Richard Davey
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b77c34562a
|
TweenManager.begin is now called.
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2017-05-17 04:37:30 +01:00 |
|
Richard Davey
|
47d4dc4cf2
|
Added new reserved words.
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2017-05-17 04:37:20 +01:00 |
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Richard Davey
|
3ef5a4530e
|
New Tween class created.
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2017-05-17 02:47:14 +01:00 |
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Richard Davey
|
bef2602c03
|
Updated to use TweenBuilder and modified update loop.
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2017-05-17 02:47:14 +01:00 |
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Richard Davey
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fd09dba200
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TweenBuilder will create Tween objects based on given config, and populate TweenManager with them.
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2017-05-17 02:47:14 +01:00 |
|
Richard Davey
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49770eff46
|
Moved Tween reserved words to own file.
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2017-05-17 02:47:14 +01:00 |
|
Richard Davey
|
4baf3264dd
|
Fixed Linear ease map entry.
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2017-05-17 02:47:14 +01:00 |
|
Richard Davey
|
c23c5234c5
|
Optimized for number first quick escape.
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2017-05-17 02:47:14 +01:00 |
|
Felipe Alfonso
|
8f422503a2
|
Mesh GameObject base
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2017-05-16 19:07:52 -04:00 |
|
Felipe Alfonso
|
7477eb5cf9
|
Snapshot implementation
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2017-05-16 15:15:01 -04:00 |
|
Richard Davey
|
3c83850cdf
|
Moved Hermite into new Phaser.Path namespace and folder.
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2017-05-16 13:13:25 +01:00 |
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Richard Davey
|
2282b9bc1e
|
Split active and pending tweens. Updated tween creation flow.
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2017-05-16 00:37:13 +01:00 |
|
photonstorm
|
d8724edde6
|
Fixed Array cloning.
New build process for Tween.
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2017-05-11 17:19:18 +01:00 |
|
Felipe Alfonso
|
70802cedcb
|
upload to GPU graphics
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2017-05-10 23:52:32 -03:00 |
|
Felipe Alfonso
|
f84f4e626c
|
Graphics canvas texture generation
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2017-05-10 21:24:57 -03:00 |
|
Felipe Alfonso
|
8be3ee40c9
|
Graphics Emtpy Texture generation
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2017-05-10 20:36:11 -03:00 |
|
Richard Davey
|
53a0dbd8b2
|
Refactoring.
|
2017-05-10 17:10:21 +01:00 |
|
Richard Davey
|
08b8d6815c
|
Lots of Tween updates, fleshing out concepts and ideas.
|
2017-05-10 04:30:00 +01:00 |
|
Richard Davey
|
418af7351e
|
Fixed EaseMap.
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2017-05-10 04:29:42 +01:00 |
|
Richard Davey
|
b1b03c118d
|
Added Object.Merge and Object.MergeRight.
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2017-05-10 03:23:32 +01:00 |
|
Richard Davey
|
bd462e29bd
|
Working through setting the Tween values.
|
2017-05-10 02:25:46 +01:00 |
|
Richard Davey
|
050948aa28
|
Added Shallow Object clone.
|
2017-05-10 02:25:32 +01:00 |
|
Richard Davey
|
345a77a2fe
|
Lots of comments and examples.
|
2017-05-10 00:43:28 +01:00 |
|
Richard Davey
|
422468ec29
|
Reminder docs and jshint fixes.
|
2017-05-10 00:43:12 +01:00 |
|
Richard Davey
|
1fd4eb13a1
|
Added a string-lookup EaseMap.
|
2017-05-10 00:42:59 +01:00 |
|
Richard Davey
|
68202fd6e7
|
Added properties and methods to complete.
|
2017-05-09 20:36:29 +01:00 |
|
Richard Davey
|
b769fe3cb1
|
Create base TweenManager and added to State Systems.
|
2017-05-09 20:24:39 +01:00 |
|
Richard Davey
|
5950bc84a2
|
Added some comments.
|
2017-05-09 15:39:59 +01:00 |
|
Richard Davey
|
2a19a02d0b
|
Added window focus and blur handler to catch raf throttling outside of page visibility changes.
|
2017-05-09 15:39:30 +01:00 |
|
Richard Davey
|
253dc76081
|
Added delta history cool down period to avoid spikes flooding the values.
|
2017-05-09 10:42:43 +01:00 |
|
Richard Davey
|
21882a24ec
|
Added Page Visibility handler and hooked into TimeStep.
|
2017-05-09 01:24:46 +01:00 |
|
Felipe Alfonso
|
946266d715
|
Render to texture
|
2017-05-08 18:03:18 -03:00 |
|
Felipe Alfonso
|
6511b4b0d5
|
Internal Transform Stack for Graphics
|
2017-05-08 17:13:48 -03:00 |
|
photonstorm
|
e9eefa6314
|
TS updates.
|
2017-05-04 17:32:05 +01:00 |
|
Felipe Alfonso
|
d3b1081da7
|
Added destroy to tileSprite
|
2017-05-03 21:28:49 -03:00 |
|
Felipe Alfonso
|
ee4e0bf8e9
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2017-05-03 21:28:18 -03:00 |
|
Felipe Alfonso
|
da9a6de007
|
Canvas TileSprite
|
2017-05-03 21:14:14 -03:00 |
|
Richard Davey
|
54f95a3cff
|
Removed old timesteps and renamed Variable to TimeStep.
|
2017-05-04 01:08:50 +01:00 |
|
photonstorm
|
9ee41603a2
|
Exposed game loop settings via game config object.
|
2017-05-03 17:07:15 +01:00 |
|
Richard Davey
|
9eb1676482
|
Seed history properly and dt clamp.
|
2017-05-03 02:21:32 +01:00 |
|
Richard Davey
|
e5b82eb9b9
|
Fixed delta spike handling.
|
2017-05-03 01:34:29 +01:00 |
|
Richard Davey
|
02a06bc7e3
|
Moved the Animation functions into the components folder where they are a better fit.
|
2017-05-03 00:54:09 +01:00 |
|
Richard Davey
|
08a5b4969a
|
Split the Animation functions up to make them more manageable. Fixed bug in AddFrameAt.
|
2017-05-03 00:31:36 +01:00 |
|
Richard Davey
|
4ad87957bf
|
Added Animation.removeFrame, removeFrameAt and getFrameAt.
|
2017-05-02 23:58:15 +01:00 |
|
Richard Davey
|
ed5eda4bdc
|
Optmized the addFrameAt method.
|
2017-05-02 22:07:08 +01:00 |
|
Felipe Alfonso
|
12d3771c0a
|
Tile Sprite rendering on WebGL
|
2017-05-02 17:57:21 -03:00 |
|
Richard Davey
|
d787bfbf78
|
Added Animation.addFrame and addFrameAt including sequence updating.
|
2017-05-02 19:49:03 +01:00 |
|
Richard Davey
|
1bfec64f2e
|
Animation Manager now has Pause All and Resume All events and handlers, and all child Animations listen for and respect it.
|
2017-05-02 16:49:48 +01:00 |
|
Richard Davey
|
2c9be48a73
|
Add Animation Event + handler.
|
2017-05-02 16:18:58 +01:00 |
|
Richard Davey
|
47c4df66e6
|
Added Remove Animation event and handler.
|
2017-05-02 16:02:49 +01:00 |
|