Commit graph

2186 commits

Author SHA1 Message Date
Pavle Goloskokovic
92ee1bb7e0 Removed fade tween property from destroy method 2018-01-03 20:31:07 +01:00
Pavle Goloskokovic
36f918c26b Removed fade tween property 2018-01-03 20:28:22 +01:00
Richard Davey
176b9c0fed We can move the topOnly check into the update and be done with it 2018-01-03 17:05:51 +00:00
Richard Davey
7695afd1fe Fix #3144 2018-01-03 16:30:51 +00:00
Richard Davey
b85ae018dd Removed rogue log 2018-01-03 15:09:45 +00:00
Richard Davey
98a82e3672 Added Input.setTopOnly and fixed process handling when topOnly is used with over / out events (#3136) 2018-01-03 15:09:06 +00:00
Richard Davey
8db93c4cb2 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-01-03 01:55:15 +00:00
Richard Davey
8334826de0 Working through some topOnly debug tests 2018-01-03 01:55:12 +00:00
Felipe Alfonso
9e9b1491d5 Flip forced added if texture is attachment to render target 2018-01-02 21:00:16 -03:00
Felipe Alfonso
bf2a73cb6a Reset RenderPass creation 2018-01-02 17:27:48 -03:00
Felipe Alfonso
1f4f3da7e0 Added resolution uniform to render pass 2018-01-02 16:55:59 -03:00
Felipe Alfonso
a3384230c9 Fixed Flip issue with RenderPass 2018-01-02 15:58:28 -03:00
Richard Davey
c7803e0cd2 Debugging topOnly events 2017-12-28 15:14:16 +00:00
Richard Davey
fb2c2c75b2 Updated passive and capture states of the input handlers 2017-12-27 23:52:46 +00:00
Pavle Goloskokovic
c328d1ea59 Merge remote-tracking branch 'origin/master' 2017-12-22 15:47:44 +01:00
Pavle Goloskokovic
aad8dea41b Added SoundEvent class to index.js 2017-12-22 15:47:37 +01:00
Pavle Goloskokovic
e36e18977e Dispatching loop event when sound loops 2017-12-22 15:47:15 +01:00
Pavle Goloskokovic
0ac51b879d Added SoundEvent class 2017-12-22 15:46:48 +01:00
Pavle Goloskokovic
97e648bea6 Removed debug logging 2017-12-22 15:46:05 +01:00
Pavle Goloskokovic
c569aabc73 Resetting rate updates on sound loop 2017-12-22 15:45:28 +01:00
Pavle Goloskokovic
5635c04da0 Stopping and removing loop source when stopping and removing main source 2017-12-22 15:42:45 +01:00
Pavle Goloskokovic
c15afd2d29 Setting loopTime to 0 when stopping and resetting loop source 2017-12-22 15:42:09 +01:00
Pavle Goloskokovic
9b1db4257c Setting playTime and startTime properties to loopTime value whe sound loops 2017-12-22 15:40:58 +01:00
Pavle Goloskokovic
c1688ddbfe Setting loopTime to loop source start call when parameter value when creating it 2017-12-22 15:37:36 +01:00
Pavle Goloskokovic
54de230ac4 Added loopTime property to keep track of the time at which the sound loop source should actually start playback based on BaseAudioContext.currentTime value 2017-12-22 15:35:57 +01:00
Pavle Goloskokovic
34d0e4f7a6 Setting loop source to be main source when sound loops and creating next loop source 2017-12-22 15:33:19 +01:00
Pavle Goloskokovic
cd6b6bf574 Using the same current time value for updating source playback rate and adding rate update item to the array 2017-12-22 15:29:56 +01:00
Pavle Goloskokovic
13d891893c Setting correct playback rate to loop source buffer when creating it 2017-12-22 15:27:42 +01:00
Pavle Goloskokovic
39f95cf6b4 Resetting loop source when updating sound playback rate if it is playing 2017-12-22 15:24:25 +01:00
Pavle Goloskokovic
187379ace2 Always topping and removing loop buffer source when setting loop property as it needs to be reset even if setting it to true 2017-12-22 15:21:21 +01:00
Pavle Goloskokovic
4d95cac657 Stopping and removing loop buffer source when setting loop property to false 2017-12-22 15:20:27 +01:00
