photonstorm
af4e3b1cb5
Added optional 'no physics' flags.
2014-11-29 19:40:50 +00:00
photonstorm
8ffd686fe1
Phaser 2.2.0-RC12 Release
2014-11-27 21:33:21 +00:00
photonstorm
aa86d2fbf3
Phaser 2.2.0 RC11 Build files.
2014-11-25 00:48:53 +00:00
photonstorm
ab114cc4a1
The start of TweenData.
2014-11-20 05:26:49 +00:00
photonstorm
60aa21db64
Updated config file.
2014-11-18 09:45:52 +00:00
photonstorm
40c490ce23
Phaser 2.2 Release Candidate 8 (newsletter build)
2014-11-17 14:14:50 +00:00
photonstorm
a8574b42ef
Phaser 2.2 Release Candidate 8
2014-11-17 13:08:53 +00:00
photonstorm
a41226cdad
Phaser 2.2.0 Release Candidate 7.
2014-11-15 20:04:24 +00:00
photonstorm
d8d2ebdb31
Phaser 2.2.0 - Release Candidate 6.
2014-11-14 08:16:55 +00:00
photonstorm
f64bb72a28
Phaser 2.2.0 Release Candidate 5.
2014-11-12 22:49:36 +00:00
photonstorm
e7356fc575
Pixi 2.1.1 merge.
2014-11-12 22:38:51 +00:00
photonstorm
788fc7e00f
Because Texture.js dies without it.
2014-11-11 23:24:51 +00:00
photonstorm
1352b526c7
Merged final Pixi v2.1.0 release.
2014-11-11 23:24:50 +00:00
photonstorm
a4e049ac63
RC3 Build files.
2014-11-11 14:31:31 +00:00
photonstorm
bc5a3287a6
Added DOM.js
2014-11-11 05:56:32 +00:00
photonstorm
dbd2957884
Phaser 2.2.0 RC2 build.
2014-11-11 01:10:47 +00:00
photonstorm
69ec5efc29
Phaser 2.2.0-Release Candidate build.
2014-11-10 01:41:41 +00:00
photonstorm
a74a181074
New build files for RC testing.
2014-11-08 19:26:34 +00:00
photonstorm
88eae3aed0
Build files for testing.
2014-11-08 19:11:28 +00:00
photonstorm
be8499fa49
Moved ts defs to new home.
2014-11-02 23:00:15 +00:00
Clark Stevenson
9445f19414
Update phaser.d.ts
2014-10-30 08:56:24 +00:00
photonstorm
ce32d492af
Phaser.Polygon has been refactored to address some Pixi v2 migration issues (thanks @pnstickne for the original implementation #1267 )
...
Polygon.area is now only calculated when the Polygon points list is modified, rather than on every call.
Phaser.Polygon can now accept the points list in a variety of formats: Arrays of Points, numbers, objects with public x/y properties or any combination of, or as a parameter list (thanks @pnstickne for the original implementation #1267 )
Polygon.contains now correctly calculates the result (thanks @pnstickne @BurnedToast #1267 )
2014-10-29 07:46:56 +00:00
photonstorm
98e6f155de
New build files.
2014-10-28 01:50:25 +00:00
photonstorm
e4ddf316cc
New build files for testing.
2014-10-27 23:31:26 +00:00
photonstorm
d22f2bd89b
Small fix for Text wordWrapping #1247
2014-10-23 16:03:29 +01:00
photonstorm
7557e4ed36
Phaser 2.1.3
2014-10-23 12:34:33 +01:00
photonstorm
b63e9fc8c6
Phaser 2.1.3 build files.
2014-10-23 12:27:34 +01:00
photonstorm
0e2378d276
Phaser 2.1.3 release.
2014-10-22 23:53:32 +01:00
photonstorm
1e1d1b9018
Updated the build manifests.
2014-10-22 23:53:18 +01:00
photonstorm
157d515940
2.1.3 Build.
2014-10-22 22:49:31 +01:00
photonstorm
ae76c90dc1
Phaser 2.1.3 build files.
2014-10-22 22:35:33 +01:00
photonstorm
fbe68e330d
Phaser 2.1.3 build.
2014-10-22 21:42:12 +01:00
photonstorm
73f210257a
Removed duplicate Pixi classes and updated the build manifests to pull-in the correct Pixi Matrix class.
2014-10-22 21:20:38 +01:00
Clark Stevenson
582a86b182
Update phaser.d.ts
...
Includes PIXI 2.0 definitions and previous week of updates. I am apprehensive about the Pixi Mixins but I have been using it on my projects for a good few days and experienced no problems at all.
2014-10-20 10:52:49 +01:00
photonstorm
1377b9454d
Added missing CanvasBuffer.js
2014-10-17 17:38:01 +01:00
photonstorm
94c3989939
Updated the grunt manifests.
2014-10-14 01:10:00 +01:00
photonstorm
0501ca69ae
Merged latest Pixi dev build.
2014-10-13 23:54:22 +01:00
photonstorm
3997a7c372
Time.prevTime is a new property that contains the raw value of the game timer from the previous update.
...
Timer.timeCap has been changed from `1000` to `1 / 60 * 1000` to bring it in line with Time.timeCap.
2014-10-13 16:18:42 +01:00
photonstorm
ac27f12c95
Fixes for Pixi update WebGL UV calls.
2014-10-11 04:18:42 +01:00
photonstorm
321d7b0d06
Added 2.1.2 build files.
2014-10-09 16:16:41 +01:00
photonstorm
506a091257
Sound.allowMultiple allows you to have multiple instances of a single Sound playing at once. This is only useful when running under Web Audio, and we recommend you implement a local pooling system to not flood the sound channels. But it allows for one Sound object to play overlapping times, useful for gun effects and similar ( #1220 )
2014-10-09 14:44:25 +01:00
photonstorm
a2a60f207f
Updated readme and TS defs.
2014-10-09 14:16:24 +01:00
photonstorm
b00866cee9
AnimationManager.name will now return the name
property of the currently playing animation, if any.
2014-10-09 14:06:13 +01:00
Clark Stevenson
90c8ec4edf
Minor Typescript Updates
2014-10-03 21:28:20 +01:00
photonstorm
e0a20cef25
Updated config for Box2D plugin
2014-09-29 21:19:18 +01:00
photonstorm
b0e96a37b9
Added Box2D handler support.
2014-09-29 12:27:28 +01:00
Richard Davey
acba9c4e14
Updated TypeScript defs.
2014-09-29 12:14:02 +01:00
photonstorm
415c7fe578
Added the sourceRect
and maskRect
parameters back into BitmapData.alphaMask
as they were accidentally removed in 2.1 (thanks seejay92)
2014-09-25 15:30:03 +01:00
Clark Stevenson
01bcec97d2
Update phaser.d.ts
...
Small fixes and a few additions
2014-09-25 09:38:38 +01:00
photonstorm
f3fd3ebe0e
Added AudioSprite to the build files.
2014-09-24 06:51:53 +01:00