Richard Davey
|
d2e2e86ef1
|
Updated accessor
|
2020-11-23 16:22:11 +00:00 |
|
Richard Davey
|
ec5da6930c
|
Added post pipeline support to all Game Objects
|
2020-11-23 16:17:13 +00:00 |
|
Richard Davey
|
6af80708d0
|
Fixed all of the Shape WebGL rendering issues
|
2020-11-03 11:22:30 +00:00 |
|
Richard Davey
|
4ba2b0eb7b
|
All swapped to using renderer matrices to make pipelines smaller
|
2020-10-28 16:52:59 +00:00 |
|
Richard Davey
|
6a966e3f3b
|
Removed interpolationPercentage parameter from all render methods, as it has never been used.
|
2020-09-14 15:33:58 +01:00 |
|
Richard Davey
|
8d25510b61
|
GameObjects.GetCalcMatrix is a new function that is used to calculate the transformed Game Object matrix, based on the given Game Object, Camera and Parent. This function is now used by the following Game Objects: BitmapText (Static and Dynamic), Graphics , Mesh , Rope , Shader , Arc , Curve , Ellipse , Grid , IsoBox , IsoTriangle , Line , Polygon , Rectangle , Star and Triangle . This dramatically reduces the amount of duplicate code across the API.
|
2020-09-14 15:01:40 +01:00 |
|
Richard Davey
|
d198818d80
|
Game Objects now call the new Pipeline Manager methods directly
|
2020-09-09 13:05:18 +01:00 |
|
Richard Davey
|
ff65e69cd1
|
Changed copyright date to 2020
|
2020-01-15 12:07:09 +00:00 |
|
Richard Davey
|
c91ed91ce3
|
License link update
|
2019-05-10 16:15:04 +01:00 |
|
Richard Davey
|
aa341854c7
|
Happy New Year
|
2019-01-15 16:20:22 +00:00 |
|
Richard Davey
|
a0d3137f76
|
Shapes and Graphics now set textures correctly (after batch texture changes)
|
2018-10-12 15:09:21 +01:00 |
|
Richard Davey
|
00518eca39
|
Fixed geom references
|
2018-09-12 16:58:32 +01:00 |
|
Richard Davey
|
855e6babeb
|
Lines use strokeColor only
|
2018-09-11 13:50:43 +01:00 |
|
Richard Davey
|
266f993f62
|
Added Line Shape
|
2018-09-07 12:43:49 +01:00 |
|