Richard Davey
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c2f78fe025
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Determines if the two objects (either Rectangles or Rectangle-like) have the same width and height values under strict equality.
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2018-10-08 17:02:27 +01:00 |
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Richard Davey
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e36356eeb7
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Added ScaleManager consts
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2018-10-08 17:01:26 +01:00 |
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Richard Davey
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51c5c9014f
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Moved to new location
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2018-10-08 15:23:56 +01:00 |
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Richard Davey
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51b36573aa
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Preparing for ScaleManager move
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2018-10-08 15:23:20 +01:00 |
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Richard Davey
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b7d520b8cc
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Merging in ScaleManager
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2018-10-08 15:23:10 +01:00 |
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Richard Davey
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8994d8f13e
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CameraManager.remove has a new argument runDestroy which, if set, will automatically call Camera.destroy on the Cameras removed from the Camera Manager.
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2018-10-05 18:30:00 +01:00 |
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Richard Davey
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31109422b6
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Made docs even more explicit. Close #4084
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2018-10-05 16:39:42 +01:00 |
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Richard Davey
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4d13702c33
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The Particle Emitter Manager has been given a NOOP method called setBlendMode to stop warnings from being thrown if you added an emitter to a Container in the Canvas renderer. Fix #4083
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2018-10-05 16:31:43 +01:00 |
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Richard Davey
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0f929bf0cc
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TileSprites that were set to be interactive before they had rendered once wouldn't receive a valid input hit area, causing input to fail. They now define their size immediately, allowing them to be made interactive without having rendered. Fix #4085
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2018-10-05 16:27:42 +01:00 |
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Richard Davey
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2a1ea30cb7
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Typos
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2018-10-03 22:07:41 +01:00 |
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Richard Davey
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5b6f9a3876
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Adding Spine runtimes for testing potential plugin
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2018-10-02 16:59:36 +01:00 |
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Richard Davey
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66445c9fb1
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If you set pixelArt to true in your game config (or antialias to false) then TileSprites will now respect this when using the Canvas Renderer and disable smoothing on the internal fill canvas.
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2018-10-02 13:30:45 +01:00 |
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Richard Davey
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e48d6bfb01
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If you pass zero as the width or height when creating a TileSprite it will now use the dimensions of the texture frame as the size of the TileSprite. Fix #4073
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2018-10-02 13:13:51 +01:00 |
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Richard Davey
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1b85512de2
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Fixed a bug in the canvas rendering of both the Static and Dynamic Tilemap Layers where the camera matrix was being multiplied twice with the layer, causing the scale and placement to be off
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2018-10-02 12:51:02 +01:00 |
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Richard Davey
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e4c38215cd
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The RequestAnimationFrame.step and stepTimeout functions have been updated so that the new Frame is requested from raf before the main game step is called. This allows you to now stop the raf callback from within the game update or render loop. Fix #3952
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2018-10-02 11:33:05 +01:00 |
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Richard Davey
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143957d24a
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You can now set the maxLights value in the Game Config, which controls the total number of lights the Light2D shader can render in a single pass. The default is 10. Be careful about pushing this too far. More lights = less performance. Close #4081
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2018-10-02 11:09:58 +01:00 |
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Richard Davey
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5bdf9aa21b
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WebGLRenderer.deleteTexture will check to see if the texture it is being asked to delete is the currently bound texture or not. If it is, it'll set the blank texture to be bound after deletion. This should stop RENDER WARNING: there is no texture bound to the unit 0 errors if you destroy a Game Object, such as Text or TileSprite, from an async or timed process
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2018-10-01 16:32:42 +01:00 |
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Richard Davey
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ad2ef6a742
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Preparing for 3.15 dev
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2018-10-01 15:31:08 +01:00 |
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Richard Davey
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a595ab0606
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Updated CDN links
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2018-10-01 14:55:58 +01:00 |
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Richard Davey
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c6faa7c8a7
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3.14 Release
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2018-10-01 14:44:42 +01:00 |
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Richard Davey
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099489e26d
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Added missing class desc
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2018-10-01 14:44:30 +01:00 |
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Richard Davey
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b3f3f6a9b5
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If a Game instance is destroyed without using the removeCanvas argument, it would throw exceptions in the MouseManager after the destroy process has run, as the event listeners were not unbound. They're not unbound, regardless of if the parent canvas is removed or not. Fix #4015
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2018-10-01 12:55:54 +01:00 |
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Richard Davey
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faaadb357e
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Completed Actions jsdocs
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2018-10-01 12:01:59 +01:00 |
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Richard Davey
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e297b3272e
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Added hundreds of new jsdoc descriptions
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2018-10-01 11:35:01 +01:00 |
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Richard Davey
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ec6715ba8b
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Fixed a bug where the gl scissor wasn't being reset during a renderer resize, causing it to appear as if the canvas didn't resize properly when autoResize was set to true in the game config. Fix #4066
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2018-10-01 10:38:39 +01:00 |
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samme
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ced7c82c42
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Fix null game.context after WebGLRenderer init
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2018-09-30 12:45:26 -07:00 |
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samme
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69ff71e0bd
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Add description for PhysicsGroupDefaults.setEnable
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2018-09-29 14:09:05 -07:00 |
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samme
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5f4f5e6cfc
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Merge branch 'master' into feature/arcade-group-config-enable
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2018-09-29 14:07:09 -07:00 |
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Richard Davey
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56c26cfd18
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Updated log
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2018-09-29 11:21:48 +01:00 |
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Richard Davey
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3c4e6cda80
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Arcade Physics shutdown will check to see if the world instance still exists and only try removing it if so. This prevents errors when stopping a world and then destroying it at a later date.
