Michael Hadley
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249fe58bba
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Tileset: tile lookup features
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2017-11-10 15:56:14 -06:00 |
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Michael Hadley
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a76a6535e0
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CSV tilemap parser & dummy tiled json parser
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2017-11-09 20:50:25 -06:00 |
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Michael Hadley
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1b1bc41f81
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Adding CSV & JSON tilemaps to BaseLoader
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2017-11-09 12:21:06 -06:00 |
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Michael Hadley
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0804bf7595
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Rename static & dynamic tilemaps -> tilemap layer
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2017-11-09 12:18:23 -06:00 |
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Richard Davey
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0d38e232e6
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Both Static and Dynamic Tilemaps support the new property skipIndexZero which allows them to skip over index 0 tiles. Works in both canvas and webgl. Fix #3052
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2017-11-03 16:52:57 +00:00 |
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Felipe Alfonso
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9649347287
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Static Tilemap WebGL Renderer now applies camera transform matrix correctly
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2017-11-01 14:55:01 -03:00 |
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Richard Davey
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b4edeaec10
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Updated GameObjectCreator to use same system as GameObjectFactory.
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2017-09-14 02:27:29 +01:00 |
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Richard Davey
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1340e6930f
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Refactored the GameObjectFactory so it's now populated by the GameObjects directly, avoids globbing all GOs into it
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2017-09-14 01:32:10 +01:00 |
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Felipe Alfonso
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dc45945d99
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WebGL Specific Game Objects work with restored context, except EffectLayer and RenderPass. That would require developer to rebind render targets and resources
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2017-09-13 17:54:32 -03:00 |
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Richard Davey
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ae13ac702e
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The Canvas and WebGL Renderers are now included based on Webpack feature flags, allowing us to build a 'WebGL only' or 'Canvas only' version of Phaser 3.
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2017-09-13 15:28:17 +01:00 |
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Richard Davey
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6f3ec9fb9e
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All Game Objects now use GameObject.RENDER_MASK to compare against instead of a local property.
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2017-09-13 00:58:25 +01:00 |
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Felipe Alfonso
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de35793fda
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Dynamic Tilemap Canvas Renderer
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2017-08-24 23:46:33 -03:00 |
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Felipe Alfonso
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25630f2af5
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Static Tilemap Culling added
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2017-08-23 19:27:51 -03:00 |
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Felipe Alfonso
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7e957d5cb6
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bruteforce tilemap canvas rendering
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2017-08-22 20:26:17 -03:00 |
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Felipe Alfonso
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5d52bd956b
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Fix for StaticTilemap after defining vertex attributes
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2017-08-18 13:17:48 -03:00 |
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photonstorm
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dbc1298752
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Moved access of game property to sys.game to keep it inline with the Injection Map.
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2017-08-16 17:15:12 +01:00 |
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Richard Davey
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fe2f82c229
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Updated Camera.Ignore so it works with the canvas renderer as well
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2017-08-15 23:51:37 +01:00 |
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Felipe Alfonso
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9856200fdf
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Added camera gameobject filtering
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2017-08-15 16:42:04 -03:00 |
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photonstorm
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52bb355429
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Removing old and incorrect jsdoc blocks ready for first documentation pass.
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2017-08-01 13:10:08 +01:00 |
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photonstorm
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d804e056ed
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Renaming from State to Scene internally.
This is one monster update.
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2017-07-14 14:50:51 +01:00 |
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Felipe Alfonso
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7eaa45673c
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Simple camera culling
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2017-07-06 21:17:27 -04:00 |
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Richard Davey
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f770712c2a
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Huge refactoring of States, plugins and object factories
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2017-07-04 01:59:31 +01:00 |
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Felipe Alfonso
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1594036cfc
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Tile border added to static tilemap
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2017-06-27 17:49:06 -04:00 |
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Felipe Alfonso
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b61635b51b
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Added tile border support to dynamic tilemap
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2017-06-27 17:22:39 -04:00 |
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photonstorm
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812197744f
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Comments added.
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2017-06-26 15:08:26 +01:00 |
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photonstorm
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c5242004c4
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Added in BuildFromConfig support for Static and Dynamic Tilemaps.
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2017-06-26 13:16:27 +01:00 |
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Felipe Alfonso
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fe835266fd
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Fixed issue with camera bounds and static tilemap culling
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2017-06-23 18:42:08 -04:00 |
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Felipe Alfonso
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441becd618
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Static Tilemap Culling
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2017-06-23 18:16:23 -04:00 |
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Felipe Alfonso
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25977cfc4d
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Dynamic tilemap webgl rendering
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2017-06-21 22:19:03 -04:00 |
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Felipe Alfonso
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8c3a857850
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Mapping tile texture from the center
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2017-06-09 15:15:07 -04:00 |
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Felipe Alfonso
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c3eb8bff3b
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StaticTilemap position + scrollFactor
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2017-06-09 11:43:09 -04:00 |
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Felipe Alfonso
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b7fd964df1
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Tilemap Progress
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2017-06-09 00:00:12 -04:00 |
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Felipe Alfonso
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9a1bb506ee
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Camera Scroll added to Tile map
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2017-06-01 18:42:57 -04:00 |
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Felipe Alfonso
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ea71909b4e
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Tile rendering correctly
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2017-06-01 17:29:51 -04:00 |
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Felipe Alfonso
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dc035ddaab
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Tilemap Rendering
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2017-06-01 17:05:50 -04:00 |
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Felipe Alfonso
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d19d1f6b8d
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Tilemap Static Mesh Construction
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2017-05-31 13:40:51 -04:00 |
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Felipe Alfonso
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c470df9db5
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Static Tilemap Base
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2017-05-30 12:55:15 -04:00 |
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