photonstorm
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2d08fab48e
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When creating a Sprite (via Group.create or directly) with exists = false and a P2 body, the body is not added to the world.
Every Input class now checks to see if it has already been started. If so it doesn't add the listeners again unless they have been nulled.
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2014-03-19 13:22:04 +00:00 |
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photonstorm
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928b883c17
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Swapped the order of the _pollGamepads gamepads check, to stop the Chrome 'webkitGamepads is deprecated' error in the console.
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2014-03-18 00:10:43 +00:00 |
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photonstorm
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d057a9fe11
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Device, Canvas and GamePad classes all updated for better CocoonJS support (thanks Videlais)
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2014-02-19 02:45:42 +00:00 |
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photonstorm
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0896c2fac7
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Updating copyright year and README.
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2014-02-05 16:54:59 +00:00 |
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photonstorm
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3b87ce9fc9
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Brand new Gamepad API support fully implemented (thanks to Karl Macklin), with examples to show use.
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2013-12-31 01:45:30 +00:00 |
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photonstorm
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29d7cc36a0
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Merge branch 'gamepadsupport' of https://github.com/karlmacklin/phaser into karlmacklin-gamepadsupport
Conflicts:
README.md
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2013-12-31 00:44:11 +00:00 |
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