Richard Davey
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3b57593e47
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When calling GameObject.getPostPipeline and passing in a string for the pipeline name it would error with 'Uncaught TypeError: Right-hand side of 'instanceof' is not an object'. This is now handled correctly internally
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2022-11-08 18:10:16 +00:00 |
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Richard Davey
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6bde2f2706
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Merge pull request #6273 from samme/patch-17
Docs: correct example code in FILE_KEY_COMPLETE
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2022-11-08 18:04:22 +00:00 |
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Richard Davey
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ed5759b846
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Improve jsdocs and restrict Tween.updateTo to active Tweens only. Fix #6009
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2022-11-08 18:03:33 +00:00 |
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Richard Davey
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70fff93516
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Reset TD on loop
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2022-11-06 22:00:56 +00:00 |
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Richard Davey
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0bb2b51ec6
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Updated eslint and jsdoc
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2022-11-06 21:37:28 +00:00 |
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Richard Davey
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60bc5ffb7d
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Update CHANGELOG-v3.60.md
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2022-11-03 22:05:21 +00:00 |
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Richard Davey
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d7a15e92a6
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Added activeBuffer and activeTextures check to avoid gl ops
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2022-11-03 22:05:18 +00:00 |
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Richard Davey
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2d81a4a50e
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Reverting to forloop shader
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2022-11-03 22:04:58 +00:00 |
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Richard Davey
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528e32a18a
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Reverting to forloop approach
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2022-11-03 22:04:44 +00:00 |
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Richard Davey
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65e8dcbb6b
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Fix conditional check
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2022-11-03 18:45:11 +00:00 |
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Richard Davey
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4e4218ea73
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Add missing parameter
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2022-11-03 18:45:03 +00:00 |
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Richard Davey
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6724cc6e91
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texture can be a string, or a string in the properties block
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2022-11-03 18:44:54 +00:00 |
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Richard Davey
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2a8250ef60
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Modified return types to 'this'
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2022-11-03 16:03:51 +00:00 |
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Richard Davey
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8ea3e09307
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Removed global functions and tidied up
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2022-11-03 15:22:50 +00:00 |
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Richard Davey
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2ca2bd5535
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Added setStateFromEnd, setStateFromStart, reset and onRepeat
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2022-11-03 15:22:37 +00:00 |
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Richard Davey
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4d4f3aeadc
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reset should return this
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2022-11-03 15:22:10 +00:00 |
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Richard Davey
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755517f80b
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Removed init method - let's just call reset directly
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2022-11-03 15:22:02 +00:00 |
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Richard Davey
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ce1cc86185
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Add isSeeking parameter
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2022-11-03 14:26:38 +00:00 |
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Richard Davey
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1ca43444f4
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Only reset property if seeking
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2022-11-03 14:26:30 +00:00 |
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Richard Davey
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9f0baeaab7
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Update TweenManager.js
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2022-11-03 13:24:51 +00:00 |
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Richard Davey
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b9004eff67
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Made getValue more bullet proof
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2022-11-03 13:24:48 +00:00 |
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Richard Davey
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e921c61b39
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Improved jsdocs and removed this.delta property as we don't need to store it internally
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2022-11-03 13:17:39 +00:00 |
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Richard Davey
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7fedd312d0
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Update CHANGELOG-v3.60.md
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2022-11-03 12:57:02 +00:00 |
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Richard Davey
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36c65618d7
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Safer seek loop
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2022-11-03 12:56:58 +00:00 |
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Richard Davey
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b7a109bd26
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Updated docs to remove frame reference and add clarity
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2022-11-03 12:45:10 +00:00 |
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Richard Davey
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fc007d39ef
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Updated docs and seeking
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2022-11-02 19:00:16 +00:00 |
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Richard Davey
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57a49934af
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Use reset now
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2022-11-02 19:00:08 +00:00 |
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Richard Davey
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a679efe03f
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Use MAX const
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2022-11-02 18:03:07 +00:00 |
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Richard Davey
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2daa8c9853
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New reset and seek methods
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2022-11-02 18:03:01 +00:00 |
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Richard Davey
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9f89de4594
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New reset method that fully resets this TweenData
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2022-11-02 18:02:52 +00:00 |
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Richard Davey
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a7827ba52e
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Use MAX const
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2022-11-02 18:02:28 +00:00 |
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Richard Davey
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3f0a466a8d
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Added MAX const
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2022-11-02 18:02:18 +00:00 |
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Richard Davey
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59b0ca98bf
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Added isInfinite and redid seek handling. Added forward and rewind.
