Richard Davey
e4d56175ab
Merge pull request #2514 from VitaZheltyakov/dev
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Corrected intersects fuction
2016-06-02 14:49:04 +01:00
Richard Davey
752e3ea6ef
Merge pull request #2511 from PigeonT/dev
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bugfix, in Class Graphics, the method generateTexture should return t…
2016-06-02 14:47:46 +01:00
TadejZupancic
317c85db90
Fixing measurement of text width that produced too narrow canvas
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When using a style on characters (e.g. addColor), the length of the whole line with default style was measured ignoring the different width of the characters with added style.
I've included the measureLine function, which does the same measurements as updateLine, but it does not render the line to canvas - it only returns the line length.
Now this function is used for measuring line of text if some style is added to it.
2016-06-02 11:10:40 +02:00
cryptographer
274f52f169
dry mobile template
2016-06-01 17:05:42 -04:00
gotenxds
7fc34c117c
Reverse and reverseOnce will now return the animation to allow linking.
2016-05-31 20:29:02 +03:00
gotenxds
b34860c89b
Reverse and reverseOnce will now return the animation to allow linking.
2016-05-31 20:27:55 +03:00
Vitaliy
cd3742f9f2
Corrected intersects fuction
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Added protection against incorrect handling collisions. Clashes with the body itself will not be processed.
2016-05-31 01:18:17 +03:00
pigeonT
93c0cf378f
bugfix, in Class Graphics, the method generateTexture should return type RenderTexture, but not current Texture. When use typescript to compile, there is a Error: Type 'Texture' is not assignable to type 'RenderTexture'.
2016-05-29 23:36:18 +02:00
Gustav
5a1cb006ec
beautified
2016-05-28 00:27:35 +02:00
gotenxds
d243da7a1b
Small fix, should check for -1 not 0
2016-05-27 21:37:56 +03:00
gotenxds
ae3ebf00cd
Added typescript defs; Fixed jshint.
2016-05-27 18:04:33 +03:00
gotenxds
d4636e9e81
Added a reverseOnce method.
2016-05-27 17:58:54 +03:00
gotenxds
b0c4f3bc4c
Added a convenient function.
2016-05-27 17:48:06 +03:00
gotenxds
bb7cbb36f6
If animation is reversed it should start from last frame.
2016-05-27 17:43:36 +03:00
gotenxds
2c752a25c2
Deleted whitespace.
2016-05-27 15:55:46 +03:00
John Doe
911d345571
Merge remote-tracking branch 'origin/ReverseAnimation' into ReverseAnimation
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Conflicts:
src/animation/Animation.js
typescript/phaser.comments.d.ts
typescript/phaser.d.ts
2016-05-27 15:46:57 +03:00
John Doe
ce17ac9902
Added a reverse functionality to animations.
2016-05-27 15:44:32 +03:00
John Doe
11805b311d
Added a reverse functionality to animations.
2016-05-27 02:24:23 +03:00
Gustav
5b4b41c958
added functions for getting closest child and farthest child
2016-05-26 21:51:56 +02:00
kevinleedrum
c1a2970488
Fixing issue #2496 : Wrapped BitmapText not centering
2016-05-24 09:09:38 -04:00
photonstorm
027725e702
Defs update.
2016-05-24 02:31:07 +01:00
photonstorm
07ef075e92
Phaser.Line.intersectsRectangle checks for intersection between a Line and a Rectangle, or any Rectangle-like object such as a Sprite or Body.
2016-05-24 02:30:00 +01:00
photonstorm
c1c2e6bc9d
Removed left-over Body.isCircle checks.
2016-05-23 23:02:04 +01:00
photonstorm
d8d0c8ac65
2.4.9 build files.
2016-05-23 13:18:30 +01:00
photonstorm
e974ff4ee9
Removed Circle functions and updated setSize docs.
2016-05-23 13:16:21 +01:00
photonstorm
9b9e398c73
InputHandler.checkPointerDown had an incorrect single pipe character |, instead of an OR check ||, and an isDown
check, causing Button Over events to fail (thanks @pengchuan #2486 )
2016-05-23 13:03:11 +01:00
photonstorm
16e9acac84
Updated Body.reset call.
2016-05-23 12:54:41 +01:00
photonstorm
8743e8952c
Reverted worldScale calculation.
