Commit graph

19 commits

Author SHA1 Message Date
Richard Davey
ed59579220 Pointer now records which camera it used and all events now carry a camera property 2017-07-29 01:55:17 +01:00
photonstorm
db113b58da Exposed the camera responsible for the input event. 2017-07-28 18:22:57 +01:00
photonstorm
c8a1dc32cc Updated drag event. 2017-07-28 18:00:04 +01:00
photonstorm
d2f08f0818 Added 'dropped' property to the DragEnd event. 2017-07-28 00:46:37 +01:00
photonstorm
a2d1f86079 Added DragEnter, DragOver and DragLeave events for drop zones. 2017-07-28 00:29:22 +01:00
photonstorm
98f75599a5 Added Drop Event and handler for it. 2017-07-27 18:24:04 +01:00
photonstorm
b71972fac5 Reverted dragX/Y calc. 2017-07-27 17:56:48 +01:00
photonstorm
228ca47274 Updating drag values. 2017-07-27 17:40:22 +01:00
Richard Davey
795fa5f5cb Merging in the draggable input handler 2017-07-27 03:40:58 +01:00
Richard Davey
aac61e5b57 Removed button property from event, get it from the Pointer instead 2017-07-25 12:34:06 +01:00
Richard Davey
1b4e53d06f Exposed buttons event property. 2017-07-25 04:53:23 +01:00
Richard Davey
e17118c1aa Tidying up after refactor.
Everything working properly and faster than before. Swapped InteractiveObject for a class to help internal optimisation.
2017-07-25 04:10:50 +01:00
Richard Davey
320a0b893d Preparing to normalize game object data 2017-07-25 02:47:26 +01:00
Richard Davey
466b0b11ca Fixed argument 2017-07-24 23:54:28 +01:00
Richard Davey
4c2df65cff Large refactoring of the Input Manager
Split events out into Game Object and global Pointer ones. Removed redundant topOnly checks (as the source array is already filtered), removing use of 'childOn' functions. Normalizing event data.
2017-07-24 23:47:55 +01:00
photonstorm
f81856a75c Updated drag handlers. 2017-07-24 14:10:42 +01:00
photonstorm
1cc79a3b23 Added onMove callback and event. Added processMove handler. 2017-07-21 13:59:22 +01:00
Richard Davey
7992dfd569 Refactored to support multi pointers per IO and topOnly 2017-07-21 03:39:55 +01:00
photonstorm
c6a2edd855 Refactored Input Manager as it was getting too large for a single file class. Split up into Scene and Global Managers, broke all functions off into single files and started work on the new multi-pointer flow. 2017-07-20 17:10:12 +01:00