Pavle Goloskokovic
b9ec8f2dea Added method for stopping and removing loop buffer source 2017-12-22 15:18:35 +01:00
Richard Davey
e2a92ac084 Fix #3131 2017-12-21 23:01:59 +00:00
Pavle Goloskokovic
15db2bac74 Moved logic for calculating loop time into separate method 2017-12-21 17:21:59 +01:00
Pavle Goloskokovic
4f6a665451 Moved loop buffer source creation and starting logic into separate method 2017-12-21 17:19:45 +01:00
Pavle Goloskokovic
46a99af255 Calculating correct value for when parameter for loop buffer source start method 2017-12-21 17:17:10 +01:00
Pavle Goloskokovic
b559985b31 Creating and starting loop buffer source only if sound is currently playing 2017-12-21 17:10:57 +01:00
Pavle Goloskokovic
4538ee9af1 Calculating when, offset and duration parameters for buffer source start method and calling it in loop setter method 2017-12-21 17:08:29 +01:00
Pavle Goloskokovic
1779bcb853 Moved loop source creation logic into loop property setter 2017-12-21 17:04:01 +01:00
Pavle Goloskokovic
8e9cc41b36 Moved sound buffer source creation logic into separate method to be able to reuse it 2017-12-21 17:02:44 +01:00
Pavle Goloskokovic
e612e2eaae Creating loop buffer source if looping is set in config 2017-12-21 16:58:43 +01:00
Pavle Goloskokovic
636275bc85 Added loop audio buffer source field 2017-12-21 16:56:19 +01:00
Pavle Goloskokovic
b2d0c72249 Added condition for handling looping in update method 2017-12-21 16:55:05 +01:00
Pavle Goloskokovic
a766ff9c2c Setting hasLooped flag when sound has ended and is supposed to loop 2017-12-21 16:53:03 +01:00
Pavle Goloskokovic
879e52a735 Added hasLooped property for WebAudioSound class 2017-12-21 16:50:44 +01:00
Pavle Goloskokovic
f19262acd4 Replaced setTargetAtTime calls with setValueAtTime calls 2017-12-18 17:29:01 +01:00
Pavle Goloskokovic
7033e1c9f5 Merge remote-tracking branch 'origin/master' 2017-12-18 17:14:55 +01:00
orblazer
09afe0be34 Fix deprecated WebAudio value change on FX 2017-12-16 02:47:30 +01:00
Felipe Alfonso
3b6f3ef3b3 RenderPass fix 2017-12-15 13:03:55 -03:00
Richard Davey
2c9c220f58 Container render 2017-12-15 04:09:20 +00:00
Richard Davey
b4dcbc428f Backface cull can be enabled per type 2017-12-15 04:08:55 +00:00
Richard Davey
d999151d30 Added in start of the support for a parent transform 2017-12-15 04:08:25 +00:00
Richard Davey
76f27ed706 Added parent, setParent and fixed destroy 2017-12-15 04:08:05 +00:00
Richard Davey
912b318d3e Formating 2017-12-15 04:07:45 +00:00
Richard Davey
8632fe5410 Inlined the depth sort 2017-12-15 04:07:32 +00:00
Richard Davey
61769526d4 Skip children that won't render 2017-12-15 04:07:16 +00:00
Richard Davey
d42aa4cffd Updated Container class and factory 2017-12-15 04:06:50 +00:00
Pavle Goloskokovic
c1ba98be96 Merge remote-tracking branch 'origin/master' 2017-12-14 14:09:26 +01:00
Pavle Goloskokovic
287dc70d61 Simplified rate updates logic in setRate method 2017-12-14 14:09:00 +01:00
Pavle Goloskokovic
06362216d1 Fixed issue with changing rate on a sound with delayed playback 2017-12-14 14:04:05 +01:00
Richard Davey
b279308234 Backface culling support added to tris 2017-12-14 02:29:30 +00:00
Richard Davey
c49f7de3ce Updated to use new ParseObj data format 2017-12-14 02:01:30 +00:00
Richard Davey
4a5f4a853e Brand new obj parser - far more complete, handles tris, quads and polys properly and returns a comprehensive model object 2017-12-14 02:01:16 +00:00
Richard Davey
4db457c464 Added Graphics.fillPoints and the option to specify an endIndex argument to strokePoints 2017-12-14 02:00:36 +00:00
