Commit graph

14344 commits

Author SHA1 Message Date
Richard Davey
2f48e5ee00
Merge pull request #5134 from samme/feature/arcade-physics-collisions-perf
Arcade Physics collisions optimizations
2020-07-13 12:02:38 +01:00
Richard Davey
feaaf04c40
Merge pull request #5131 from samme/fix/loader-file-state
Set file states FILE_LOADING and FILE_LOADED
2020-07-13 12:00:55 +01:00
Richard Davey
8c977bc391
Merge pull request #5127 from samme/fix/TimeStep-wake
Fix TimeStep#wake() when running
2020-07-13 11:52:10 +01:00
Richard Davey
4dfe40fa9a
Merge pull request #5126 from samme/fix/file-url
Fix TypeError when loading JSON objects in `url` argument
2020-07-13 11:49:37 +01:00
Richard Davey
b1ae96eb76
Merge pull request #5130 from samme/docs/gameobject-body-type
Correct types for GameObject#body
2020-07-13 11:48:35 +01:00
Richard Davey
b2a67754df
Merge pull request #5115 from samme/docs/body-drag-type
Correct docs corrections
2020-07-13 11:47:18 +01:00
Richard Davey
f6dd0115eb
Merge pull request #5113 from FredKSchott/patch-1
Add browser entrypoint for tooling, bundlers, CDNs
2020-07-13 11:46:12 +01:00
Richard Davey
fc3a89a816
Merge pull request #5158 from mooreInteractive/patch-1
Update Docs for render config pixelArt to be more specific
2020-07-13 11:44:44 +01:00
Richard Davey
9a34fa9197
Merge pull request #5171 from samme/fix/input-noop
Fix NOOP import
2020-07-13 11:42:32 +01:00
Richard Davey
9bb3a4ba19
Merge pull request #5178 from samme/docs/misc-7
Docs
2020-07-13 11:41:28 +01:00
Richard Davey
3f13071368
Merge pull request #5214 from SirJosh3917/SirJosh3917-sys-add-container-jsdoc
Update ContainerFactory.js
2020-07-13 11:40:25 +01:00
Richard Davey
d00632232d
Merge pull request #5216 from SanderVanhove/master
Fix Path moveTo optional y param
2020-07-13 11:37:28 +01:00
Richard Davey
bc0c289550
Merge pull request #5218 from braindx/drag-transform-fix
Fix drag coordinates with camera zoom (issue #4755)
2020-07-13 11:36:29 +01:00
Richard Davey
06f7bf1484 Update all deps 2020-07-13 11:29:50 +01:00
Richard Davey
d4ff957f02 Preparing for v3.24.0 2020-07-13 11:25:27 +01:00
Jay Mattis
c5cfae0118 Fix drag coordinates with camera zoom (issue 4755)
The dragX and dragY passed to 'dragStart' and 'drag' events are supported to be in world coordinates (as specified by the docs) but the coordinates used (pointer.x and pointer.y) were not transformed by the camera into world space. The drags now use pointer.worldX and pointer.worldY which are the post-transform coordinates.
2020-07-12 21:13:33 -07:00
SanderVanhove
b4dcc9b17a Fix Path moveTo optional y param 2020-07-10 19:49:45 +00:00
SirJosh3917
f2e8a83691
Update ContainerFactory.js
Given that Container's constructor allows x and y to be optional, the JSDoc should match that.
2020-07-09 23:32:54 -04:00
samme
e210de92be Docs: correct TimerEventConfig.startAt default 2020-06-16 10:57:35 -07:00
samme
3368d1e54a Docs: punctuation 2020-06-06 12:15:38 -07:00
samme
c963768c1e Docs: SetCollisionByExclusion() and friends
Fixes #5179

Thanks @BoltKey
2020-06-05 10:01:30 -07:00
Richard Davey
000beb2bd0 Update README.md
Updated sponsors list
2020-06-04 15:35:08 +01:00
samme
dd7976699d Docs: grammar 2020-06-01 09:57:36 -07:00
samme
e091aecead Docs: Phaser.Tweens.Tween#callbacks
Tween#stop() does not invoke onComplete
2020-06-01 09:38:34 -07:00
samme
84d11e4772 Docs: add missing Phaser.GameObjects.Shape#geom 2020-05-31 15:07:12 -07:00
samme
4722750f62 Fix NOOP import
Fixes #5170
2020-05-27 18:20:05 -07:00
samme
5b9c34a32a Docs: Depth#depth and Depth#setDepth() 2020-05-25 09:20:42 -07:00
Adam Moore
341bc9b9d8
update docs for pixelArt to be more specific
For pixel art, we want the aliasing, so anti-aliasing should be off, or false.
2020-05-20 17:25:50 -07:00
samme
f374a4c045 Docs: Body descriptions
'boundary' is ambiguous, given the other bounds
2020-05-08 10:50:11 -07:00
samme
35672274bc Docs: Correct description in ArcadeWorldConfig 2020-05-08 10:46:08 -07:00
samme
928ac2c31c Docs for Phaser.Physics.Arcade.Body#facing 2020-05-06 10:26:27 -07:00
samme
ee957757bf Docs: correct type for Phaser.Loader.File#url 2020-05-06 08:53:47 -07:00
samme
d80e4f5824 Skip intersects check by argument 2020-05-04 22:06:24 -07:00
samme
992af0b15e Fast path for overlapOnly 2020-05-03 23:17:27 -07:00
samme
b7bc26d06f Correct types for GameObject#body? 2020-05-02 16:16:16 -07:00
samme
1f21a7d3be Fix url type check
Fixes #5125
2020-05-02 12:36:19 -07:00
samme
9965c81c66 Set states FILE_LOADING and FILE_LOADED 2020-05-02 10:01:38 -07:00
samme
db8db69575 Correct type for Phaser.Physics.Arcade.Body#drag
Fixes #5100
2020-04-29 11:18:56 -07:00
samme
f8376c83bb Fix wake() when running
Should not sleep
2020-04-29 09:39:22 -07:00
Fred K. Schott
d827f99cb9
Add browser entrypoint for tooling, bundlers, CDNs 2020-04-27 15:21:14 -07:00
Richard Davey
d6e8600766 Update README.md 2020-04-27 17:21:59 +01:00
Richard Davey
9dcbc8965b 3.23 Release 2020-04-27 16:42:33 +01:00
Richard Davey
08cdd09e1f 3.23 Release defs 2020-04-27 16:41:28 +01:00
Richard Davey
e08c649db0 Update README.md 2020-04-27 16:40:53 +01:00
Richard Davey
56474423df Use Events and remove dead code 2020-04-27 16:40:46 +01:00
Richard Davey
afe3d7ff7b Update InputPlugin.js 2020-04-27 16:40:33 +01:00
Richard Davey
6668a8d763 New Events and lint fixes 2020-04-27 16:36:23 +01:00
Richard Davey
b0c74f156d 3.23 TypeScript defs 2020-04-27 16:30:23 +01:00
Richard Davey
727d79e8c9 Update README.md 2020-04-27 16:29:46 +01:00
Richard Davey
1cf23329d9 Update CHANGELOG.md 2020-04-27 16:29:43 +01:00