Richard Davey
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2813ac8162
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Moved PluginManager and merged configs into single root file for easier changing.
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2018-02-12 23:03:48 +00:00 |
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Richard Davey
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d1f5f8a82b
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Added jsdocs
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2018-02-12 16:01:21 +00:00 |
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Richard Davey
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2a86400a28
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Added in jsdocs
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2018-01-31 13:54:44 +00:00 |
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Richard Davey
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a802914243
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Added in destroy methods for all managers and invoked them from Game
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2018-01-31 03:38:10 +00:00 |
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Richard Davey
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bc2263dbd4
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Fixed Camera3D Plugin, exposed it via camera3d in a Scene and added cameras to local array.
Closes #3188
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2018-01-30 13:15:50 +00:00 |
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Richard Davey
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69dbe38c9f
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Scene.Systems keeps track of it's booted, so plugins know how to respond to the boot event (or not). You can now also load a plugin into a Scene at runtime.
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2018-01-18 13:59:37 +00:00 |
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Richard Davey
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92e62b9368
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Updated PluginManager to support installation and injection of global and local plugins
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2018-01-18 05:21:14 +00:00 |
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Richard Davey
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ddba95873d
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Moved Arcade and Impact Physics over to the new plugin system
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2018-01-17 03:41:58 +00:00 |
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Richard Davey
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f9a7939812
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Lots of work migrating to the new plugin system, fixing references and exposing on the namespace
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2018-01-16 22:28:29 +00:00 |
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Richard Davey
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9fabd000b5
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Updated the PluginManager to be a global level instance that belongs to Game and registers all plugins
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2018-01-16 02:08:04 +00:00 |
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Richard Davey
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d8f1ba03e9
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
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