photonstorm
2fc5c89c1e
Preparing to extend the Loader to handle script loading.
2013-11-26 17:14:21 +00:00
Richard Davey
e8646def64
Merge pull request #231 from jcd-as/dev
...
update the collision hulls in sprite->sprite separations (in addition to...
2013-11-26 03:54:40 -08:00
photonstorm
141337bed9
Heavily optimised PixiShader.
2013-11-26 05:13:56 +00:00
Josh Shepard (jcs)
f4688241d2
update the collision hulls in sprite->sprite separations (in addition to sprite->tile separations)
2013-11-25 20:58:39 -08:00
photonstorm
86584a636c
Added new Phaser.HEADLESS render mode (doesn't output anything).
2013-11-25 14:53:30 +00:00
photonstorm
06a17b4b26
Fixed an issue in Text. Fixed the background color issue with Canvas games. Updated the Examples viewer so the side-by-side focuses the iframe now. Added new "Extend Group" example.
2013-11-25 13:12:03 +00:00
photonstorm
299115ca5d
The entire Phaser library has been updated to match the new JSHint configuration.
2013-11-25 04:40:04 +00:00
photonstorm
13a2cc2feb
Updating all files to adhere to the JSHint settings and fixing lots of documentation errors on the way.
2013-11-25 03:13:04 +00:00
Richard Davey
373b97648d
Documentation updates
2013-11-24 23:52:31 +00:00
photonstorm
a876fdd2b6
README update, Loader audio path fix and Tween.isRunning fix.
2013-11-24 13:16:55 +00:00
Richard Davey
cbd9b77327
Merge pull request #218 from TheJare/dev
...
Fix normalizeAngle and wrapAngle (again?)
2013-11-24 05:09:06 -08:00
photonstorm
d30e2974c4
Updated JSHint configuration, README and started working through source files against JSHint.
2013-11-24 12:51:20 +00:00
photonstorm
155c863d69
New Timer class and scale event updates.
2013-11-24 11:04:58 +00:00
TheJare
8015194daa
Fix normalizeAngle and wrapAngle (again?)
2013-11-23 02:58:02 +01:00
photonstorm
b286093093
Opps forgot to fix a rogue filter which caused the lib to crash.
2013-11-21 05:31:23 +00:00
photonstorm
496639ff25
Added Phaser.Filter and started moving the shaders over into their own filter classes, so they won't all get bundled in unless needed.
2013-11-21 05:00:07 +00:00
Richard Davey
e32c127a97
Merge pull request #212 from TheJare/dev
...
Fixes to Math and Loader
2013-11-20 04:51:25 -08:00
Richard Davey
ca297318f0
Merge pull request #211 from cocoademon/fix_skip_children
...
Fix a silly mistake in skip preupdate/update for PIXI objects
2013-11-20 04:50:34 -08:00
photonstorm
93fcb7acbf
Loads more shaders and some fixes and enhancements to PixiShader
2013-11-20 04:04:48 +00:00
photonstorm
e620c99479
ShaderToy convertor up and working, lots of shaders being turned into Pixi filters :)
2013-11-20 02:28:28 +00:00
TheJare
f115a2dbf8
Remove references to GameMath, it's just Math now
...
Throw exceptions if wrong format given to tilemap or textureatlas. Previously, old onload remained active and error happened in the wrong (and hard to diagnose) place.
2013-11-20 00:12:37 +01:00
Cameron Foale
9b6bfa5f37
Fix a silly mistake in skip preupdate/update for PIXI objects
2013-11-20 09:45:27 +11:00
Cameron Foale
7ef5ab8c98
Skip preupdate/update for PIXI hierarchies in which an ancestor doesn't exist
2013-11-19 16:29:02 +11:00
photonstorm
b63bd14172
ScaleMode fix, BitmapData change and Device updates.
2013-11-18 20:27:40 +00:00
photonstorm
a5f2d65d23
Fixing a few more Pixi issues.
