Richard Davey
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718d72b4c8
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Container child willRender check. Fix #3881
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2018-07-31 12:57:31 +01:00 |
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Richard Davey
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106e32a4f5
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Removed un-used imports
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2018-07-19 13:26:11 +01:00 |
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Richard Davey
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ec5bd1912e
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GameObject.willRender now takes a Camera as its only argument and uses it within the check. This has allowed me to remove 23 duplicate checks spread across the various Game Objects, all of which did the same thing, saving both KB and CPU time as the flags were being checked twice in most cases.
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2018-07-19 13:19:02 +01:00 |
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Felipe Alfonso
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091d947eae
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Container scroll factor implemented to the render functions
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2018-04-11 11:02:04 -03:00 |
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Felipe Alfonso
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14a651e509
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Fixed inverted rotation on TransformMatrix
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2018-04-10 14:13:23 -03:00 |
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Felipe Alfonso
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1eaee870c7
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Set rotation of container to be negative at render time. Removed unnecessary call to multiply on TransformMatrix rotate
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2018-04-10 13:25:13 -03:00 |
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Felipe Alfonso
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9d39bd7b45
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Container alpha added
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2018-04-09 12:32:08 -03:00 |
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Richard Davey
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e0f95bb3fa
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Now using proper array
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2018-04-05 13:52:11 +01:00 |
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Richard Davey
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054ceafae0
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Added jsdocs to Container and made add support arrays
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2018-04-05 09:23:29 +01:00 |
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Richard Davey
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4f6239dadb
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jsdoc and eslint fixes
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2018-04-05 09:02:36 +01:00 |
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Felipe Alfonso
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5026566084
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Container Canvas Rendering function
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2018-04-04 12:22:10 -03:00 |
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Felipe Alfonso
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5bcd12fcb7
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Base container rendering + sprite batching with parent matrix
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2018-03-23 14:15:52 -03:00 |
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Richard Davey
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0d90f75b5f
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Splitting the dev branch up into versions.
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2016-11-22 01:36:56 +00:00 |
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photonstorm
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680ce51842
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Updated Container methods, renamed renderers, added Factory.
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2016-10-14 02:19:35 +01:00 |
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