Richard Davey
4320524119 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-12-13 22:08:18 +00:00
Richard Davey
8ec688c597 Removed use of offset props and swapped to bounding rect 2017-12-13 22:08:15 +00:00
Pavle Goloskokovic
0c84f78e9e Merge remote-tracking branch 'origin/master' 2017-12-13 22:51:11 +01:00
Pavle Goloskokovic
7adb101d7e Updating rate updates correctly if delay has not yet elapsed 2017-12-13 22:49:13 +01:00
Pavle Goloskokovic
8ea3dbd6af Removed completed TODO 2017-12-13 22:48:27 +01:00
Pavle Goloskokovic
2126381bdd Updated startTime property description 2017-12-13 22:48:05 +01:00
Pavle Goloskokovic
b21331fb1c Returning difference between playTime and startTime from seek getter if delay has not yet elapsed 2017-12-13 22:47:39 +01:00
Pavle Goloskokovic
e173cac7d5 Ignoring seek setter calls on delayed playing sound if delay has not yet elapsed 2017-12-13 22:46:02 +01:00
Michael Hadley
ca7753e611 v2 -> v3, split lines using splitRegExp property 2017-12-13 15:44:59 -06:00
Pavle Goloskokovic
7ee1f78f18 Ignoring resume calls on delayed playing sound if delay has not yet elapsed 2017-12-13 22:44:59 +01:00
Pavle Goloskokovic
a17ffeb5b9 Ignoring pause calls on delayed playing sound if delay has not yet elapsed 2017-12-13 22:43:42 +01:00
Pavle Goloskokovic
1993aabbf4 Resetting startTime when stopping buffer source 2017-12-13 22:42:16 +01:00
Pavle Goloskokovic
b087a92612 Setting startTime to value when sound should start playing and playTime to correct relative value 2017-12-13 22:41:33 +01:00
Pavle Goloskokovic
d4645313f4 Added startTime property to keep track of the time when the sound actually started playing music 2017-12-13 22:39:24 +01:00
Pavle Goloskokovic
52d2be65f3 Updated playTime property description 2017-12-13 22:36:57 +01:00
Pavle Goloskokovic
ca3a4b9373 Renaming startTime property to playTime 2017-12-13 22:32:34 +01:00
Michael Hadley
be74f40df9 Updating v2 comments to match v3 style 2017-12-13 15:30:43 -06:00
Pavle Goloskokovic
e8617a87a3 Taking delay config setting into account when playing sound source 2017-12-13 22:29:55 +01:00
Michael Hadley
9357b835b4 Jsdoc wrapping methods 2017-12-13 15:28:52 -06:00
Michael Hadley
0415a9bc01 Remove accidental duplicate of GetValue 2017-12-13 15:28:36 -06:00
Pavle Goloskokovic
58da23987c Removing completed TODO 2017-12-13 22:26:54 +01:00
Pavle Goloskokovic
f7ab4ca402 Resetting delay value in resetConfig method 2017-12-13 22:26:32 +01:00
Pavle Goloskokovic
e87fdb71ec Added default delay value to initial sound marker config 2017-12-13 22:25:58 +01:00
Pavle Goloskokovic
7369f04b99 Added default delay value to initial sound config 2017-12-13 22:25:22 +01:00
Michael Hadley
58b00a12e1 Make word wrap functions more pure so they are easier to share with other GOs later 2017-12-13 15:14:16 -06:00
Michael Hadley
d003945a66 v2's PrecalculateWordWrap -> getWrappedText 2017-12-13 15:09:06 -06:00
Michael Hadley
2fe60ffbf9 Add wrapping to Text & ensure context's font stays in sync 2017-12-13 15:08:43 -06:00
Michael Hadley
f6bd7ecb1b Add TextStyle wrap properties & parse with GetValue over GetAdvancedValue 2017-12-13 15:07:37 -06:00
Michael Hadley
0c3f144f88 Port v2 text wrapping functions to Text 2017-12-13 15:04:57 -06:00
Pavle Goloskokovic
7aa519c5e4 Merge remote-tracking branch 'origin/master' 2017-12-12 20:30:18 +01:00
Pavle Goloskokovic
a13f90b4a1 Removed completed TODO 2017-12-12 20:26:11 +01:00
Pavle Goloskokovic
dca07e84fb Setting loop value at the end of applyConfig method 2017-12-12 20:21:42 +01:00
