Commit graph

514 commits

Author SHA1 Message Date
Christen Lofland
e52f1738ef Fix Issue #6301 causing tilemap collisions to fail. 2022-11-30 15:28:59 -06:00
Richard Davey
14ddd29fbd Fixed TS errors 2022-11-30 15:06:52 +00:00
Richard Davey
c0a072b37d Update GetTileCorners.js 2022-11-28 18:34:20 +00:00
Richard Davey
7f8a4eebf4 Update GetTileCorners.js 2022-11-28 18:33:36 +00:00
Richard Davey
91c731d609 Update GetTileCornersFunction.js 2022-11-28 18:32:06 +00:00
Richard Davey
4253db9a08 The Tilemap and TilemapLayer classes have a new method getTileCorners. This method will return an array of Vector2s with each entry corresponding to the corners of the requested tile, in world space. This currently works for Orthographic and Hexagonal tilemaps. 2022-11-28 18:31:20 +00:00
Richard Davey
f2aa880797 Update HexagonalTileToWorldXY.js 2022-11-28 18:16:01 +00:00
Richard Davey
3676881d57 Added comments 2022-11-28 17:34:18 +00:00
Richard Davey
f3e90518e5 Removed the HexagonalTileToWorldY function as it cannot work without an X coordinate. Use HexagonalTileToWorldXY instead. 2022-11-28 17:34:11 +00:00
Richard Davey
31ea1dc6da Recoded the point conversion math in the HexagonalTileToWorldXY function as it was incorrect. Now returns world coordinates correctly. 2022-11-28 17:33:48 +00:00
Richard Davey
e760178365 Tile.copy will now use the DeepCopy function to copy the Tile.properties object, as otherwise it just gets copied by reference. 2022-11-28 13:35:15 +00:00
Richard Davey
27bbf9b2f5 Tilemap.copy would error if you copied a block of tiles over itself, even partially, as it tried to copy already replaced tiles as part of the function. It will now copy correctly, regardless of source or destination areas. Fix #6188 2022-11-28 13:35:04 +00:00
Richard Davey
18b25d5bc1 Update GetTilesWithin.js 2022-11-28 13:34:57 +00:00
Richard Davey
949852d8d5 Recoded the point conversion math in the HexagonalWorldToTileXY function as it was incorrect. Now detects any dimension hexagon correctly. Fix #5608 2022-11-24 23:31:49 +00:00
Richard Davey
5139d22814 Added debug code commented out 2022-11-24 23:11:11 +00:00
Richard Davey
84ef41f470 Fixed math for any layer scale 2022-11-24 23:11:01 +00:00
Richard Davey
ddd4eeaa53 Now works - time to tidy up 2022-11-24 21:29:58 +00:00
Richard Davey
d570b9b26b Debugging hex coords 2022-11-24 18:54:17 +00:00
Richard Davey
c4b9dbc260 Added staggerAxis and staggerIndex 2022-11-24 18:54:10 +00:00
Richard Davey
b065452cc4 Debugging 2022-11-24 13:44:52 +00:00
Richard Davey
4bf7e1978f WorldToTileXY now does all the calculations and X and Y just call it. 2022-11-24 12:51:18 +00:00
Richard Davey
36bbc88995 Removed HexagonalWorldToTileY as it cannot work without an X value 2022-11-24 12:41:42 +00:00
Richard Davey
cf657f4fc7 Calling Tilemap.worldToTileX or worldToTileY on a Isometric or Hexagonal Tilemap will now always return null instead of doing nothing, as you cannot convert to a tile index using just one coordinate for these map types, you should use worldToTileXY instead. 2022-11-24 00:42:13 +00:00
Richard Davey
c8b40de29c Improved jsdocs 2022-11-24 00:41:55 +00:00
Richard Davey
6aa193c21b Added new getIsoTileAtWorldXY method. 2022-11-24 00:27:01 +00:00
Richard Davey
25bc5dec90 Fixed world to isometric conversion and added optional base origin property.
