Richard Davey
|
e77dba402c
|
Beta warning added.
|
2013-09-24 16:02:58 +01:00 |
|
Richard Davey
|
51049128f5
|
Collision fixes for testing
|
2013-09-23 22:23:17 +01:00 |
|
Richard Davey
|
093bf8343d
|
Graphics fixes and other changes
|
2013-09-22 22:55:34 +01:00 |
|
Richard Davey
|
47834ad478
|
Fixed issue in FrameData.getFrameIndexes where the input array was being ignored.
|
2013-09-18 14:02:31 +01:00 |
|
Richard Davey
|
d9a49797c4
|
1.0.4 release
|
2013-09-18 06:34:56 +01:00 |
|
Richard Davey
|
3c5ea01e09
|
1.0.3 release - fixed Text and Bitmap Fonts, Animation documentation and more examples
|
2013-09-17 16:50:47 +01:00 |
|
Richard Davey
|
e3869ff3ac
|
* Fixed a bug in the AnimationManager where useNumericIndex was always set to true
* Added in lots of Particle examples
* Added in the start of a Breakout game
* Added in the start of a Platformer game
|
2013-09-16 01:52:15 +01:00 |
|
Richard Davey
|
f069107e55
|
1.0.1 release - fixes issues in tile map collision, additional Animation stop checks and updated package license.
|
2013-09-15 03:58:38 +01:00 |
|
Richard Davey
|
9f687b4f8a
|
Adding Type support for collision checks.
|
2013-09-12 21:54:41 +01:00 |
|
Richard Davey
|
9b6c819e0e
|
Input Component done and new Button object done and included. Also finished the build script.
|
2013-09-09 00:30:44 +01:00 |
|
Richard Davey
|
6bf7bab917
|
Fixed some errors in Rectangle and more Pixi hooks added, now creating the Stage properly and rendering sprites.
|
2013-08-29 19:20:04 +01:00 |
|
Richard Davey
|
4bbcc380c5
|
State handling done. Refactored the Game constructor a LOT. Now works from within closures, outside of them, with Phaser.State objects or normal Objects with the right functions inside. Also fixed some small bugs in PluginManager and various scope issues with RAF.
|
2013-08-29 07:06:16 +01:00 |
|
Richard Davey
|
09def364c3
|
Farewell TypeScript, see you on the other side.
|
2013-08-28 07:02:57 +01:00 |
|