Richard Davey
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ead9de5c04
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Drawing a frame via draw , drawFrame or batchDrawFrame and specifying a tint value would inverse the Red and Blue channels. These are now handled properly. Fix #5509
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2022-10-10 17:44:00 +01:00 |
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Richard Davey
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a970e0bcfb
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Using DynamicTexture.fill in CANVAS mode only, after using the erase method, wouldn't reset the global composite operation correctly, resulting in fills. Fix #6124
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2022-10-10 15:39:16 +01:00 |
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Richard Davey
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6f68e075ba
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Update DynamicTexture.js
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2022-10-04 14:49:10 +01:00 |
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Richard Davey
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4db20ffa9e
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Allow a DynamicTexture to be used as a BitmapMask
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2022-10-03 23:15:53 +01:00 |
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Richard Davey
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95cd4f294d
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Camera is for textures only
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2022-10-03 18:50:09 +01:00 |
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Richard Davey
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dcb1c8a9dd
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Allowing custom resolution for mask shader
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2022-09-29 23:35:06 +01:00 |
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Richard Davey
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9ba74e9f8c
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Added scale, blendMode and erase support
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2022-09-29 18:51:27 +01:00 |
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Richard Davey
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f7196a07c2
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Added stamp method docs and swap to using config object
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2022-09-29 17:42:52 +01:00 |
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Richard Davey
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3528354a4b
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Added handy 'stamp' method
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2022-09-28 22:43:29 +01:00 |
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Richard Davey
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0d951029b6
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No need for 'this.frame'
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2022-09-28 20:57:50 +01:00 |
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Richard Davey
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8bfe54287a
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Updated documentation
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2022-09-28 19:53:59 +01:00 |
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Richard Davey
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f9ecb2461b
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Update DynamicTexture.js
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2022-09-28 17:51:09 +01:00 |
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Richard Davey
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d64878736f
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Testing out the new DynamicTexture
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2022-09-27 23:39:23 +01:00 |
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Richard Davey
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62f3315b1c
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Trying DynamicTexture (to replace RenderTexture)
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2022-09-27 18:42:46 +01:00 |
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