Richard Davey
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6af80708d0
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Fixed all of the Shape WebGL rendering issues
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2020-11-03 11:22:30 +00:00 |
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Richard Davey
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8d25510b61
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GameObjects.GetCalcMatrix is a new function that is used to calculate the transformed Game Object matrix, based on the given Game Object, Camera and Parent. This function is now used by the following Game Objects: BitmapText (Static and Dynamic), Graphics , Mesh , Rope , Shader , Arc , Curve , Ellipse , Grid , IsoBox , IsoTriangle , Line , Polygon , Rectangle , Star and Triangle . This dramatically reduces the amount of duplicate code across the API.
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2020-09-14 15:01:40 +01:00 |
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Richard Davey
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ff65e69cd1
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
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Richard Davey
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c91ed91ce3
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License link update
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2019-05-10 16:15:04 +01:00 |
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Richard Davey
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aa341854c7
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
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Richard Davey
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a0d3137f76
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Shapes and Graphics now set textures correctly (after batch texture changes)
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2018-10-12 15:09:21 +01:00 |
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Richard Davey
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41d09fe646
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Typo
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2018-09-11 13:50:55 +01:00 |
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Richard Davey
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dfa40b866f
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Moved the common fill and stroke functions out
Also started finishing jsdocs
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2018-09-10 22:47:39 +01:00 |
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