2016-05-23 12:54:33 +01:00
photonstorm
09dd84565e
Arcade Physics Body incorrectly positioned if the Sprite had a negative scale (see http://www.html5gamedevs.com/topic/22695-247-248-body-anchoring-any-migration-tips/ ) (thanks @SBCGames @icameron @Nuuf @EvolViper #2488 #2490 )
2016-05-23 12:46:01 +01:00
Richard Davey
07e2edc651
Merge pull request #2495 from monagames/ts-colormatrix-filter-fix
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Ts colormatrix filter fix
2016-05-23 12:39:22 +01:00
Richard Davey
06bd29662a
Merge pull request #2491 from monagames/systemjs-ts-fixes
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Fixes for typescript declarations with system.js
2016-05-23 12:34:50 +01:00
Richard Davey
6fb0ee4f63
Merge pull request #2489 from wingyplus/pixi-d-ts
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typescript/pixi.d.ts: Add `padding` to Graphics.generateTexture
2016-05-23 12:33:53 +01:00
photonstorm
7844ad927c
Preparing for 2.4.9 dev.
2016-05-23 12:32:37 +01:00
monagames
2fee58fefc
Fixed typescript definitions for PIXI ColorMatrixFilter
2016-05-22 09:58:10 +02:00
monagames
12397377ab
Fixes for typescript declarations with system.js
2016-05-21 20:22:40 +02:00
Thanabodee Charoenpiriyakij
1387aaa055
typescript/pixi.d.ts: Add padding
to Graphics.generateTexture
2016-05-21 14:12:37 +07:00
photonstorm
d1234d1685
Preparing for 2.5.0 dev.
2016-05-19 13:45:51 +01:00
photonstorm
9f28d0659d
Phaser 2.4.8 release.
2016-05-19 12:36:51 +01:00
Richard Davey
0bf2f985af
Merge pull request #2483 from zeterain/patch-6
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Update Documentation in Game.js
2016-05-19 11:59:48 +01:00
Upperfoot
4a3e8f2b4a
Take into consideration Tilemap position into collision
2016-05-19 11:06:49 +01:00
Upperfoot
55700e4fec
Take into account position of tilemap in collision
2016-05-19 08:47:31 +01:00
zeterain
cd188ed0ab
Update Documentation in Game.js
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Updated the documentation in Game.js to indicate that the renderType property could be set to Phaser.HEADLESS.
2016-05-18 10:56:44 -06:00
photonstorm
a6a2c61240
Sprites that had a tint on them, that then had their frame changed via either Sprite.frame
or Sprite.frameName
wouldn't re-tint the new frame, and would become stuck on the old frame in Canvas mode (thaks @spayton #2453 )
2016-05-17 21:04:40 +01:00
photonstorm
d161a7f6bc
Sounds played using the Audio tag, set to loop, would get caught in an endless pause-play loop cycle (thanks @rroylance #2473 )
2016-05-17 16:43:11 +01:00
photonstorm
7018ca2132
Position in Body.reset #2470
2016-05-16 15:20:44 +01:00
photonstorm
54683b7fb2
Sounds played using the Audio tag, that were paused and then resumed again (either directly in code, or via a game pause event) would not resume from the point at which they paused (thanks @rroylance #2473 )
2016-05-16 15:16:19 +01:00
photonstorm
02e8b1ae0a
If you set Game.renderType to Phaser.HEADLESS
it will no longer render the output to the canvas. The canvas is still created (although not added to the DOM), as it's required internally, but no rendering now takes place on it (thanks @ForgeableSum #2464 )
2016-05-16 14:53:11 +01:00
photonstorm
ac89d1aec7
Arcade Physics Body has a new property worldBounce
. This controls the elasticity of the Body specifically when colliding with the World bounds. By default this property is null
, in which case Body.bounce is used instead. Set this property to a Phaser.Point object in order to enable a World bounds specific bounce value (thanks @VitaZheltyakov #2465 )
2016-05-16 13:53:12 +01:00
photonstorm
f9994fac75
Fixed a bug in Arcade Physics Body.preUpdate which would incorrectly apply the position of an offset Body (one which has had Body.setSize used on it) when combined with a Sprite with a non-zero anchor (thanks @SBCGames #2470 )
2016-05-16 13:39:46 +01:00
photonstorm
19dce62734
Arcade Physics has had a new world
argument added to the following functions: distanceBetween
, distanceToXY
, distanceToPointer
, angleBetween
, angleToXY
and angleToPointer
. The argument (which is false by default), when enabled will calculate the angles or distances based on the Game Objects world
property, instead of its x
and y
properties. This allows it to work for objects that are placed in offset Groups, or are children of other display objects (thanks @Skeptron for the thread #2463 )
2016-05-16 13:31:57 +01:00