Richard Davey
3974f97994
Merge pull request #6145 from rexrainbow/update-hitarea-when-settexture
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Update hitarea when changing frame
2022-06-17 12:22:39 +01:00
Rex
59bf0365c8
Update hitarea when changing frame
2022-06-17 14:46:03 +08:00
Shiqi Mei
a60d0bc4e6
Fixes GameObjectFactory#group method's signature
2022-06-15 15:25:26 +08:00
Jonah Jeleniewski
e8c8be0385
Let texture scaleMode
override the antialias
setting under CANVAS
2022-06-11 18:07:29 +10:00
Richard Davey
01c7aab8c0
Fixed version number
2022-06-09 12:11:24 +01:00
Richard Davey
6b0962cff8
Preparing for 3.60 Beta 10
2022-06-07 17:54:19 +01:00
Richard Davey
491a58e55a
3.60 Beta 9 Release
2022-06-07 17:43:11 +01:00
Richard Davey
d4088ab36e
Deps udpate
2022-06-07 17:36:20 +01:00
Richard Davey
1c1f69bf90
Update CHANGELOG-v3.60.md
2022-06-07 17:17:22 +01:00
Richard Davey
5763f9e76b
The DisplayList.addChildCallback
method will now check to see if the child has a parent container, and if it does, remove it from there before adding it to the Scene Display List. Fix #6091
2022-06-07 17:17:18 +01:00
Richard Davey
539d73583a
Update CHANGELOG-v3.60.md
2022-06-07 17:07:49 +01:00
Richard Davey
9fb446c7e2
Container.removeAll
(which is also called when a Container is destroyed) will now directly destroy the children, if the given parameter is set, rather than doing it after removing them via the event handler. This fixes an issue where nested Containers would add destroyed children back to the Scene as part of their shutdown process. Fix #6078
2022-06-07 17:07:46 +01:00
Richard Davey
285e4f06df
Update CHANGELOG-v3.60.md
2022-06-07 16:54:51 +01:00
Richard Davey
bdc3c05a1a
Container.removeHandler
now specifies the context for Events.DESTROY
, fixing an issue where objects moved from one container, to another, then destroyed, would cause sys
reference errors. Fix 5846
2022-06-07 16:54:48 +01:00
Richard Davey
93165f1427
Update CHANGELOG-v3.60.md
2022-06-07 16:44:31 +01:00
Richard Davey
a5132b2342
Call addedToScene and removedFromScene
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* `Container.addHandler` will now call `GameObject.addedToScene`.
* `Container.removeHandler` will now call `GameObject.removedFromScene`.
2022-06-07 16:44:26 +01:00
Richard Davey
186fe4a04b
Game Objects that were created and destroyed (or moved to Containers) in the same frame were not correctly removed from the UpdateList. Fix #5803 #5817 #5818 #6052
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* `ProcessQueue.isActive` is a new method that tests if the given object is in the active list, or not.
* `ProcessQueue.isPending` is a new method that tests if the given object is in the pending insertion list, or not.
* `ProcessQueue.isDestroying` is a new method that tests if the given object is pending destruction, or not.
* `ProcessQueue.add` will no longer place the item into the pending list if it's already active or pending.
* `ProcessQueue.remove` will check if the item is in the pending list, and simply remove it, rather than destroying it.
2022-06-07 16:43:56 +01:00
Richard Davey
28cc046e5b
Update CHANGELOG-v3.60.md
2022-05-31 18:15:45 +01:00
Richard Davey
4f005e3701
The Arcade Physics World.enableBody
method will now only create and add a Body
to an object if it has the Transform component, tested by checking the hasTransformComponent
property. Without the Transform component, creating a Body would error with NaN values, causing the rest of the bodies in the world to fail.
2022-05-31 18:15:41 +01:00
Richard Davey
058fb24096
The Transform
Component has a new boolean read-only property hasTransformComponent
which is set to true
by default.
