photonstorm
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2921a6de2e
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Pixel Perfect click detection now works even if the Sprite is part of a texture atlas.
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2013-10-25 05:40:46 +01:00 |
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photonstorm
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1294b3a2b9
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Input over now works regardless of rotation, anchor or scale.
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2013-10-25 03:57:08 +01:00 |
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photonstorm
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427819c655
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Sprite bounds finally correct, regardless of rotation, parenting, scale or anchor.
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2013-10-25 03:50:15 +01:00 |
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photonstorm
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1469663ea5
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Button fixes and Input coordinate fixes.
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2013-10-25 02:19:16 +01:00 |
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photonstorm
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1f28d328a7
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Commit before refactoring Sprite guts.
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2013-10-24 21:21:00 +01:00 |
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Florent Cailhol
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708a144c7a
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Sort example directories
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2013-10-24 14:12:54 +02:00 |
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Florent Cailhol
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f6b50c4520
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Fix order of examples
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2013-10-24 14:08:57 +02:00 |
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photonstorm
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a6fac64248
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Loads of issues reported on Github resolved (sprite crop, music resume, etc).
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2013-10-24 04:27:28 +01:00 |
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Richard Davey
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e4621aafdd
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Merge pull request #115 from ooflorent/grunt-build
Build phaser using Grunt
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2013-10-23 09:11:51 -07:00 |
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photonstorm
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7e5f38d022
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Phaser.Time physicsElapsed delta timer clamp added. Stops rogue iOS / slow mobile timer errors causing crazy high deltas.
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2013-10-23 17:11:06 +01:00 |
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Florent Cailhol
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dfee9f9b2f
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Add new Grunt build
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2013-10-23 16:58:48 +02:00 |
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photonstorm
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94c7c57e1c
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Fixed WebGL detection and code colour on Firefox.
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2013-10-23 15:13:21 +01:00 |
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photonstorm
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4a51ac4671
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Updated README and sorting out folder case issue.
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2013-10-23 13:30:23 +01:00 |
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photonstorm
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f1f42e4d41
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New Examples area finished, README updated. Getting closer to 1.1 release.
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2013-10-23 04:15:44 +01:00 |
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photonstorm
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cab3b53cf0
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SideView example viewer finished.
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2013-10-23 02:14:51 +01:00 |
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photonstorm
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e5c3ca27c5
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Making dependancies local for offline access to examples.
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2013-10-22 21:29:58 +01:00 |
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Richard Davey
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84b837f56c
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View
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2013-10-22 16:38:40 +01:00 |
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photonstorm
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77fd15bf3c
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Preparing new static examples viewer.
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2013-10-22 14:59:43 +01:00 |
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photonstorm
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07724e5001
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Revamping the examples area.
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2013-10-22 03:58:20 +01:00 |
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Webeled
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97423a9d8d
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All the names now fit
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2013-10-18 16:27:55 +01:00 |
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photonstorm
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8ed783802e
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New examples page
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2013-10-18 15:12:32 +01:00 |
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photonstorm
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7e8b79adf4
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Tilemap painting example and other smaller updates.
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2013-10-17 21:10:00 +01:00 |
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photonstorm
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275fa4641e
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Added Text.destroy and BitmapText.destroy.
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2013-10-17 15:40:44 +01:00 |
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photonstorm
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4b2ac6c6c6
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More tilemap examples
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2013-10-16 21:25:51 +01:00 |
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photonstorm
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9c1fdb371c
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Nearly finished Tilemap integration into the core.
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2013-10-16 06:33:39 +01:00 |
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photonstorm
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31018b9295
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Star Struck game back and working again, plus finished the level design.
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2013-10-16 03:37:15 +01:00 |
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photonstorm
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a97f271de7
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Fixed Animation index 0 issue and hooked TilemapLayer to camera.
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2013-10-16 02:09:12 +01:00 |
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photonstorm
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fd5eeb9088
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Fixed Rectangle intersection issue and tilemap collision is working again. Win!
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2013-10-15 15:24:07 +01:00 |
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photonstorm
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f3ea68aad3
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Extracting the correct area from a layer, debug displaying it and preparing for collision.
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2013-10-15 05:41:42 +01:00 |
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photonstorm
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dd695e066f
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More tilemap tweaks.
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2013-10-14 19:37:52 +01:00 |
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Webeled
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969fa46484
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Loads of new examples, some more bug fixes, all of them work beautifully
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2013-10-14 19:32:07 +01:00 |
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Richard Davey
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faf432bdb0
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Merge pull request #102 from alvinsight/dev
Well, almost every example works with 1.0.7 except multiple anims, plus some funky tweens examples, and renamed a lot of files
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2013-10-14 05:47:38 -07:00 |
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Webeled
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44613f7140
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Should resolve the conflict
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2013-10-14 13:40:02 +01:00 |
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photonstorm
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c6bf67c392
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Group.alpha exposed and instance returns added to Loader functions.
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2013-10-13 20:28:06 +01:00 |
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photonstorm
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e98aa205ea
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Sprite.destroy is back in business.
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2013-10-13 01:29:57 +01:00 |
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Webeled
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786aa2900e
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Final commit of the day
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2013-10-11 22:49:51 +01:00 |
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Webeled
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eb98998046
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Testing
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2013-10-11 22:29:50 +01:00 |
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Webeled
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3acdad92cb
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First commi using the new software
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2013-10-11 22:26:27 +01:00 |
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photonstorm
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574f4f351b
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Github Issue #101 fixed. Plus more Tilemap updates.
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2013-10-11 20:02:12 +01:00 |
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photonstorm
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0201baef11
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And Tilemaps are rendering again - and much better than ever before :) Just one final optimisation pass to do and then it's on to collision.
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2013-10-11 18:18:27 +01:00 |
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photonstorm
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cf414394c3
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Tileset working, map coming next.
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2013-10-11 06:30:28 +01:00 |
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photonstorm
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b868c2cb1b
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Started revamp of the Tilemap system. Also removed old 'Advanced Physics' and dropped in p2.js which is what I hope we'll eventually use.
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2013-10-11 04:42:11 +01:00 |
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photonstorm
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a7230aa769
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Sprite.loadTexture added.
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2013-10-10 09:03:38 +01:00 |
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photonstorm
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f10f9324ad
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Animation.killOnComplete added and fixed a few issues in the Tanks game.
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2013-10-09 13:36:57 +01:00 |
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photonstorm
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29acf7fb4b
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Enemy tanks, now firing.
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2013-10-09 07:11:36 +01:00 |
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photonstorm
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ca9321ef42
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Updated physics body to use localTransform. Updated tanks demo.
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2013-10-09 05:13:38 +01:00 |
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photonstorm
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83a00862be
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Lots of new examples and updates.
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2013-10-09 04:31:08 +01:00 |
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Richard Davey
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1c577d3674
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Fixed RandomDataGenerator.sow
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2013-10-08 22:55:27 +01:00 |
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photonstorm
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f5584bdfe5
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Lots of fixes and updates to ArcadePhysics and Group, plus more examples.
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2013-10-08 21:09:46 +01:00 |
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photonstorm
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ebc4e5dc3d
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New examples HTML page added.
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2013-10-08 12:52:20 +01:00 |
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