photonstorm
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b3e4c349d2
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Getting ready to hook the Loader to the Texture Manager.
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2016-12-06 16:49:29 +00:00 |
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photonstorm
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34303f1df6
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Added in the Update Manager, MainLoop and State Systems.
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2016-11-29 15:25:14 +00:00 |
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photonstorm
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1db02f3d3a
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Added CreateRenderer function.
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2016-11-29 11:26:30 +00:00 |
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photonstorm
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28db9a2550
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Lots of work on the Game Object Factory patterns.
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2016-11-29 10:46:35 +00:00 |
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photonstorm
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e83bd3d544
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Added NOOP.
Added Config pre and post boot callbacks.
Added Image and start of the Game Factory rebuild.
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2016-11-28 16:55:25 +00:00 |
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Richard Davey
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14d2c6a8ae
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Updated CanvasPool to store the type (2d or webgl), so it doesn't give incorrect canvases back out again. Updated Features to use proper canvases when feature testing. Added Interpolation code. Cached the Smoothing prefix.
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2016-11-26 02:32:59 +00:00 |
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Richard Davey
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e45096611e
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Converted the Device and CanvasPool into page level singletons, that can be shared by all instances of a Phaser Game running in the same page.
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2016-11-26 01:28:53 +00:00 |
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Richard Davey
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1d4cdbd56a
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Added and refactored the Random Data Generator. Working nicely, removed some redundant apply calls, and made the private vars properly private.
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2016-11-25 05:12:02 +00:00 |
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Richard Davey
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45002461db
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Added in final Device tests.
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2016-11-25 04:33:48 +00:00 |
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Richard Davey
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5ca567c7e0
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Adding more Device tests.
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2016-11-25 04:00:15 +00:00 |
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Richard Davey
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36ca61dddb
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Added in the final DOM level functions.
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2016-11-25 02:08:33 +00:00 |
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Richard Davey
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970dea20f5
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Added checksum ability to build process.
Fixed RequestAnimationFrame.
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2016-11-25 01:37:14 +00:00 |
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Richard Davey
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96c7446b1e
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Added RAF
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2016-11-25 00:34:37 +00:00 |
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photonstorm
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247a837961
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Game update.
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2016-11-24 17:01:58 +00:00 |
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photonstorm
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7883a7d305
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Added more options to Config class.
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2016-11-24 15:40:05 +00:00 |
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Richard Davey
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13f49f6086
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Added webpack shell script to copy build file to examples.
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2016-11-24 01:35:07 +00:00 |
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Richard Davey
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c298a45d1f
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Updated folder paths and the 2.7 README.
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2016-11-23 00:17:46 +00:00 |
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