photonstorm
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2c421d27ce
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GameObjectFactory.spriteBatch now lets you specify null as a parameter for the parent and automatically adds the batch to game.world as a result. Also fixed jsdocs issues (@petarov #1000)
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2014-07-14 12:56:05 +01:00 |
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photonstorm
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24f2e2a46d
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BitmapText updated and bought in-line with the new Text class. Moved to use the new Bitmap Text XML loader which should work fine on CocoonJS now and also supports multiple bitmap fonts per cache.
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2014-02-14 03:34:35 +00:00 |
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photonstorm
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58e44f75e3
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SpriteBatch converted. It's an extended Group and Batch merged and works amazingly :) Ported over the maggots demo to test and wow!
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2014-02-14 01:39:01 +00:00 |
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