Fix #5781
2022-11-24 00:26:40 +00:00
Richard Davey
ce12d63d01 The Tilemap.destroyLayer method would throw an error "TypeError: layer.destroy is not a function". It now correctly destroys the TilemapLayer. Fix #6268 2022-11-17 14:34:46 +00:00
Richard Davey
759599e4d1 MapData and ObjectLayer will now enforce that the Tilemap.objects property is always an array. Sometimes Tiled willl set it to be a blank object in the JSON data. This fix makes sure it is always an array. Fix #6139 2022-11-17 14:28:23 +00:00
Richard Davey
05845c6ee0 The ParseJSONTiled function will now run a DeepCopy on the source Tiled JSON, which prevents object mutation, fixing an issue where Tiled Object Layer names would be duplicated if used across multiple Tilemap instances. Fix #6212 2022-11-17 14:17:58 +00:00
Richard Davey
06b1adca14 Lint fix 2022-09-20 22:23:09 +01:00
samme
cfb92c6957 Give TilemapLayer origin (0, 0) 2022-09-19 08:33:33 -07:00
Richard Davey
bdbadd1339 Update CreateGroupLayer.js 2022-09-12 20:17:11 +01:00
Richard Davey
03842535c3 TilemapLayer.setTint is a new method that allows you to set the tint color of all tiles in the given area, optionally based on the filtering search options. This is a WebGL only feature. 2022-05-24 18:27:33 +01:00
Richard Davey
4e391fa6ab
Merge pull request #6108 from samme/feature/TilemapLayer-mask
Add Mask component to TilemapLayer
2022-05-16 15:58:47 +01:00
samme
b6171f6e43 Add Mask component to TilemapLayer 2022-05-10 10:37:45 -07:00
Richard Davey
a4d8e87095 Fixed lint errors 2022-05-10 17:06:53 +01:00
Richard Davey
d8947e84b0
Merge pull request #6081 from adamazmil/iso-map
Fixes getTop for creating MatterTileBody for isometric tiles
2022-05-09 17:09:08 +01:00
Richard Davey
919fa39faa
Merge pull request #6067 from TJ09/commonjs-import-change
Don't reassign the return values from require()
2022-05-09 16:49:58 +01:00
samme
b60761a706 Fix the GetTilesWithinShape() area
Fixes #5640
2022-05-06 09:54:50 -07:00
Adam Azmil
902b916dd1 Fixes getTop for creating MatterTileBody for isometric tiles 2022-04-19 16:43:28 +08:00
T.J. L
ff4ef2872b Don't overwrite the return values from require() 2022-04-02 01:49:19 -07:00
samme
7f37d52ba9 Docs: add CreateFromObjectsClassTypeConstructor 2022-03-30 11:05:27 -07:00
Richard Davey
59fbcc5ca3 Updated copyright year 2022-02-28 14:29:51 +00:00
Richard Davey
58f09aa006 Update Tile.js 2022-02-22 13:51:03 +00:00
Richard Davey
a4308cfa3a Skips Canvas drawImage calls if invalid frame sizes given. Fix #5951 2022-02-03 16:44:24 +00:00
Richard Davey
476ed38e33 Removed deprecated functions 2021-12-07 17:30:56 +00:00
Richard Davey
6b7a000975 Fix eslint 2021-12-07 17:30:56 +00:00
samme
2ebbb970a5 Shorten the 'Valid tilelayer' warning 2021-11-22 08:47:56 -08:00
samme
15b62e1756 Docs: fix types in Phaser.Tilemaps.ObjectHelper#setFromJSON 2021-10-13 15:58:32 -07:00
kainage
369bf06b8e Fix WebGL Tilemap Layer Rendering
* A typo was blowing up rendering the tilemaps all together
* FIx the X coord not being calculated correctly in the `batchTexture` call
2021-10-06 22:01:12 -07:00