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2018-09-29 11:21:41 +01:00 |
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Richard Davey
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8b5d0a3af1
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Text.setFont , Text.setFontFamily , Text.setFontStyle and Text.setStroke will no longer re-measure the parent Text object if their values have not changed.
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2018-09-29 11:21:31 +01:00 |
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Richard Davey
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38cacfd9f7
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Added new jsdocs
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2018-09-28 16:37:55 +01:00 |
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Richard Davey
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b687f051e9
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Added new jsdocs
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2018-09-28 15:00:55 +01:00 |
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Richard Davey
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c16ea9b93d
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Completed DynamicTilemapLayer jsdocs
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2018-09-28 14:46:31 +01:00 |
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Richard Davey
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5115847791
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Finished all the Tilemap component descriptions
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2018-09-28 14:32:36 +01:00 |
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Richard Davey
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43067aa30e
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Completed Tilemap class docs
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2018-09-28 14:02:12 +01:00 |
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Richard Davey
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99ba77c29d
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Added jsdocs.
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2018-09-28 12:45:01 +01:00 |
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Richard Davey
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3aef1e8a65
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Set.size will now only set the new size if the value is smaller than the current size, truncating the Set in the process. Values larger than the current size are ignored.
Plus added jsdocs.
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2018-09-28 12:44:55 +01:00 |
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Richard Davey
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c237209bb8
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Added new jsdocs
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2018-09-28 12:19:21 +01:00 |
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Richard Davey
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be5b325fa1
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Merge pull request #4072 from samme/docs/GameConfig
GameConfig docs
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2018-09-28 11:08:24 +01:00 |
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Richard Davey
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314e5a496a
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Merge pull request #4063 from samme/docs/arcade-physics-2
Arcade Physics docs
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2018-09-28 11:08:04 +01:00 |
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Richard Davey
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37076516e2
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Merge branch 'master' into docs/arcade-physics-2
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2018-09-28 11:07:44 +01:00 |
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Richard Davey
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5a4d1e53c1
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-09-28 11:04:27 +01:00 |
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Richard Davey
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818a28073f
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Added jsdocs
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2018-09-28 11:04:19 +01:00 |
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Richard Davey
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534814adb0
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Merge pull request #4065 from rgk/patch-4
Matter.js Force Component Docs
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2018-09-28 11:03:34 +01:00 |
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Richard Davey
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24fdcb5ffd
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New docs
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2018-09-28 10:32:58 +01:00 |
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samme
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eaec923245
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GameConfig docs
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2018-09-27 15:37:54 -07:00 |
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Richard Davey
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3944e580cc
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Fixed an error in the batchSprite methods in the Canvas and WebGL Renderers that would incorrectly set the frame dimensions on Sprites with the crop component. This was particularly noticeable on Sprites with trimmed animation frames
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2018-09-27 16:49:52 +01:00 |
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Richard Davey
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5ad4c8dc2b
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All of the Animation Events now pass the Game Object as the final argument, this includes animationstart , animationrestart , animationrepeat , animationupdate and animationcomplete .
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2018-09-27 15:55:16 +01:00 |
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Richard Davey
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82ddc031c7
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Added new batch of jsdocs
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2018-09-27 15:29:32 +01:00 |
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