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2022-11-02 13:35:30 +00:00 |
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Richard Davey
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3d9ac51338
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Clamp the progress between 0 and 1
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2022-11-02 13:34:55 +00:00 |
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samme
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0ba6261eff
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Docs: correct example code in FILE_KEY_COMPLETE
AtlasJSONFile type is `atlasjson`
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2022-11-01 20:16:10 -07:00 |
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Richard Davey
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1ace8967cb
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Update CHANGELOG-v3.60.md
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2022-10-31 22:47:16 +00:00 |
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Richard Davey
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3b50fa65d6
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WebGLSnapshot will now flip the pixels in the created Image element if the source was a framebuffer. This means grabbing a snapshot from a Dynamic or Render Texture will now correctly invert the pixels on the y axis for an Image. Grabbing from the game renderer will skip this.
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2022-10-31 22:47:14 +00:00 |
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Richard Davey
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7d594dd49a
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Clarify snapshot docs
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2022-10-31 22:46:44 +00:00 |
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Richard Davey
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474d5219ac
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Update CHANGELOG-v3.60.md
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2022-10-31 22:17:42 +00:00 |
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Richard Davey
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e878cebd16
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Force it to return Color object
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2022-10-31 22:17:39 +00:00 |
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Richard Davey
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22eae26007
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WebRenderer.snapshotFramebuffer and by extension, the snapshot methods in Dynamic Textures and Render Textures, has been updated to ensure that the width and height never exceed the framebuffer dimensions, or it'll cause a runtime error. The method snapshotArea has had this limitation removed as a result, allowing you to snapshot areas that are larger than the Canvas. Fix #5707
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2022-10-31 22:17:27 +00:00 |
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Richard Davey
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49cad2a837
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Update CHANGELOG-v3.60.md
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2022-10-31 18:08:05 +00:00 |
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Richard Davey
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af7ba68a19
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When playing a chained animation, the nextAnim property could get set to undefined which would stop the next animation in the queue from being set. The check now handles all falsey cases. Fix #5852
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2022-10-31 18:08:01 +00:00 |
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Richard Davey
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de3e864c2c
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Update CHANGELOG-v3.60.md
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2022-10-31 18:02:53 +00:00 |
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Richard Davey
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8434d45912
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Animation.stop is always called when a new animation is loaded, regardless if the animation was playing or not and the delayCounter is reset to zero. This stops animations with delays preventing other animations from being started until the delay has expired. Fix #5680
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2022-10-31 18:02:50 +00:00 |
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Richard Davey
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dfc794c339
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Animation.showBeforeDelay is a new optional boolean property you can set when creating, or playing an animation. If the animation has a delay before playback starts this controls if it should still set the first frame immediately, or after the delay has expired (the default).
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2022-10-31 18:01:35 +00:00 |
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Richard Davey
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ba6af3a920
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Conditionally set DEBUG
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2022-10-31 16:17:16 +00:00 |
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Richard Davey
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e618e149e8
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Update InputPlugin.js
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2022-10-28 18:43:40 +01:00 |
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Richard Davey
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4f0029c03c
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Added captureFrame, captureNextFrame, getFps, startCapture and stopCapture methods
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2022-10-28 18:23:24 +01:00 |
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Richard Davey
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4a5f6adfe4
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Enable for debugging
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2022-10-28 18:22:57 +01:00 |
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