Richard Davey
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8b453f4dba
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Removed short-hand aliases.
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2017-12-07 02:21:13 +00:00 |
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Richard Davey
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08a2c1f544
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Vector2.setToPolar implemented.
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2017-11-09 15:32:43 +00:00 |
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Richard Davey
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66fc40845b
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Defaults y to x if not given
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2017-10-17 04:18:29 +01:00 |
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Richard Davey
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e6dfa1da73
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Removed object check in 'set' and added y argument default to x
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2017-10-16 22:57:28 +01:00 |
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Richard Davey
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3d09a834b7
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Added Vector.equals methods.
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2017-09-21 17:11:56 +01:00 |
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Richard Davey
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9ec7a52dcc
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Added Vector2.normalizeRightHand
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2017-09-21 02:03:37 +01:00 |
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Richard Davey
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aab4896582
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Added Vector2.angle method
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2017-09-20 23:10:03 +01:00 |
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Richard Davey
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c48501b4ec
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Added scale isFinite check and Vector3.crossVectors.
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2017-09-20 16:50:48 +01:00 |
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Richard Davey
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11aa39e29e
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Removed the Vector random methods and moved to their own function as they're swappable between each other
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2017-09-18 21:48:26 +01:00 |
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Richard Davey
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f048473ab9
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Fixed the prototype assignments.
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2017-09-15 16:46:35 +01:00 |
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Richard Davey
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7be33051ca
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Added all the vector math classes: Vector2, Vector3, Vector4, Matrix3, Matrix4 and Quaternion. Exposed via Phaser.Math namespace.
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2017-09-15 16:46:35 +01:00 |
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Richard Davey
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83d985b4b2
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Testing out a 3D Camera
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2017-09-15 04:04:51 +01:00 |
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