2013-11-17 12:31:57 +00:00
photonstorm
7ad4164e3a
Expanding BitmapData
2013-11-17 04:33:16 +00:00
Richard Davey
ba6863bdf5
bmd tweaks
2013-11-17 00:55:28 +00:00
photonstorm
38bd00b4ed
ArcadePhysics.separateTile wasn't returning the value, so the custom process callback wasn't getting called (thanks flameiguana)
2013-11-16 13:47:12 +00:00
photonstorm
83cacb93a0
More updates to BitmapData.
2013-11-15 20:40:55 +00:00
Richard Davey
ebe441666c
BitmapData object added
2013-11-13 20:57:09 +00:00
Richard Davey
6a24d6116b
Lots of renderTexture updates and examples added
2013-11-13 06:49:24 +00:00
Richard Davey
e4faa34908
Merge pull request #188 from Izzimach/izz
...
Switched Tilemap to use user-specified layer.
2013-11-12 16:33:43 -08:00
Richard Davey
71b08cafbd
Merge pull request #184 from crazysam/dev
...
Implementing PluginManager.remove, added PluginManager.removeAll
2013-11-12 16:32:43 -08:00
Richard Davey
9dc7c73135
Merge pull request #181 from jcd-as/dev
...
Added scrollFactorX/scrollFactorY to TilemapLayers
2013-11-12 16:31:51 -08:00
Richard Davey
e271f69527
Merge pull request #170 from beeglebug/selectors
...
Phaser.Game parent can now be a HTMLElement
2013-11-12 16:26:42 -08:00
photonstorm
46cf024a35
filter test updates
2013-11-09 02:16:52 +00:00
Izzimach
1d20c07ed9
Merge remote-tracking branch 'origin/dev' into izz
2013-11-08 12:04:24 -07:00
Izzimach
18a07f7a88
Switched Tilemap to use user-specified layer.
...
Tilemap was using the current layer even if a layer was specified as a
parameter in getTile/setTile. Changed it to use the user layer if one is
specified.
2013-11-08 11:40:07 -07:00
Samuel Batista
084c4239e5
Implementing PluginManager.remove function, added PluginManager.removeAll function.
2013-11-08 01:11:36 -05:00
Josh Shepard
b35da01cfc
Added scrollFactorX/scrollFactorY to TilemapLayers - controls rate of movement of layers as a factor of camera position
2013-11-07 10:44:04 -08:00
photonstorm
3f99b691c9
Added in a Group.sort demo, also updated the documentation and build files.
2013-11-07 06:10:15 +00:00
photonstorm
42cd8bd812
Added Group.sort, can sort the Group based on any given numeric property (x, y, health), finally you can do depth-sorting :)
2013-11-07 04:31:37 +00:00
photonstorm
789f0bb0a1
Fixing up Group.sort
2013-11-06 17:43:01 +00:00
photonstorm
dfb22f1044
Tracked down an evil bug in Group.swap that caused the linked list to get corrupted in an upward (B to A) neighbour swap.
2013-11-06 16:46:21 +00:00
photonstorm
8b793cd8d7
Updated to latest version of Pixi.js. Lovely new WebGL filters now working happily :)
2013-11-06 04:51:23 +00:00
photonstorm
94d9fa6e77
Tidying up some docs.
2013-11-05 21:44:39 +00:00
Román Jiménez
35dd98c72f
Added some docstring to the Polygon class
2013-11-05 20:31:33 +01:00
Román Jiménez
06e33bc8e4
Polygon & drawPolygon method
2013-11-05 20:25:06 +01:00
photonstorm
1eca16a948
ArcadePhysics.updateMotion applies the dt to the velocity calculations as well as position now (thanks jcs)
2013-11-05 16:14:24 +00:00
beeglebug
00664f9e99
Phaser.Game parent can now be a HTMLElement
2013-11-04 21:29:32 +00:00