photonstorm
2219e6f1c9
Timer.ms would report the game time ms value if the Timer hadn't yet been started, instead of 0.
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Timer.seconds would report the game time value if the Timer hadn't yet been started, instead of 0.
2014-05-28 23:27:26 +01:00
photonstorm
f03445d9aa
User guides for the Flash to Phaser JSFL script.
2014-05-28 02:27:25 +01:00
Richard Davey
964f2d45ee
Merge pull request #852 from clark-stevenson/patch-1
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Update phaser.d.ts
2014-05-28 02:26:58 +01:00
photonstorm
30cf226fc2
Rebuild on offset change.
2014-05-28 01:08:28 +01:00
photonstorm
099b7c1fdc
Version 1.0 of the Flash to Phaser JSFL Script.
2014-05-28 01:08:01 +01:00
clark-stevenson
cb3dedd485
Update phaser.d.ts
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Updated from last week
Also I think #843 is solved and supports this for example. I do not really see a problem with Casting as I do it fairly frequently.
`var filter: Phaser.Filter.Marble = new Phaser.Filter.Marble(this.game, 800, 600, 4, 1);`
`var filter: Phaser.Filter.Marble = <Phaser.Filter.Marble>this.game.add.filter("Marble", 800, 600, 4, 1);`
`var filter: Phaser.Filter = this.game.add.filter("Marble", 800, 600, 4, 1);` <-- looses intellisense
2014-05-27 23:47:29 +01:00
photonstorm
0c76e9aada
Sprite animation data wasn't reset when going from a sprite sheet to a single frame in Sprite.loadTexture (thanks @lucbloom, fix #850 )
2014-05-27 14:23:41 +01:00
photonstorm
5a0d5b4887
RetroFont now uses Phaser.scaleModes.NEAREST by default for its RenderTexture to preserve scaling.
2014-05-27 13:36:38 +01:00
photonstorm
cdde45a292
Phaser.RenderTexture incorrectly passed the scaleMode to Pixi.RenderTexture, causing the renderer to error.
2014-05-27 13:35:47 +01:00
photonstorm
8d94b4a91c
Swapped keypress callback order.
2014-05-27 11:32:18 +01:00
photonstorm
9c35dfde0c
ArcadePhysics.Body has a new boolean property enable
. If false
the body won't be checked for any collision or overlaps, or have its pre or post update methods called. Use this for easy toggling of physics bodies without having to destroy or re-create the Body object itself.
2014-05-27 11:22:58 +01:00
photonstorm
5b9bd96583
RetroFont.updateOffset allows you to modify the offsetX/Y values used by the font during rendering.
2014-05-27 05:23:34 +01:00
photonstorm
890d90af4d
Keyboard.addCallbacks now has a new parameter for keypress event capture.
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Keyboard.pressEvent stores the most recent DOM keypress event.
Keyboard.processKeyDown now runs the callback after all the objects have been created and/or updated.
Keyboard.processKeyUp now runs the callback after all the objects have been created and/or updated.
Phaser.Keyboard.lastChar will return the string value of the last key pressed.
Phaser.Keyboard.lastKey will return the most recently pressed Key object.
2014-05-27 04:26:37 +01:00
photonstorm
68f1bbd9a5
RetroFont charsPerRow paramters is now optional. If not given it will take the image width and divide it by the characterWidth value.
2014-05-27 04:26:23 +01:00
photonstorm
f007a77f3d
Fixed Gamepad issue that incorrectly checked non-webkit prefix gamepads.
2014-05-26 22:02:53 +01:00
photonstorm
cd963242cd
jshint fix + draw sprite fix
2014-05-26 20:15:11 +01:00
photonstorm
86c228d380
Group.destroy now removes any set filters (thanks @Jmaharman fix #844 )
2014-05-26 20:13:00 +01:00
Richard Davey
157103e4e5
Merge pull request #847 from clark-stevenson/patch-2
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Update phaser.d.ts
2014-05-26 20:09:26 +01:00
clark-stevenson
4a377767f9
Update phaser.d.ts
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Handful of changes from Last week of Dev and fixed optional loader script callbacks/context.
2014-05-25 12:15:43 +01:00
photonstorm
c5d9f12858
BitmapData.alphaMask has 2 new optional parameters: sourceRect and maskRect to give more fine-grained control over where the source and mask are drawn and their size
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BitmapData.draw now has two optional parameters: width and height, to let you stretch the image being drawn if needed.
2014-05-24 03:58:00 +01:00
photonstorm
7846da7c90
BitmapData.alphaMask 'mask' parameter is now optional, if not given it will use itself as the mask.
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BitmapData.alphaMask now calls BitmapData.update after running.
2014-05-24 03:17:58 +01:00
photonstorm
6e9c9c10b8
BitmapData.alphaMask can now also take a Phaser.Sprite, Phaser.Image or BitmapData object as a source type.
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BitmapData.alphaMask has 4 new optional parameters: x, y, x2 and y2 to control exactly where the source and mask images are drawn.
2014-05-24 03:15:13 +01:00
photonstorm
be66a694a8
jsdoc and jshint fixes.
2014-05-24 02:53:48 +01:00
photonstorm
f3ef3aed19
BitmapData.draw can now take a BitmapData object as a source type.
2014-05-24 02:43:59 +01:00
photonstorm
934f6a816c
BitmapData.resize now properly updates the baseTexture and texture dimensions.
