photonstorm
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42cd8bd812
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Added Group.sort, can sort the Group based on any given numeric property (x, y, health), finally you can do depth-sorting :)
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2013-11-07 04:31:37 +00:00 |
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photonstorm
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685054eac5
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Group.callAll now supports nested functions and a context, making it really powerful!
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2013-11-01 17:29:57 +00:00 |
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Webeled
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12148b3159
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More improvements on GameObjectFactory
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2013-10-25 15:42:48 +01:00 |
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Webeled
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ce04ade458
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Lots of JSDocs updates in the gameobjects folder
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2013-10-25 15:22:45 +01:00 |
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photonstorm
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275fa4641e
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Added Text.destroy and BitmapText.destroy.
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2013-10-17 15:40:44 +01:00 |
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Richard Davey
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e8bed83ac3
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Making some major changes to Camera and World.
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2013-10-04 14:41:15 +01:00 |
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Richard Davey
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ca113b85aa
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More docs coming on.
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2013-10-01 16:39:39 +01:00 |
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Richard Davey
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305b12d76b
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Adding docs.
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2013-10-01 15:01:46 +01:00 |
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TheJare
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a4bc69c2f7
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Fix box dimensions in PIXI.BitmapText. Support anchor in Phaser.BitmapText
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2013-09-21 01:03:19 +01:00 |
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Richard Davey
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3c5ea01e09
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1.0.3 release - fixed Text and Bitmap Fonts, Animation documentation and more examples
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2013-09-17 16:50:47 +01:00 |
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Richard Davey
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e2eddc8b24
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Added Full Screen support and tested it. Also added in the BitmapText game object and custom XML loader. Game now sends a pause and resume signal, which the TweenManager listens to and handles correctly.
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2013-09-10 23:51:35 +01:00 |
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