Commit graph

5004 commits

Author SHA1 Message Date
Stephan de Souza
cb89b9c293 Missed comma 2015-05-14 10:04:37 -03:00
Stephan de Souza
7fb555e70e Adds Heal Method to Phaser.Components.Health
Ideal when used in games with health packs, bonus items, or healing sprites.

In fact: Doing a negative damage causes the same effect, but as a new method is better for documentation.
2015-05-13 16:55:17 -03:00
Richard Davey
8aecb49d48 Merge pull request #1792 from formigone/dev-return-strict-bool
Return actual boolean value instead of 1
2015-05-13 10:59:13 +01:00
Rodrigo Silveira
ce7bcb2243 Return actual boolean value instead of 1
This is particularly helpful when doing === comparisons. Now isOdd is
  consistent with isEven, which returns actual boolean values as well.
2015-05-13 05:59:34 -03:00
photonstorm
f7514dc979 Docs updates. 2015-05-12 13:03:27 +01:00
photonstorm
23f2a7ca66 Removed 'scale' from Group as it comes from PIXI anyway. 2015-05-12 13:03:27 +01:00
photonstorm
7c123b5203 Add guards around scaleSprite. 2015-05-12 13:03:26 +01:00
photonstorm
e6f71e959a Graphics constructor now sets x/y parameters to zero if undefined. Before it would set them to undefined as the type check wasn't strict. 2015-05-12 13:03:26 +01:00
photonstorm
4aa22e22a1 Check texture property. 2015-05-12 13:03:26 +01:00
photonstorm
7b938f396e Rectangle.bottomLeft has been added (thanks @mattmogford #1788) 2015-05-12 13:03:26 +01:00
Richard Davey
c823037a4f Merge pull request #1786 from clark-stevenson/dev
2.4.0 Definition Updates.
2015-05-11 02:08:28 +01:00
Clark Stevenson
c5396eb39e 2.4.0 Definition Updates. 2015-05-09 02:58:55 +01:00
Rafael Barbosa Lopes
0a9ca57a8f Cleaning some white space. 2015-05-08 21:42:29 -03:00
Rafael Barbosa Lopes
29b22972ca Proper code formatting. 2015-05-08 21:35:35 -03:00
Rafael Barbosa Lopes
d19411e069 Assign the default value of 60 FPS to the optional frameRate parameter, when ommited.
This patch tries to prevent an issue in the tween timeline data generation
where an `undefined` value causes an unhandled type coercion when the program
calculate how many frames will be generated for a given `TweenData` timeline.
2015-05-08 19:39:13 -03:00
photonstorm
4a4d7d594c Docs updates. 2015-05-08 04:15:03 +01:00
photonstorm
9b95026cc9 Removed ConvertTintToImage as the Image object it created was never returned or used anywhere, so pointless having.
Optimised the canvas creation - before it was creating a new canvas every time it tinted a sprite.
Removed un-used tint method (tint with overlay)
Optimised tintWithMultiply.
2015-05-08 04:14:56 +01:00
photonstorm
8e6f9574ea Heavily tweaked tint texture handling. Can now be set by a texture and cached internally. 2015-05-08 04:13:34 +01:00
photonstorm
a1102d4d4d Added re-tint reset. 2015-05-08 04:12:20 +01:00
photonstorm
2cd59bbf32 Tidying up docs and formatting. 2015-05-08 04:12:07 +01:00
photonstorm
6f351ff0c1 Texture.requiresReTint is a new property that controls if a texture requires the display object to be re-tinted having been updated internally. The LoadTexture component now sets this. 2015-05-08 04:11:48 +01:00
photonstorm
164039d7e7 Sets the re-tint state to true.
Removed un-needed clear call.
2015-05-08 04:10:39 +01:00
photonstorm
326cb759cf Docs fixes. 2015-05-08 02:28:46 +01:00
photonstorm
25178fdf85 Docs update. 2015-05-08 01:51:18 +01:00
photonstorm
9cb7122743 Improved code formatting. 2015-05-08 01:51:06 +01:00
photonstorm
855831e4c2 BitmapData.update now validates the width and height values to ensure they aren't lower than 1, which would previously cause a context error. 2015-05-08 01:49:59 +01:00
photonstorm
d2b9bfe7b8 RetroFont has been updated to use RenderTexture.renderXY, removing the need for creating a Point object each update.
RetroFont no longer puts any entries into the TextureCache or generates any UUIDs on instantiation, speeding up creation and lowering memory use.
2015-05-08 01:49:11 +01:00
photonstorm
3bfce12036 New 2.4 build. Rawr! 2015-05-07 02:46:42 +01:00
photonstorm
e3b8fe3401 Proper setFrame call. 2015-05-07 02:45:33 +01:00
photonstorm
67704d0136 Updated Frame handling for Videos so sprites have their own frames, not a reference to the Videos frame. 2015-05-07 02:44:48 +01:00
photonstorm
12362a8300 Mark new textures as valid. 2015-05-07 02:44:29 +01:00
photonstorm
3f4a4e19ec New 2.4 build. 2015-05-06 17:17:04 +01:00
photonstorm
af66b49f31 If a BitmapData is created with a width or height set to zero then the width and/or height are set to a default value (256) instead to avoid getContext errors. 2015-05-06 16:50:10 +01:00
photonstorm
303929a3ce Added Video.snapshot and Video.grab support. 2015-05-06 16:47:46 +01:00
photonstorm
7cd89eedd6 jshint fixes. 2015-05-06 08:13:55 +01:00
photonstorm
55fa2893f9 Test build of 2.4. 2015-05-06 08:00:42 +01:00
photonstorm
89a95fa2c3 Added Video to gruntfile. 2015-05-06 07:58:04 +01:00
photonstorm
7f89a3de60 Fixed video event. 2015-05-06 07:57:52 +01:00
photonstorm
d14d9f4f64 Added onAccess and onError signals and tidied up the stream handling. 2015-05-06 07:25:34 +01:00
photonstorm
a24a22742a Enabled Stream stopping. 2015-05-06 06:11:09 +01:00
photonstorm
37304c7cc7 Added Video.createVideoStream support. 2015-05-06 06:06:02 +01:00
photonstorm
399cf3f804 jshint fix. 2015-05-06 02:02:49 +01:00
photonstorm
7674060afc Removed PIXI.EventListener and VideoTexture as it's no longer required. 2015-05-06 01:59:49 +01:00
photonstorm
f623e68eb7 Docs updates. 2015-05-06 01:12:09 +01:00
photonstorm
535b56bc4a Got changeSource working properly on iOS and tidied up lots of docs. 2015-05-06 01:12:02 +01:00
photonstorm
927c14536d Destroy will remove the listener from Video.onChangeSource. 2015-05-06 00:42:01 +01:00
photonstorm
bf25e67f5a LoadTexture.resizeFrame lets you resize the Frame dimensions that the Game Object uses for rendering. You shouldn't normally need to ever call this, but in the case of special texture types such as Video or BitmapData it can be useful to adjust the dimensions directly in this way. 2015-05-06 00:41:40 +01:00
photonstorm
ed3e7cdf8c Frame.resize allows you to change the dimensions of a Frame object and recalculate all of its internal properties (such as bottom and distance). 2015-05-06 00:37:50 +01:00
photonstorm
9aa022ba8e Docs update. 2015-05-05 17:03:44 +01:00
photonstorm
9a563f20b9 Updated video locked status. 2015-05-05 17:03:39 +01:00