Pavle Goloskokovic
0e5b2594c5 Removing unneeded logic from loop property setter 2017-12-12 20:20:45 +01:00
Pavle Goloskokovic
95abc59e3e Resetting config when looping sound in order to reset any non-zero seek value 2017-12-12 20:18:51 +01:00
Pavle Goloskokovic
bb281605c6 Checking if looping is enabled when sound ends and if it is creating and playing source sound again 2017-12-12 20:17:42 +01:00
Pavle Goloskokovic
1f5d4f2769 Removed createBufferSource method since its logic was used only in one place 2017-12-12 20:13:58 +01:00
Pavle Goloskokovic
67477708b2 Ditching loopSource approach as logic would be too complicated when taking playback rate into account 2017-12-12 20:11:46 +01:00
Pavle Goloskokovic
47522af035 Reordering setting loop value in applyConfig before rate and detune to enable rate and detune to update loop source as well 2017-12-12 20:02:17 +01:00
Pavle Goloskokovic
c06a2bc78c Setting loop source rate in setRate method if looping is enables 2017-12-12 20:00:49 +01:00
Pavle Goloskokovic
dbc4b8b6f2 Renamed createLoopBufferSource to createAndStartLoopBufferSource and added some logic for starting loop source 2017-12-12 20:00:04 +01:00
Pavle Goloskokovic
d13bdfde62 Added createBufferSource to reuse buffer source creation logic 2017-12-12 19:58:44 +01:00
Pavle Goloskokovic
648187295e Added method for creating loop buffer source 2017-12-12 19:56:18 +01:00
Pavle Goloskokovic
d788ed3a44 Stop and remove loopSource in stopAndRemoveBufferSource 2017-12-12 19:52:24 +01:00
Pavle Goloskokovic
bca40391fe If value set to loop property is the same as config value skip any further commands 2017-12-12 19:47:57 +01:00
Pavle Goloskokovic
c8f43e7a5a Added a bit of logic and couple of TODOs to handle loop source when setting loop property value 2017-12-12 19:46:08 +01:00
Pavle Goloskokovic
bcda86c566 Setting config value when setting loop property 2017-12-12 19:44:41 +01:00
Pavle Goloskokovic
48f86abb65 Returning config value when getting loop property 2017-12-12 19:43:21 +01:00
Pavle Goloskokovic
02962f316e Defined loop property for WebAudioSound class 2017-12-12 19:42:21 +01:00
Pavle Goloskokovic
121672d442 Added loopSource field for timed loop sound source 2017-12-12 19:40:36 +01:00
Richard Davey
8d6a868d84 Swapped argument name 2017-12-12 17:02:53 +00:00
Richard Davey
cb9506c00b
Merge pull request #3117 from Twilrom/static
Removing use of reserved keyword 'static'
2017-12-12 17:01:55 +00:00
Felipe Alfonso
1cb3c0c4d4 Fixed tint issue width textured shader 2017-12-10 19:32:15 -03:00
Felipe Alfonso
b71edc2b34 Added support to RenderPass to use untextured shader 2017-12-10 11:03:29 -03:00
Pavle Goloskokovic
4df9bfd503 Merge remote-tracking branch 'origin/master' 2017-12-10 13:18:13 +01:00
Pavle Goloskokovic
429d86ba31 Added TODO for handling removed or destroyed sounds 2017-12-10 13:18:03 +01:00
Pavle Goloskokovic
c9868d5408 Implemented destroy method for WebAudioSound class 2017-12-10 13:17:39 +01:00
Pavle Goloskokovic
594d1512aa Implemented destroy method for BaseSound class 2017-12-10 13:17:17 +01:00
Michael Hadley
cf300ecd4a Comment phrasing fix 2017-12-08 17:08:04 -06:00
Michael Hadley
d563cabadd Improved pointer lock api
Some improvements over v2:
- You can access movementXY on pointer without needing to perform a manual `resetMovement()`
- Fixes bug where `releasePointerLock` would unregister event listeners before a final `pointerLockChange` could be called. Results in mouse.locked not having the right state and a final 'POINTER_LOCK_CHANGE_EVENT' not firing.
