photonstorm
3012e49937
Text.addColor would incorrectly color the text stroke if set (thanks @llevkin #1893
...
Text.addStrokeColor works in the same way as `Text.addColor` but allows you to define a color stop for the stroke color instead of the fill color.
2015-07-08 12:52:39 +01:00
Richard Davey
86cac2085c
BitmapData.move(x, y) allows you to shift the contents of the BitmapData horizontally and vertically by the given amounts. The image wraps-around the edges of the BitmapData.
...
BitmapData.moveH(distance) allows you to horizontally shift the BitmapData with wrap-around the edges.
BitmapData.moveV(distance) allows you to vertically shift the BitmapData with wrap-around the edges.
2015-07-08 04:26:28 +01:00
Richard Davey
a7e18137d1
Text has a new style property: tabs. This allows you to specify a pixel value (or values) that allows you to space out text that contains tab characters within it. Text.tabs
can be either an integer, in which case all tabs share the same spacing, or an array of pixel values corresponding exactly to the number of tabs per line of text. This allows you to easily align columns of data in a single Text object.
2015-07-08 01:15:31 +01:00
photonstorm
157df30696
Pointer button handling has been given an overhaul. It has the following new boolean properties: leftButton
, rightButton
, middleButton
, backButton
, forwardButton
and eraserButton
. So you can now easily check which buttons are active and build right or middle click support into your games. The Pointer object normalises these properties for you, regardless if they came from a MouseEvent or PointerEvent (thanks @youssefdetovernickr for the idea #1848 )
2015-07-07 16:53:56 +01:00
Clark Stevenson
86c8704cd4
Handful of updates. Fixes #1877 thanks @sanchopancho13
2015-07-07 08:48:20 +01:00
Richard Davey
06658fa1e0
TilemapLayer.resize allows you to resize a TilemapLayer. It will update the internal canvas object and corresponding texture dimensions ( #1881 )
2015-07-07 03:27:28 +01:00
photonstorm
ab092c5c14
Keyboard.addKeys is a practical way to create an object containing user selected hotkeys. For example: addKeys( [Phaser.Keyboard.W, Phaser.Keyboard.S, Phaser.Keyboard.A, Phaser.Keyboard.D], [ 'up', 'down', 'left', 'right' ] );
would return an object containing the properties up
, down
, left
and right
that you could poll just like a Phaser.Key object. (thanks @Mourtz #1857 )
2015-07-02 14:15:06 +01:00
photonstorm
698167a596
Tiled Image Collection support is now available and has been added to the TilemapParser and Tilemap classes (thanks @asyed94 #1879 )
2015-07-02 13:53:02 +01:00
photonstorm
a89d48b9a6
Text.autoRound allows you to control if the text is allowed to render at sub-pixel coordinates or not. Set to true
to round the coordinates, often eliminating anti-aliasing from certain font types ( #1867 )
2015-07-02 13:39:59 +01:00
Clark Stevenson
7ac7501a29
Updated TypeScript Definitions
2015-06-23 21:50:27 +01:00
photonstorm
a69c156526
The Text Bounds is a rectangular region that allows you to align your text within it, regardless of the number of lines of text or position within the world. For example in an 800x600 sized game if you set the textBounds to be 0,0,800,600 and text alignment to 'left' and vertical alignment to 'bottom' then the text will render in the bottom-right hand corner of the game, regardless of the size of font you're using or the number of lines in the text itself.
...
Set the Style properties `boundsAlignH` and `boundsAlignV` or adjust them via the Text setters to change the alignment.
It works by calculating the final position based on the Text.canvas size, which is modified as the text is updated. Some fonts have additional padding around them which you can mitigate by tweaking the Text.padding property.
Setting a textBounds _doesn't_ update the wordWrapWidth, so be aware of the relationship between the two.
Call this method with nothing defined for any of the parameters to reset an existing textBounds.
#1824
2015-06-17 17:18:04 +01:00
photonstorm
8cf28fede7
maxHealth is a new property that Game Objects with the Health component receive and works in combination with the heal
method to ensure a health limit cap.
2015-06-17 02:00:04 +01:00
photonstorm
71cf2064ab
Fixed TS defs and jsdoc for Ninja convertTilemap #1756
2015-06-16 19:10:01 +01:00
photonstorm
ab8c98676e
Sound.resume wouldn't properly restart looped sounds in Chrome after being paused. Phaser now specifically handles the Chrome 42 bug and later fix (thanks @nkovacs #1820 )
2015-06-16 14:28:46 +01:00
Clark Stevenson
ebd624b8e9
Minor Updates
2015-06-13 17:41:28 +01:00
photonstorm
732b80813e
Line.rotate allows you to rotate a line by the given amount around its center point.
2015-06-13 05:20:43 +01:00
photonstorm
9e78cd1d7a
Rectangle.random will return a uniformly distributed random point from anywhere within the rectangle.
2015-06-13 04:18:50 +01:00
photonstorm
77e7b2af9b
Ellipse.random will return a uniformly distributed random point from anywhere within the ellipse.
2015-06-13 03:46:20 +01:00
photonstorm
3daea179fb
Line.random will return a random point from anywhere on the Line segment.
2015-06-13 03:04:02 +01:00
photonstorm
fa469b85e1
Added GameObjectFactory.video url parameter.