2022-05-31 18:11:17 +01:00
Richard Davey
8a1faddecc
The Light
Game Object now has the Origin
and Transform
components, along with 4 new properties: width
, height
, displayWidth
and displayHeight
. This allows you to add a Light to a Container, or enable it for physics. Fix #6126
2022-05-31 18:10:25 +01:00
Richard Davey
ddd5e9b671
Typo fix
2022-05-31 00:25:44 +01:00
Richard Davey
d4846db378
Merge branch 'master' of https://github.com/photonstorm/phaser
2022-05-30 21:11:05 +01:00
Richard Davey
a8628f5c4a
Update CHANGELOG-v3.60.md
2022-05-30 21:11:00 +01:00
Richard Davey
695d0d861a
Merge pull request #6125 from samme/feature/particle-frequency
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Allow particle frequency smaller than delta
2022-05-30 21:09:56 +01:00
samme
f393cb9c43
Allow particle frequency smaller than delta
2022-05-30 10:55:30 -07:00
Richard Davey
6471c60f48
Update CHANGELOG-v3.60.md
2022-05-30 18:26:16 +01:00
Richard Davey
ec029cfaf0
RenderTexture.setIsSpriteTexture
is a new method that allows you to flag a Render Texture as being used as the source for Sprite Game Object textures. You can also toggle the new boolean property isSpriteTexture
as well. Doing this ensures that images drawn to the Render Texture are correctly inverted for rendering in WebGL. Not doing so can cause inverted frames. If you use this method, you must use it before drawing anything to the Render Texture. Fix #6057 #6017
2022-05-30 18:26:12 +01:00
Richard Davey
aa2dda09e2
UtilityPipeline.blitFrame
has a new optional boolean parameter flipY
which, if set, will invert the source Render Target while drawing it to the destination Render Target.
2022-05-30 18:25:21 +01:00
Richard Davey
4fd0fa2ab2
Update KeyboardPlugin.js
2022-05-27 18:54:41 +01:00
Richard Davey
0e09776bd5
Added tileFilterOptions property
2022-05-26 18:54:55 +01:00
Richard Davey
dfaa91b48c
Deps update
2022-05-26 15:40:09 +01:00
Richard Davey
aedf666ffc
Testing filterOptions to avoid needless iterations
2022-05-25 21:01:30 +01:00
Richard Davey
c45caa86df
JSDoc fix
2022-05-25 21:01:12 +01:00
Richard Davey
7c351998ce
Update CHANGELOG-v3.60.md
2022-05-24 18:27:37 +01:00
Richard Davey
03842535c3
TilemapLayer.setTint
is a new method that allows you to set the tint color of all tiles in the given area, optionally based on the filtering search options. This is a WebGL only feature.
2022-05-24 18:27:33 +01:00
Richard Davey
f69b50999a
Beta 9
2022-05-24 18:12:43 +01:00
Richard Davey
b537f377db
Deps update
2022-05-17 16:45:35 +01:00
Richard Davey
4757383dd6
Update CHANGELOG-v3.60.md
2022-05-16 18:47:06 +01:00
Richard Davey
4e391fa6ab
Merge pull request #6108 from samme/feature/TilemapLayer-mask
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Add Mask component to TilemapLayer
2022-05-16 15:58:47 +01:00
Richard Davey
9fef7f0d75
Beta 8
2022-05-13 15:13:57 +01:00
Richard Davey
e404e926b7
Merge pull request #6111 from rexrainbow/pack-loader-bug-fix
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Fix pack-loader bug
2022-05-12 14:27:16 +01:00
Rex
7615d3c731
Fix pack-loader bug
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'packKey' could be undefined, an object, or a string. So test if packKey is a string type first.
2022-05-11 07:58:50 +08:00
samme
b6171f6e43
Add Mask component to TilemapLayer
2022-05-10 10:37:45 -07:00
Richard Davey
25540a350d
Update README.md
2022-05-10 18:10:37 +01:00
Richard Davey
a323935565
Update README.md
2022-05-10 18:08:27 +01:00
Richard Davey
f0e451e1e8
Update README.md
2022-05-10 18:07:37 +01:00
Richard Davey
1e1ff3651c
Updated TS Defs for 3.60 Beta 7
2022-05-10 18:07:31 +01:00
Richard Davey
1020f72e4b
Fixed type
2022-05-10 18:07:17 +01:00
Richard Davey
a4d8e87095
Fixed lint errors
2022-05-10 17:06:53 +01:00