2017-12-08 17:05:05 -06:00
Twilrom
8ab43f35d2 Removing use of reserved keyword 'static' 2017-12-08 10:38:13 +01:00
Pavle Goloskokovic
b5e8a60530 Saving seek value only when sound is playing or paused, for consistency 2017-12-07 20:58:54 +01:00
Pavle Goloskokovic
8d161ac06d Returning config value when paused and 0 when stopped when getting seek value 2017-12-07 20:58:07 +01:00
Pavle Goloskokovic
e4ca4d4b75 Updated description for mute property 2017-12-07 20:57:05 +01:00
Pavle Goloskokovic
361ff7ff94 Updated description for volume property 2017-12-07 20:56:51 +01:00
Pavle Goloskokovic
42003ca74c Updated description for seek property 2017-12-07 20:56:34 +01:00
Pavle Goloskokovic
d856a97e98 Reverting to resetting config on every play method call 2017-12-07 20:55:47 +01:00
Pavle Goloskokovic
11d9d5455d Resetting config on stop call 2017-12-07 20:17:38 +01:00
Pavle Goloskokovic
1973781052 Resetting config when calling play method only if current call plays different marker than previous (to enable setting seek before replaying same sound) 2017-12-07 20:17:00 +01:00
Pavle Goloskokovic
75d480ffba Added protected access modifier to overridden applyConfig method 2017-12-07 20:14:58 +01:00
Pavle Goloskokovic
c3107ca629 Setting paused time (seek) before calling stopAndRemoveBufferSource since getCurrentTime depends on startTime value and it gets reset in stopAndRemoveBufferSource method 2017-12-07 20:13:52 +01:00
Pavle Goloskokovic
bf3a0167f9 Merge remote-tracking branch 'origin/master' 2017-12-07 20:11:20 +01:00
Pavle Goloskokovic
039ed52cf2 Resetting startTime value inside of stopAndRemoveBufferSource method to have more consistent sound state 2017-12-07 20:11:09 +01:00
Felipe Alfonso
f5232da4c0 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-12-07 11:58:50 -03:00
Felipe Alfonso
2423b4c5fa Fixed alpha on graphics shader 2017-12-07 11:58:24 -03:00
Richard Davey
71d6f8a085 Added fillMesh and strokeMesh. 2017-12-07 05:31:31 +00:00
Richard Davey
28260cca66 Added stroke and fill support. 2017-12-07 05:31:23 +00:00
Richard Davey
d89b6ba6b6 Added Mesh methods, camera and projection matrix. 2017-12-07 04:52:59 +00:00
Richard Davey
302559f3e1 Fixed order of multiply translation / scaling 2017-12-07 04:52:45 +00:00
Richard Davey
4f8d7bc413 Added new Geom.Mesh class. 2017-12-07 04:52:23 +00:00
Richard Davey
0b84b06e48 ESLint fixes 2017-12-07 04:52:07 +00:00
Richard Davey
3d4b3c1369 Added zero, multiplyLocal, perspectiveLH, yawPitchRoll and setWorldMatrix. 2017-12-07 02:21:16 +00:00
Richard Davey
98eba628a0 hint fix 2017-12-07 02:21:15 +00:00
Richard Davey
7d05addcb5 Added Vector3.transformCoordinates and Vector3.up as well as removing short-hand aliases. 2017-12-07 02:21:14 +00:00
Richard Davey
8b453f4dba Removed short-hand aliases. 2017-12-07 02:21:13 +00:00
Richard Davey
ff3e3d9cc9 New Wavefront OBJ File Loader added 2017-12-07 02:21:13 +00:00
Richard Davey
38cb89cf64 Added new obj cache. 2017-12-07 02:21:12 +00:00