Svipal
|
241d4193e8
|
let's try again
|
2020-08-09 12:33:52 +02:00 |
|
Svipal
|
b4a1473fea
|
test
|
2020-08-09 12:13:29 +02:00 |
|
svipal
|
5911b94d35
|
Revert "clean up"
This reverts commit 854589ddbe .
woops
|
2020-04-10 20:55:31 +02:00 |
|
svipal
|
854589ddbe
|
clean up
|
2020-04-10 20:40:52 +02:00 |
|
samme
|
a312d03843
|
Docs for Phaser.Physics.Arcade.StaticBody
`offset` is read only
|
2020-02-01 16:30:25 -08:00 |
|
samme
|
c07c57f9f8
|
Correct center
|
2020-02-01 16:27:02 -08:00 |
|
samme
|
a13d623743
|
Correct dimensions from game object
|
2020-02-01 16:20:46 -08:00 |
|
Richard Davey
|
ff65e69cd1
|
Changed copyright date to 2020
|
2020-01-15 12:07:09 +00:00 |
|
samme
|
fa57f74b8f
|
Docs for Arcade Physics
|
2019-12-12 08:14:53 -08:00 |
|
samme
|
7bba56be16
|
Change arguments to StaticBody#setSize
`center` replaces `offsetX`, `offsetY`
|
2019-06-12 10:59:07 -07:00 |
|
samme
|
6a2c476557
|
Use defaultStrokeWidth in drawDebug()
|
2019-06-04 13:27:02 -07:00 |
|
Richard Davey
|
c91ed91ce3
|
License link update
|
2019-05-10 16:15:04 +01:00 |
|
Richard Davey
|
fbe2470f99
|
Arcade Physics Types
|
2019-05-09 12:33:37 +01:00 |
|
Richard Davey
|
bf741e962c
|
Restored Arcade Physics v1 and merged in all the core changes
|
2019-05-03 17:28:06 +01:00 |
|
Richard Davey
|
c819599304
|
Use of a Game Object bound to a body is now optional
|
2019-03-27 00:20:49 +00:00 |
|
Richard Davey
|
811ed0e340
|
Dynamic and Static both now extend the Base Body.
|
2019-03-26 16:51:15 +00:00 |
|
Richard Davey
|
3cba010a28
|
Removed un-used properties
|
2019-03-22 19:07:52 +00:00 |
|
Richard Davey
|
3bb73c5664
|
Fixed Group defs and completed Arcade Physics defs
|
2019-02-13 14:45:36 +00:00 |
|
Richard Davey
|
aa341854c7
|
Happy New Year
|
2019-01-15 16:20:22 +00:00 |
|
Richard Davey
|
af5b1f2427
|
StaticBody.reset in Arcade Physics would ignore the x and y values given to it. If given, they're now used to reset the parent Game Object before the body is updated. Fix #4224
|
2018-12-12 12:39:47 +00:00 |
|
Richard Davey
|
96b9db5cb7
|
Merge pull request #4150 from samme/docs/misc
Docs updates
|
2018-11-20 10:45:54 +00:00 |
|
Richard Davey
|
f06bb3d420
|
Formatting fix
|
2018-11-20 10:21:02 +00:00 |
|
Mike Thomas
|
a3965cb609
|
issue/4168 draw circular StaticBody as circle in drawDebug
|
2018-11-16 17:43:53 +01:00 |
|
samme
|
b5a2d9d0cf
|
Docs for Arcade Physics
Minor additions/corrections
|
2018-11-07 09:43:43 -08:00 |
|
Richard Davey
|
a083318e02
|
Added lots of missing jsdocs
|
2018-10-19 17:45:05 +01:00 |
|
Richard Davey
|
4c4421c47f
|
Docjam merge
|
2018-10-19 12:32:43 +01:00 |
|
Richard Davey
|
4b1c762296
|
Updated @memberOf to @memberof
|
2018-10-10 10:49:13 +01:00 |
|
Richard Davey
|
a9063604dc
|
Replace @readOnly with @readonly
|
2018-10-09 13:40:00 +01:00 |
|
Richard Davey
|
37076516e2
|
Merge branch 'master' into docs/arcade-physics-2
|
2018-09-28 11:07:44 +01:00 |
|
Richard Davey
|
818a28073f
|
Added jsdocs
|
2018-09-28 11:04:19 +01:00 |
|
Richard Davey
|
89b9f42f3e
|
Adding jsdocs
|
2018-09-24 23:20:43 +01:00 |
|
samme
|
2a51d6b70f
|
Arcade Physics docs revisions
|
2018-09-24 12:12:56 -07:00 |
|
Richard Davey
|
14d3f6b35c
|
Calling Arcade Physics collide during an update method wouldn't inject the results back into the Body parent, causing the bodies to carry on moving. Using Colliders worked, but manually checking did not. Now, both methods work. Fix #3777
|
2018-08-29 16:35:13 +01:00 |
|
Richard Davey
|
3d23013b86
|
Body setSize changes to fix #3863 PR
|
2018-07-31 09:39:22 +01:00 |
|
tarsupin
|
2e72c9966b
|
Reset body to match current frame
When using setSize, empty height and width will automatically assign to match the current frame of the game object.
|
2018-07-24 20:05:51 -05:00 |
|
Richard Davey
|
9875318f20
|
Added missing dx/dy properties
|
2018-06-01 19:52:52 +01:00 |
|
Richard Davey
|
68303622f2
|
Setting an existing Game Object as a static Arcade Physics body would sometimes incorrectly pick-up the dimensions of the object, such as with TileSprites. Fix #3690
|
2018-05-23 15:17:26 +01:00 |
|
Joe Janiga
|
8ee9805596
|
work in progress on Static Body offset functionality... should Sprite.setPosition(x,y) effect Sprites static body?
|
2018-04-11 00:16:08 -04:00 |
|
Richard Davey
|
4466f28e44
|
Updated log
|
2018-04-05 08:48:35 +01:00 |
|
orblazer
|
11845f9d6d
|
Fix "object" types on Physics and Math
|
2018-03-21 14:15:25 +01:00 |
|
Richard Davey
|
d23688c3e4
|
Added eslint fixes and overrides
|
2018-02-16 18:44:07 +00:00 |
|
Richard Davey
|
4e6df03512
|
Updated semver
|
2018-02-15 14:31:15 +00:00 |
|
Richard Davey
|
7df00ccb6f
|
Removed un-used properties from the Static Body
Set un-used Vectors to use the Vec2 ZERO constant to save object creation.
Added setGameObject and updateFromGameObject methods.
|
2018-02-15 01:51:36 +00:00 |
|
Richard Davey
|
d1f5f8a82b
|
Added jsdocs
|
2018-02-12 16:01:21 +00:00 |
|
Richard Davey
|
c1b5ff885e
|
Added jsdocs
|
2018-02-09 04:08:01 +00:00 |
|
Richard Davey
|
e0899bfa00
|
Added jsdocs
|
2018-02-09 03:44:23 +00:00 |
|
Richard Davey
|
d8f1ba03e9
|
Moved repository location
|
2018-01-09 21:43:56 +00:00 |
|