Richard Davey
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2859eb6a68
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Added new Set Body Config
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2020-01-08 12:15:17 +00:00 |
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Richard Davey
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4e8c676895
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Full JSDocs coverage!
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2020-01-08 11:55:35 +00:00 |
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Richard Davey
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49556021ef
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New constraint type defs
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2020-01-08 11:55:24 +00:00 |
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Richard Davey
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ac92fbe1b0
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Lots of JSDoc updates. Also removed velocity and force methods as they don't belong in the Factory.
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2020-01-08 11:15:30 +00:00 |
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Richard Davey
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86edd99248
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inverseMass is a required property! Also removed duplicate jsdoc
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2020-01-08 11:15:02 +00:00 |
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Richard Davey
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2ac0562fb6
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Updated JSDocs
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2020-01-08 11:14:40 +00:00 |
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Richard Davey
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6a8bce9250
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Added essential new type defs
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2020-01-08 11:14:26 +00:00 |
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Richard Davey
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b908ebdda2
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Added fromSVG method
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2020-01-08 01:50:51 +00:00 |
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Richard Davey
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e861ecf5a0
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Emit the current and previous values
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2020-01-07 23:57:08 +00:00 |
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Richard Davey
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1a69cd9e0f
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TweenData now stores its previous ease value.
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2020-01-07 23:56:39 +00:00 |
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Richard Davey
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736fd6dfb9
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Added TWEEN_UPDATE current and previous values
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2020-01-07 23:56:15 +00:00 |
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Richard Davey
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279829b414
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Added JSDocs
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2020-01-07 17:54:47 +00:00 |
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Richard Davey
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868d599832
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Added JSDocs
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2020-01-07 17:31:41 +00:00 |
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Richard Davey
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99df00244b
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Reduced default anchor size
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2020-01-07 17:31:29 +00:00 |
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Richard Davey
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2b1ce933af
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The internal Matter Composite.setModified function will now emit a compositeModified event, which the Matter World listens for, if debug draw is enabled, so it can update the composite children render styles.
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2020-01-07 17:20:31 +00:00 |
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Richard Davey
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a2c1377131
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You can now set gravity: false in your Matter Config and it will reset gravity from the defaults to zero.
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2020-01-07 16:38:13 +00:00 |
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Richard Davey
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105fb64b4f
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Removed spaces
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2020-01-07 14:39:22 +00:00 |
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Richard Davey
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2b66f81d28
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Final config structure and values
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2020-01-07 14:02:38 +00:00 |
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Richard Davey
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8527e10d64
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Added renderCollisions and renderSeparations
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2020-01-07 14:02:28 +00:00 |
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Richard Davey
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c0e61cf2be
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Added renderBodyVelocity
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2020-01-07 12:56:30 +00:00 |
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Richard Davey
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1eec78375a
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Removed old comments
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2020-01-07 12:39:38 +00:00 |
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Richard Davey
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334f17439e
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Update MatterDebugConfig.js
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2020-01-07 12:39:31 +00:00 |
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Richard Davey
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ad1891cd8d
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Added renderBodyBounds and renderBodyAxes methods
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2020-01-07 12:39:27 +00:00 |
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Richard Davey
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0a801cbac4
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Added World.renderGrid method.
Renamed showBodyPosition to showPositions
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2020-01-07 11:56:39 +00:00 |
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Richard Davey
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76d2c971f7
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Added showSensor debug option
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2020-01-07 00:28:37 +00:00 |
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Richard Davey
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64c12a9c60
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Added showBodyPosition config option
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2020-01-06 22:30:38 +00:00 |
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Richard Davey
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aa32235f5a
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Added applyForceFromPosition
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2020-01-06 17:56:20 +00:00 |
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Richard Davey
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2d3a87a3a6
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Updated existing for TS defs. Fix #4941
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2020-01-06 13:33:23 +00:00 |
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Richard Davey
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5b17e0e61e
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Added jsdocs
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2020-01-05 23:55:45 +00:00 |
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Richard Davey
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beefcf09b6
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Added jsdocs
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2020-01-05 23:54:08 +00:00 |
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Richard Davey
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25339383f1
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Added jsdocs
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2020-01-05 23:48:49 +00:00 |
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Richard Davey
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c5675ae171
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Added jsdocs
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2020-01-05 23:47:25 +00:00 |
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Richard Davey
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ffb604c502
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Added new setVelocity, setVelocityX, setVelocityY, setAngularVelocity, applyForce and applyForceFromAngle methods.
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2020-01-04 12:31:27 +00:00 |
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Richard Davey
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ba4c82e140
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Added jsdocs
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2020-01-04 12:27:04 +00:00 |
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Richard Davey
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a7ebd6b1b5
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Merge pull request #4938 from javigaralva/fix-spline-doc
Added some documentation for Spline curves.
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2020-01-03 23:15:17 +00:00 |
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samme
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974ffd93ee
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Docs for Phaser.Sound.BaseSoundManager#play
Always adds a new sound
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2020-01-03 13:44:07 -08:00 |
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samme
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b28f45b609
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Docs for Phaser.Scenes.ScenePlugin
- Note operations are queued
- https://github.com/photonstorm/phaser/issues/4403#issuecomment-481264025
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2020-01-03 13:44:07 -08:00 |
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samme
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bee0a96542
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Docs for Phaser.Curves.Curve and Phaser.Curves.Path
And whitespace
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2020-01-03 13:44:07 -08:00 |
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Javier García Álvarez
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6e05e0252f
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Added some documentation for Spline curves.
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2020-01-03 09:37:59 +01:00 |
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Richard Davey
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5e027f7031
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Added JSDocs
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2020-01-02 16:45:28 +00:00 |
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Richard Davey
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1e6e350f7f
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Typo fix
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2020-01-02 01:57:26 +00:00 |
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Richard Davey
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7fdcfd540c
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Remove render.opacity as it's not valid for constraints
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2020-01-01 20:02:15 +00:00 |
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Richard Davey
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58c8efc2e5
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Added jsdocs
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2020-01-01 17:33:45 +00:00 |
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Richard Davey
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4892cc7feb
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The Graphics Game Object now uses the AlphaSingle component, allowing you to uniformly set the alpha of the element, rather than a quad alpha, which never worked for these objects.
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2019-12-28 17:37:13 +00:00 |
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Richard Davey
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6ffdacc959
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The DOMElement Game Object now uses the AlphaSingle component, allowing you to uniformly set the alpha of the element, rather than a quad alpha, which never worked for these objects.
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2019-12-28 17:37:04 +00:00 |
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Richard Davey
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e6464f6ad3
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2019-12-28 17:29:11 +00:00 |
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Richard Davey
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5a3d124583
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lint fix
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2019-12-28 17:28:50 +00:00 |
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Richard Davey
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f0e7a9bcf9
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The Container Game Object now uses the AlphaSingle component, allowing you to uniformly set the alpha of the container, rather than a quad alpha, which never worked consistently across Container children. Fix #4916
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2019-12-28 17:27:31 +00:00 |
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Richard Davey
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949d882788
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The Shape Game Object now uses the AlphaSingle component, allowing you to uniformly set the alpha of the shape, rather than a quad alpha, which never worked for Shape objects.
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2019-12-28 17:27:15 +00:00 |
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Richard Davey
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695cb7e4e2
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AlphaSingle is a new Game Object Component that allows a Game Object to set its alpha values, but only as a single uniform value, not on a per-quad basis.
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2019-12-28 17:27:01 +00:00 |
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