Richard Davey
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8484f33c18
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Handle invalid shader keys gracefully
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2019-04-30 19:56:03 +01:00 |
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Richard Davey
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272fbfcd7a
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Improved jsdocs, finished splitting up render process
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2019-04-30 19:43:50 +01:00 |
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Richard Davey
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38d8ae7d68
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Uniforms properly applied
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2019-04-30 19:11:29 +01:00 |
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Richard Davey
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e5d944b977
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Updating Shader Game Object to use new Shader class
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2019-04-30 17:11:55 +01:00 |
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Richard Davey
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3c655bff3e
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Improved jsdocs
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2019-04-30 11:08:34 +01:00 |
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Richard Davey
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14ae8ecf19
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Added NOOP
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2019-04-29 17:14:05 +01:00 |
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Richard Davey
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e07248a403
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Use proper elapsed time for the shader
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2019-04-26 19:13:45 +01:00 |
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Richard Davey
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8620e2303d
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Added setPointer
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2019-04-26 00:56:53 +01:00 |
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Richard Davey
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4d16f21c20
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re-init uniforms if setShader
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2019-04-25 17:13:31 +01:00 |
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Richard Davey
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2c4d0d9fd3
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Uniforms are now synced properly and attribute is hard coded
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2019-04-25 16:57:12 +01:00 |
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Richard Davey
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d849031195
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Y oh Y :)
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2019-04-25 15:08:32 +01:00 |
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Richard Davey
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a0ef6e9d1b
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Added default shader
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2019-04-25 15:07:46 +01:00 |
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Richard Davey
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27d6bd544f
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Drop the modelMatrix, it's not needed for this GO. Also only change vertexView elements that need changing.
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2019-04-25 14:21:33 +01:00 |
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Richard Davey
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5449f7b51d
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Skip blendMode and add setShader method
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2019-04-25 14:03:50 +01:00 |
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Richard Davey
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f37a61de27
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Shader now using viewLoad2D instead and accounting for origin
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2019-04-25 12:12:49 +01:00 |
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Richard Davey
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ba8d1adbbb
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Removing use of Shader pipeline
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2019-04-25 11:30:23 +01:00 |
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Richard Davey
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7d74425491
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Added new Shader Game Object
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2019-04-25 03:15:51 +01:00 |
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