richard Davey
ffc0518f2d
Update CHANGELOG-v3.80.md
2024-02-20 17:50:47 +00:00
Richard Davey
8c9f7c7b37
Update CHANGELOG-v3.80.md
2024-02-20 16:47:21 +00:00
Richard Davey
e87277aa1d
Update CHANGELOG-v3.80.md
2024-02-20 16:35:18 +00:00
Richard Davey
9b80761e36
Update CHANGELOG-v3.80.md
2024-02-20 16:35:18 +00:00
Robert Kowalski
35932d9fc2
Update CHANGELOG-v3.80.md
2024-02-20 11:28:57 -05:00
Richard Davey
e1ba762099
Update CHANGELOG-v3.80.md
2024-02-20 16:23:37 +00:00
Ben Richards
a74f99563b
Fix spritesheet from atlas from compressed texture.
2024-02-20 21:45:06 +13:00
Ben Richards
a2178c8466
Fix MIPMaps being disabled for compressed textures.
2024-02-20 13:02:19 +13:00
Robert Kowalski
7a6845f6bf
Use GetFastValue so all children are added to the container via GameObjectCreator Fix #6743
2024-02-19 12:09:07 -05:00
Richard Davey
514f4db5fc
Update CHANGELOG-v3.80.md
2024-02-19 16:37:09 +00:00
Richard Davey
709a1d90ce
Update CHANGELOG-v3.80.md
2024-02-19 15:36:40 +00:00
Richard Davey
2486b2b5cf
Update CHANGELOG-v3.80.md
2024-02-19 15:31:55 +00:00
Richard Davey
3c16bac39e
Update CHANGELOG-v3.80.md
2024-02-19 15:28:25 +00:00
Richard Davey
abbbf638f6
Update CHANGELOG-v3.80.md
2024-02-19 14:41:59 +00:00
Ben Richards
89543c9880
Change S3TCRGB to S3TCSRGB.
2024-02-17 20:59:00 +13:00
Ben Richards
f8ebbf38ef
Verify compressed texture compatibility with WebGL and improve warnings.
2024-02-17 20:43:43 +13:00
Ben Richards
27f61c25e9
Merge remote-tracking branch 'origin/master'
2024-02-17 18:16:14 +13:00
Ben Richards
6c8c432fbf
Add support for sRGB color in ETC compressed PVR files.
2024-02-17 18:15:56 +13:00
Robert Kowalski
5a2f789856
Update CHANGELOG-v3.80.md
2024-02-16 16:52:43 -05:00
Ben Richards
d70c107fde
Add experimental support for BPTC compressed textures in PVR files.
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These haven't been verified to work, but PVR format 15
(COMPRESSED_RGBA_BPTC_UNORM_EXT or COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT)
conforms to the specification, and PVR format 14
(COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT or
COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT) is a best guess.
2024-02-16 17:55:44 +13:00
Ben Richards
14bea5a995
Support sRGB compressed textures in PVR files.
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ASTC format textures would previously be defaulted to linear RGB.
S3TC format textures would either default to linear RGB,
or not load at all.
2024-02-16 17:48:43 +13:00
Robert Kowalski
116b7cf4ef
Update CHANGELOG-v3.80.md
2024-02-15 20:36:08 -05:00
Robert Kowalski
b49dfbd4f9
Update CHANGELOG-v3.80.md
2024-02-15 06:28:08 -05:00
Richard Davey
61a8fda08c
Merge branch 'master' of https://github.com/phaserjs/phaser
2024-02-14 22:34:22 +00:00
Richard Davey
dc015affb0
Update CHANGELOG-v3.80.md
2024-02-14 22:32:46 +00:00
Ben Richards
878d3d2211
Fix support for BPTC and RGTC texture compression.
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They use different WebGL extension name formats.
2024-02-13 17:38:19 +13:00
Robert Kowalski
364c4939e6
Update CHANGELOG-v3.80.md
2024-02-12 10:15:59 -05:00
Robert Kowalski
254d4a1f45
Organize Input Updates in CHANGELOG-v3.80.md
2024-02-12 09:45:14 -05:00
Robert Kowalski
1419e6c099
Update CHANGELOG-v3.80.md
2024-02-09 22:51:50 -05:00
Ben Richards
2e8a8f8081
Add default normal map texture __NORMAL.
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Remove `LightPipeline.defaultNormalMap`, as this universal texture is
now available to use.
2024-02-09 15:51:53 +13:00
Robert Kowalski
8722c9a353
Update CHANGELOG-v3.80.md
2024-02-08 15:21:40 -05:00
Ben Richards
4353a1e175
Improve safety around context loss.
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Clarify notes on drawing dynamic textures during context loss.
Allow `Shader` to initialize and operate during context loss.
Improve resize handling on context loss and recovery.
2024-02-08 18:53:10 +13:00