2014-05-24 02:02:49 +01:00
photonstorm
7b696dddfe
BitmapData.extract has 4 new parameters: r2, g2, b2, a2 which let you re-color the extract pixels as they are drawn to the new BitmapData.
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BitmapData.load will take a game object or string and resize the BitmapData to match it and then draw the pixels in.
2014-05-24 01:29:47 +01:00
photonstorm
bcddfc83c0
Sprite.alive property now explicitly defined on the Sprite prototype (thanks @lewster32, #841 )
2014-05-21 21:48:29 +01:00
photonstorm
2a73652ed8
Preparing for 2.0.6 "Jornhill" development.
2014-05-20 10:56:45 +01:00
photonstorm
560a44f06e
README fixes for 2.0.5 release.
2014-05-20 10:37:51 +01:00
photonstorm
43e079a53a
Readme update.
2014-05-20 10:31:55 +01:00
photonstorm
dbeda43aa5
Docs rebuilt for 2.0.5
2014-05-20 10:12:48 +01:00
photonstorm
8f07796af3
2.0.5 readme updates.
2014-05-20 10:03:02 +01:00
photonstorm
b8a2b9347f
2.0.5 dist files.
2014-05-20 10:03:01 +01:00
photonstorm
88306b6e12
P2 World array reset fix.
2014-05-20 10:03:00 +01:00
Richard Davey
00819626fc
Merge pull request #835 from draklaw/tilemap-removeTile-fix
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Tilemap removeTile sets tiles to null
2014-05-20 00:09:28 +01:00
photonstorm
a8256f4ef7
defs typo fix
2014-05-20 00:08:39 +01:00
Richard Davey
cb541beba9
Merge pull request #836 from clark-stevenson/patch-1
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Update phaser.d.ts
2014-05-20 00:07:45 +01:00
clark-stevenson
4e2e6f9128
Update phaser.d.ts
2014-05-19 22:33:36 +01:00
Simon Boyé
7e43248412
Fixed Tilemap.removeTile issue to put tile of index -1 instead of null.
2014-05-19 22:58:52 +02:00
photonstorm
7b876d5fc4
ScaleManager.bounds is a Rectangle object that holds the exact size of the game canvas, taking DOM offset and game scale into account.
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Pointer.withinGame is now accurate based on game scale and updated as the Pointer moves.
Stage.bounds is now updated if the game canvas offset changes position. Note that it gives the un-scaled game dimensions.
2014-05-19 18:49:59 +01:00
Richard Davey
2edcd1f7a6
Merge pull request #834 from WillHuxtable/dev
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getText returns a string, not an Object.
2014-05-19 18:24:02 +01:00
Will Huxtable
6291f6de2c
getText returns a string, not an Object.
2014-05-19 18:01:37 +01:00
photonstorm
c9656e48de
Group.hasProperty fixed to not use hasOwnProperty, but a series of in
checks (thanks @mgiuffrida for the idea, #829 )
2014-05-19 13:11:58 +01:00
photonstorm
1a7305b0ad
New movement data added for a Pointer Locked mouse (Pointer.movementX/Y) (thanks @woutercommandeur, #831 )
2014-05-19 11:51:25 +01:00
Richard Davey
ee30dd634a
Merge pull request #831 from woutercommandeur/dev
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Add movement data for pointerlocked mouse
2014-05-19 11:48:25 +01:00
photonstorm
da75a22e82
Cache.checkKey added - allows you to pass in a Cache type and a key and return a boolean.
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Cache.checkCanvasKey(key) - Check if a Canvas key exists in the cache (thanks to @delta11 for the proposal)
Cache.checkTextureKey(key) - Check if a Texture key exists in the cache (thanks to @delta11 for the proposal)
Cache.checkSoundKey(key) - Check if a Sound key exists in the cache (thanks to @delta11 for the proposal)
Cache.checkTextKey(key) - Check if a Text key exists in the cache (thanks to @delta11 for the proposal)
Cache.checkPhysicsKey(key) - Check if a Physics key exists in the cache (thanks to @delta11 for the proposal)
Cache.checkTilemapKey(key) - Check if a Tilemap key exists in the cache (thanks to @delta11 for the proposal)
Cache.checkBinaryKey(key) - Check if a Binary key exists in the cache (thanks to @delta11 for the proposal)
Cache.checkBitmapDataKey(key) - Check if a BitmapData key exists in the cache (thanks to @delta11 for the proposal)
Cache.checkBitmapFontKey(key) - Check if a BitmapFont key exists in the cache (thanks to @delta11 for the proposal)
Cache.checkJSONKey(key) - Check if a JSON key exists in the cache (thanks to @delta11 for the proposal)
2014-05-19 11:34:14 +01:00
Wouter Commandeur
ce34da80c6
Only update movement when mouse is locked
2014-05-17 12:01:40 +02:00
Wouter Commandeur
e041eea968
whitespace adjustments
2014-05-17 11:32:11 +02:00
Wouter Commandeur
449c7ebfb0
Add mouse movement to pointer. This should be used with pointerLock.
2014-05-17 11:27:31 +02:00
photonstorm
cfadaf3e70
Tilemap.layer is a getter/setter to the current layer object (which can be changed with Tilemap.setLayer)
2014-05-15 22:30:32 +01:00