2015-06-12 19:20:50 +01:00
photonstorm
7d308a2169
Added loadEvent parameter to Loader.video.
2015-06-12 19:19:43 +01:00
photonstorm
9212c01dae
Returns a random point from anywhere within this circle.
2015-06-12 19:15:56 +01:00
photonstorm
af42f5d4c9
Cache.getJSON has a new parameter: clone
. If set it will return a clone of the object stored in the Cache rather than a reference to it.
2015-06-12 12:16:58 +01:00
photonstorm
681d8679e7
Rectangle.resize allows you to resize a Rectangle to the new given dimensions without altering its position.
2015-06-11 06:01:29 +01:00
photonstorm
5458097006
Renamed createVideoStream to startMediaStream.
...
Refactored Video constructor significantly - you can no longer create a webcam stream from the constructor, as it doesn't give you time to respond to onAccess and onError signals in Firefox. Instead call startMediaStream directly having set-up your signal listeners first.
startMediaStream now has a chance to dispatch the onError signal if the webcam has been blocked entirely by the browser (auto-block or remembered block). autoPlay attribute removed to stop Firefox throwing a "Invalid URI. Load of media resource failed" error.
Tidied up Video.destroy to properly remove video element from the DOM.
2015-06-10 00:59:24 +01:00
Clark Stevenson
a8e2483bcf
Minor Update.
2015-06-02 23:28:28 +01:00
photonstorm
76e2b00c82
Fixed pad jsdoc and ts defs ( #1823 )
2015-06-02 19:53:30 +01:00
Richard Davey
d0386ae493
Merge pull request #1827 from jamesgroat/dev
...
Fix cache.getKeys() definition.
2015-05-30 20:01:16 +01:00
jamesgroat
0e493a7102
Fix cache.getKeys() definition.
2015-05-29 19:20:10 -07:00
Clark Stevenson
aff5d1d2c5
Handful of updates to the definition files.
...
#1812 is fixed. (Note the comments are generated and not updated)
#1803 was fixed previously at some point it seems and required no work
2015-05-25 17:09:22 +01:00
Clark Stevenson
c5396eb39e
2.4.0 Definition Updates.
2015-05-09 02:58:55 +01:00
Clark Stevenson
548e022bc8
Updated typescript package for 2.4.0
2015-04-24 17:16:31 +01:00
Clark Stevenson
d6b597286b
Minor phaser.d.ts the Timer callback methods have optional callbackContexts
2015-04-24 16:02:19 +01:00
Clark Stevenson
c4d4dc4bde
Removed State.math
...
See #1759
2015-04-23 14:52:59 +01:00
Igor Ovsiannikov
207cea6e14
fix(typescript): fix Matrix.fromArray definition
...
Added explicity `void` return type for Matrix.fromArray.
Reason: it has similar function type in pixi.d.ts, and it caused
troubles when using typescript compiler with `--noImplicitAny` flag.
2015-04-13 23:11:43 +03:00
Clark Stevenson
a0a8f34c7b
Update phaser.d.ts
...
Fixes #1729
2015-04-10 12:53:20 +01:00
Ian Suda
0d4bce2101
Fix some errors in the definitions files for Phaser.Group
2015-04-01 15:35:08 -07:00
Clark Stevenson
421ed4a715
Phaser Minor Changes for 2.3.0 RC1 Review
2015-03-24 21:38:30 +00:00
photonstorm
c84f488e31
Fixed typescript def for ResizeCallback #1659 #1680
2015-03-23 08:13:58 +00:00
photonstorm
0868ff696f
Defs update re: #1657
2015-03-18 19:17:42 +00:00
Chad Engler
c458b6e7af
split p2 definitions into its own file
2015-03-18 11:44:11 -07:00
Clark Stevenson
c350d21b0b
Minor Updates
2015-03-03 21:15:11 +00:00
Clark Stevenson
7994427583
Weekly Review
2015-02-24 01:22:13 +00:00
photonstorm
f2bddfdb1a
d.ts updated with new core properties.
2015-02-17 06:01:42 +00:00
photonstorm
8c23bca62d
Sprite.left, Sprite.right, Sprite.top, Sprite.bottom are new properties that contain the totals of the Sprite position and dimensions, adjusted for the anchor.
...
Sprite.offsetX and Sprite.offsetY contain the offsets from the Sprite.x/y coordinates to the top-left of the Sprite, taking anchor into consideration.
2015-02-16 15:47:55 +00:00
Clark Stevenson
2e9728e99f
Updated to 11 Feb 22:30. Make greater use of Union Types.
2015-02-11 22:24:47 +00:00
Richard Davey
2aeafada98
Merge pull request #1558 from vulvulune/ts
...
Update typescript definitions
2015-02-03 20:50:46 +00:00
Richard Davey
9a4af85156
Merge pull request #1544 from belohlavek/master
...
Fixed some properties and parameterers in phaser.d.ts
2015-02-03 20:49:11 +00:00
Richard Davey
6d05752ce5
Merge pull request #1569 from Bilge/patch-2
...
Correct PluginManager.add first parameter.
2015-02-03 20:46:11 +00:00
Richard Davey
c141e8ff01
Merge pull request #1579 from Phaiax/phaserdts-bitmapdata-update
...
phaser.d.ts: BitmapData.update
2015-02-03 20:44:26 +00:00