photonstorm
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22875376b7
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Moved scissor values to object so they can be read from batches.
Almost got Dynamic Text working with scissor (doesn't restore correctly on exit).
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2017-06-08 17:15:02 +01:00 |
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photonstorm
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25b75ec1cf
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Added scrollX/Y to WebGL BitmapText renderer.
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2017-06-08 16:27:50 +01:00 |
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photonstorm
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0eb97956f4
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Smoothing exposed via Phaser.DOM
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2017-06-08 15:05:18 +01:00 |
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photonstorm
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cf74a7dd81
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Config.pixelArt setting applied to CanvasPool.
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2017-06-08 15:05:07 +01:00 |
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photonstorm
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a836c894e6
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Canvas Renderer now respects and applies ScaleMode.
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2017-06-08 15:04:49 +01:00 |
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photonstorm
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ca81ac2ec0
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Applies Smoothing to any new Canvas created.
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2017-06-08 15:04:08 +01:00 |
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photonstorm
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b17d3679fa
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Fixed Smoothing so it doesn't use the CanvasPool.
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2017-06-08 15:03:55 +01:00 |
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photonstorm
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74e4357bcd
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Added rawDelta property to TimeStep and made sure the time value passed to update is the non-smoothed version.
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2017-06-08 13:40:12 +01:00 |
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Richard Davey
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1e409d7e95
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Added glyph data object for callback use
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2017-06-08 02:24:50 +01:00 |
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Richard Davey
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3852c9c359
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BitmapText can take a contents array now. Also fixed scroll rect.
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2017-06-08 01:56:46 +01:00 |
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Richard Davey
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798ffa9c16
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Added scroll offset
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2017-06-08 00:55:54 +01:00 |
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Richard Davey
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da0ddeab54
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Fixed WebGL renderer when no display callback was specified
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2017-06-08 00:55:42 +01:00 |
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Richard Davey
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2cc3a391c4
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WebGL createTexture respects config.pixelArt setting
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2017-06-08 00:13:34 +01:00 |
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Richard Davey
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ffb2bd5534
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TextureSource respects Config.PixelArt setting
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2017-06-08 00:12:22 +01:00 |
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Richard Davey
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e5f5b557b1
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Added Retro Font to BitmapText convertor
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2017-06-07 23:49:22 +01:00 |
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Felipe Alfonso
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9244b271cc
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Fixed issue when creating EffectLayer and RenderPass
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2017-06-02 12:27:51 -04:00 |
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photonstorm
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ea44513fda
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ESLint updates.
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2017-06-02 17:08:22 +01:00 |
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Felipe Alfonso
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9a1bb506ee
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Camera Scroll added to Tile map
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2017-06-01 18:42:57 -04:00 |
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Felipe Alfonso
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ea71909b4e
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Tile rendering correctly
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2017-06-01 17:29:51 -04:00 |
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Felipe Alfonso
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dc035ddaab
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Tilemap Rendering
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2017-06-01 17:05:50 -04:00 |
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Felipe Alfonso
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d19d1f6b8d
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Tilemap Static Mesh Construction
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2017-05-31 13:40:51 -04:00 |
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Felipe Alfonso
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c470df9db5
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Static Tilemap Base
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2017-05-30 12:55:15 -04:00 |
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photonstorm
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2fbbee5dc6
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Revised Seeking to handle repeats (almost)
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2017-05-25 17:16:20 +01:00 |
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photonstorm
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3fb432e378
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Added Tween.pause and Tween.resume.
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2017-05-25 16:02:40 +01:00 |
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photonstorm
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0470a5e532
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Fixed progress clamp.
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2017-05-25 15:11:21 +01:00 |
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photonstorm
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3b98cc5966
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Added Tween.loopCounter, Tween.loop is now an integer. Tween.progress, Tween.duration, Tween.totalProgress and Tween.totalDuration all calculated.
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2017-05-25 14:51:20 +01:00 |
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photonstorm
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1c268871e0
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Removed Tween.startDelay because you can do it via TweenData.delay. Added new Duration calculation functions and TD caches.
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2017-05-25 14:33:31 +01:00 |
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photonstorm
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9470eedf10
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Tidying up.
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2017-05-24 17:40:03 +01:00 |
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photonstorm
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191c618ee5
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Removed dead code.
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2017-05-24 07:09:53 +01:00 |
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photonstorm
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aa94ba4a52
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Moved the gen functions into Init.
Added Tween.totalDuration and populated it from CalcDuration.
Seek now uses totalDuration for better results, but still doesn't cover delays.
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2017-05-24 07:07:55 +01:00 |
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photonstorm
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945fd3d2c3
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Seeking working on single property tweens with no delays :)
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2017-05-24 05:59:34 +01:00 |
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photonstorm
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f5d97f488b
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Call toString to avoid crashes if numbers are passed in.
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2017-05-24 05:59:14 +01:00 |
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photonstorm
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7ee785b395
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Renamed yoyoDelay back to 'hold' and implemented it being used both to delay a yoyo, and also to hold in the end position before starting a repeat.
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2017-05-24 05:24:20 +01:00 |
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photonstorm
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17f65a5baf
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Fixed Tween.loop functionality. Tween now resets properly as well.
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2017-05-24 05:02:14 +01:00 |
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photonstorm
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bd4161e43b
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You can now specify additional ease function values via the easeParams property.
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2017-05-24 04:38:17 +01:00 |
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photonstorm
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11f15fb424
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Tidying up un-used functions.
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2017-05-24 03:34:45 +01:00 |
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photonstorm
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568eb5e4b3
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Large refactor after some performance profiling. Works a lot better as a single array. No deep iteration any more, and cleaner data structure.
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2017-05-24 03:29:31 +01:00 |
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photonstorm
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b05e47c477
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Removed TweenData array and refactored the Build functions to avoid object cloning.
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2017-05-24 01:27:04 +01:00 |
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photonstorm
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adc8b496b9
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Refactored so that only a single TweenData will exist per property.
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2017-05-23 19:04:15 +01:00 |
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photonstorm
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4a71309335
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Added missing properties and methods to Quad class.
Updated to use new Mesh Color and Alpha arrays.
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2017-05-23 13:29:40 +01:00 |
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Felipe Alfonso
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73ff899ce2
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vertex color and alpha properties
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2017-05-22 15:29:27 -04:00 |
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Felipe Alfonso
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30ea09f0b0
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Fixed issue with setting wrapping mode on textures
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2017-05-22 10:44:05 -04:00 |
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Felipe Alfonso
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d216793595
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Texture Filtering and Repeat property
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2017-05-19 21:16:45 -04:00 |
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Richard Davey
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129a045d69
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Start of Quad class.
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2017-05-19 20:07:30 +01:00 |
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Richard Davey
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d1468bb550
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Preparing for totalDuration work.
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2017-05-19 02:41:31 +01:00 |
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Felipe Alfonso
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22bc09dfd2
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Fixed index offset
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2017-05-18 16:52:45 -04:00 |
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Felipe Alfonso
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7b0370c57b
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Added index offset to allow mesh batching
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2017-05-18 16:44:00 -04:00 |
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Felipe Alfonso
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49bcb5829b
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Added mesh rendering detection
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2017-05-18 16:23:59 -04:00 |
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Felipe Alfonso
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399e12b2ca
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Indexed Mesh Rendering
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2017-05-18 15:57:05 -04:00 |
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Richard Davey
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8fbf20e2f3
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Added todo.
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2017-05-18 06:43:03 +01:00 |
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